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Olivier Sigaud

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36 papers
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36

TMLR Journal 2026 Journal Article

A tale of two goals: leveraging short term goals performs best in multi-goal scenarios

  • Olivier Serris
  • Stephane Doncieux
  • Olivier Sigaud

When an agent must learn to reach far away goals, several hierarchical reinforcement learning methods leverage planning to create a sequence of intermediate goals guiding a lower-level goal-conditioned policy. The low-level policy is typically conditioned on the current goal, with the aim of reaching it as quickly as possible. However, this approach can fail when intermediate goals can be reached in multiple ways, some of which may prevent continuing toward subsequent goals. To address this issue, we introduce an enriched Markov Decision Process (MDP) framework where the optimization objective not only considers reaching the current goal, but also subsequent ones. Using this framework, we can specify which goals the agent prepares to achieve ahead of time. To study the impact of this design, we conduct a series of experiments on navigation, balancing and locomotion tasks in which sequences of intermediate goals are given. By evaluating policies trained with an off-policy actor-critic algorithm on both the standard goal-conditioned MDP framework and ours in these tasks, we show that learning policies conditioned on the next two goals generally require less interaction data than all other types to reach the same level of performance or better.

EWRL Workshop 2025 Workshop Paper

An Open-Loop Baseline for Reinforcement Learning Locomotion Tasks

  • Antonin Raffin
  • Olivier Sigaud
  • Jens Kober
  • Alin Albu-Schaeffer
  • João Silvério
  • Freek Stulp

In search of a simple baseline for Deep Reinforcement Learning in locomotion tasks, we propose a model-free open-loop strategy. By leveraging prior knowledge and the elegance of simple oscillators to generate periodic joint motions, it achieves respectable performance in five different locomotion environments, with a number of tunable parameters that is a tiny fraction of the thousands typically required by DRL algorithms. We conduct two additional experiments using open-loop oscillators to identify current shortcomings of these algorithms. Our results show that, compared to the baseline, DRL is more prone to performance degradation when exposed to sensor noise or failure. Furthermore, we demonstrate a successful transfer from simulation to reality using an elastic quadruped, where RL fails without randomization or reward engineering. Overall, the proposed baseline and associated experiments highlight the existing limitations of DRL for robotic applications, provide insights on how to address them, and encourage reflection on the costs of complexity and generality.

NeurIPS Conference 2025 Conference Paper

Imagine Beyond ! Distributionally Robust Autoencoding for State Space Coverage in Online Reinforcement Learning

  • Nicolas Castanet
  • Olivier Sigaud
  • Sylvain Lamprier

Goal-Conditioned Reinforcement Learning (GCRL) enables agents to autonomously acquire diverse behaviors, but faces major challenges in visual environments due to high-dimensional, semantically sparse observations. In the online setting, where agents learn representations while exploring, the latent space evolves with the agent's policy, to capture newly discovered areas of the environment. However, without incentivization to maximize state coverage in the representation, classical approaches based on auto-encoders may converge to latent spaces that over-represent a restricted set of states frequently visited by the agent. This is exacerbated in an intrinsic motivation setting, where the agent uses the distribution encoded in the latent space to sample the goals it learns to master. To address this issue, we propose to progressively enforce distributional shifts towards a uniform distribution over the full state space, to ensure a full coverage of skills that can be learned in the environment. We introduce DRAG (Distributionally Robust Auto-Encoding for GCRL), a method that combines the $\beta$-VAE framework with Distributionally Robust Optimization (DRO). DRAG leverage an adversarial neural weighter of training states of the VAE, to account for the mismatch between the current data distribution and unseen parts of the environment. This allows the agent to construct semantically meaningful latent spaces beyond its immediate experience. Our approach improves state space coverage and downstream control performance on hard exploration environments such as mazes and robotic control involving walls to bypass, without relying on pre-training nor prior environment knowledge.

ICML Conference 2025 Conference Paper

MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spaces

  • Loris Gaven
  • Thomas Carta
  • Clément Romac
  • Cédric Colas
  • Sylvain Lamprier
  • Olivier Sigaud
  • Pierre-Yves Oudeyer

Open-ended learning agents must efficiently prioritize goals in vast possibility spaces, focusing on those that maximize learning progress (LP). When such autotelic exploration is achieved by LLM agents trained with online RL in high-dimensional and evolving goal spaces, a key challenge for LP prediction is modeling one’s own competence, a form of metacognitive monitoring. Traditional approaches either require extensive sampling or rely on brittle expert-defined goal groupings. We introduce MAGELLAN, a metacognitive framework that lets LLM agents learn to predict their competence and learning progress online. By capturing semantic relationships between goals, MAGELLAN enables sample-efficient LP estimation and dynamic adaptation to evolving goal spaces through generalization. In an interactive learning environment, we show that MAGELLAN improves LP prediction efficiency and goal prioritization, being the only method allowing the agent to fully master a large and evolving goal space. These results demonstrate how augmenting LLM agents with a metacognitive ability for LP predictions can effectively scale curriculum learning to open-ended goal spaces.

IROS Conference 2025 Conference Paper

RT-HCP: Dealing with Inference Delays and Sample Efficiency to Learn Directly on Robotic Platforms

  • Zakariae El Asri
  • Ibrahim Laiche
  • Clément Rambour
  • Olivier Sigaud
  • Nicolas Thome

Learning a controller directly on the robot requires extreme sample efficiency. Model-based reinforcement learning (RL) methods are the most sample efficient, but they often suffer from a too long inference time to meet the robot control frequency requirements. In this paper, we address the sample efficiency and inference time challenges with two contributions. First, we define a general framework to deal with inference delays where the slow inference robot controller provides a sequence of actions to feed the control-hungry robotic platform without execution gaps. Then, we compare several RL algorithms in the light of this framework and propose RT-HCP, an algorithm that offers an excellent trade-off between performance, sample efficiency and inference time. We validate the superiority of RT-HCP with experiments where we learn a controller directly on a simple but high frequency FURUTA pendulum platform. Code: github.com/elasriz/RTHCP

RLC Conference 2024 Conference Paper

An Open-Loop Baseline for Reinforcement Learning Locomotion Tasks

  • Antonin Raffin
  • Olivier Sigaud
  • Jens Kober
  • Alin Albu-Schaeffer
  • João Silvério
  • Freek Stulp

In search of a simple baseline for Deep Reinforcement Learning in locomotion tasks, we propose a model-free open-loop strategy. By leveraging prior knowledge and the elegance of simple oscillators to generate periodic joint motions, it achieves respectable performance in five different locomotion environments, with a number of tunable parameters that is a tiny fraction of the thousands typically required by DRL algorithms. We conduct two additional experiments using open-loop oscillators to identify current shortcomings of these algorithms. Our results show that, compared to the baseline, DRL is more prone to performance degradation when exposed to sensor noise or failure. Furthermore, we demonstrate a successful transfer from simulation to reality using an elastic quadruped, where RL fails without randomization or reward engineering. Overall, the proposed baseline and associated experiments highlight the existing limitations of DRL for robotic applications, provide insights on how to address them, and encourage reflection on the costs of complexity and generality.

RLJ Journal 2024 Journal Article

An Open-Loop Baseline for Reinforcement Learning Locomotion Tasks

  • Antonin Raffin
  • Olivier Sigaud
  • Jens Kober
  • Alin Albu-Schaeffer
  • João Silvério
  • Freek Stulp

In search of a simple baseline for Deep Reinforcement Learning in locomotion tasks, we propose a model-free open-loop strategy. By leveraging prior knowledge and the elegance of simple oscillators to generate periodic joint motions, it achieves respectable performance in five different locomotion environments, with a number of tunable parameters that is a tiny fraction of the thousands typically required by DRL algorithms. We conduct two additional experiments using open-loop oscillators to identify current shortcomings of these algorithms. Our results show that, compared to the baseline, DRL is more prone to performance degradation when exposed to sensor noise or failure. Furthermore, we demonstrate a successful transfer from simulation to reality using an elastic quadruped, where RL fails without randomization or reward engineering. Overall, the proposed baseline and associated experiments highlight the existing limitations of DRL for robotic applications, provide insights on how to address them, and encourage reflection on the costs of complexity and generality.

ICML Conference 2024 Conference Paper

Bridging Environments and Language with Rendering Functions and Vision-Language Models

  • Théo Cachet
  • Christopher R. Dance
  • Olivier Sigaud

Vision-language models (VLMs) have tremendous potential for grounding language, and thus enabling language-conditioned agents (LCAs) to perform diverse tasks specified with text. This has motivated the study of LCAs based on reinforcement learning (RL) with rewards given by rendering images of an environment and evaluating those images with VLMs. If single-task RL is employed, such approaches are limited by the cost and time required to train a policy for each new task. Multi-task RL (MTRL) is a natural alternative, but requires a carefully designed corpus of training tasks and does not always generalize reliably to new tasks. Therefore, this paper introduces a novel decomposition of the problem of building an LCA: first find an environment configuration that has a high VLM score for text describing a task; then use a (pretrained) goal-conditioned policy to reach that configuration. We also explore several enhancements to the speed and quality of VLM-based LCAs, notably, the use of distilled models, and the evaluation of configurations from multiple viewpoints to resolve the ambiguities inherent in a single 2D view. We demonstrate our approach on the Humanoid environment, showing that it results in LCAs that outperform MTRL baselines in zero-shot generalization, without requiring any textual task descriptions or other forms of environment-specific annotation during training.

RLJ Journal 2024 Journal Article

Physics-Informed Model and Hybrid Planning for Efficient Dyna-Style Reinforcement Learning

  • Zakariae EL ASRI
  • Olivier Sigaud
  • Nicolas Thome

Applying reinforcement learning (RL) to real-world applications requires addressing a trade-off between asymptotic performance, sample efficiency, and inference time. In this work, we demonstrate how to address this triple challenge by leveraging partial physical knowledge about the system dynamics. Our approach involves learning a physics-informed model to boost sample efficiency and generating imaginary trajectories from this model to learn a model-free policy and Q-function. Furthermore, we propose a hybrid planning strategy, combining the learned policy and Q-function with the learned model to enhance time efficiency in planning. Through practical demonstrations, we illustrate that our method improves the compromise between sample efficiency, time efficiency, and performance over state-of-the-art methods.

EWRL Workshop 2024 Workshop Paper

Physics-Informed Model and Hybrid Planning for Efficient Dyna-Style Reinforcement Learning

  • Zakariae EL ASRI
  • Olivier Sigaud
  • Nicolas Thome

Applying reinforcement learning (RL) to real-world applications requires addressing a trade-off between asymptotic performance, sample efficiency, and inference time. In this work, we demonstrate how to address this triple challenge by leveraging partial physical knowledge about the system dynamics. Our approach involves learning a physics-informed model to boost sample efficiency and generating imaginary trajectories from this model to learn a model-free policy and Q-function. Furthermore, we propose a hybrid planning strategy, combining the learned policy and Q-function with the learned model to enhance time efficiency in planning. Through practical demonstrations, we illustrate that our method improves the compromise between sample efficiency, time efficiency, and performance over state-of-the-art methods.

RLC Conference 2024 Conference Paper

Physics-Informed Model and Hybrid Planning for Efficient Dyna-Style Reinforcement Learning

  • Zakariae EL ASRI
  • Olivier Sigaud
  • Nicolas Thome

Applying reinforcement learning (RL) to real-world applications requires addressing a trade-off between asymptotic performance, sample efficiency, and inference time. In this work, we demonstrate how to address this triple challenge by leveraging partial physical knowledge about the system dynamics. Our approach involves learning a physics-informed model to boost sample efficiency and generating imaginary trajectories from this model to learn a model-free policy and Q-function. Furthermore, we propose a hybrid planning strategy, combining the learned policy and Q-function with the learned model to enhance time efficiency in planning. Through practical demonstrations, we illustrate that our method improves the compromise between sample efficiency, time efficiency, and performance over state-of-the-art methods.

ICML Conference 2023 Conference Paper

Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning

  • Thomas Carta
  • Clément Romac
  • Thomas Wolf
  • Sylvain Lamprier
  • Olivier Sigaud
  • Pierre-Yves Oudeyer

Recent works successfully leveraged Large Language Models’ (LLM) abilities to capture abstract knowledge about world’s physics to solve decision-making problems. Yet, the alignment between LLMs’ knowledge and the environment can be wrong and limit functional competence due to lack of grounding. In this paper, we study an approach (named GLAM) to achieve this alignment through functional grounding: we consider an agent using an LLM as a policy that is progressively updated as the agent interacts with the environment, leveraging online Reinforcement Learning to improve its performance to solve goals. Using an interactive textual environment designed to study higher-level forms of functional grounding, and a set of spatial and navigation tasks, we study several scientific questions: 1) Can LLMs boost sample efficiency for online learning of various RL tasks? 2) How can it boost different forms of generalization? 3) What is the impact of online learning? We study these questions by functionally grounding several variants (size, architecture) of FLAN-T5.

ICML Conference 2023 Conference Paper

Stein Variational Goal Generation for adaptive Exploration in Multi-Goal Reinforcement Learning

  • Nicolas Castanet
  • Olivier Sigaud
  • Sylvain Lamprier

In multi-goal Reinforcement Learning, an agent can share experience between related training tasks, resulting in better generalization for new tasks at test time. However, when the goal space has discontinuities and the reward is sparse, a majority of goals are difficult to reach. In this context, a curriculum over goals helps agents learn by adapting training tasks to their current capabilities. In this work, we propose Stein Variational Goal Generation (SVGG), which samples goals of intermediate difficulty for the agent, by leveraging a learned predictive model of its goal reaching capabilities. The distribution of goals is modeled with particles that are attracted in areas of appropriate difficulty using Stein Variational Gradient Descent. We show that SVGG outperforms state-of-the-art multi-goal Reinforcement Learning methods in terms of success coverage in hard exploration problems, and demonstrate that it is endowed with a useful recovery property when the environment changes.

JAIR Journal 2022 Journal Article

Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: A Short Survey

  • Cédric Colas
  • Tristan Karch
  • Olivier Sigaud
  • Pierre-Yves Oudeyer

Building autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by autotelic agents: intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: developmental reinforcement learning. Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem— the intrinsically motivated acquisition of open-ended repertoires of skills. The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition.

IROS Conference 2022 Conference Paper

Divide & Conquer Imitation Learning

  • Alexandre Chenu
  • Nicolas Perrin-Gilbert
  • Olivier Sigaud

When cast into the Deep Reinforcement Learning framework, many robotics tasks require solving a long horizon and sparse reward problem, where learning algorithms struggle. In such context, Imitation Learning (IL) can be a powerful approach to bootstrap the learning process. However, most IL methods require several expert demonstrations which can be prohibitively difficult to acquire. Only a handful of IL algorithms have shown efficiency in the context of an extreme low expert data regime where a single expert demonstration is available. In this paper, we present a novel algorithm designed to imitate complex robotic tasks from the states of an expert trajectory. Based on a sequential inductive bias, our method divides the complex task into smaller skills. The skills are learned into a goal-conditioned policy that is able to solve each skill individually and chain skills to solve the entire task. We show that our method imitates a non-holonomic navigation task and scales to a complex simulated robotic manipulation task with very high sample efficiency.

NeurIPS Conference 2022 Conference Paper

EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL

  • Thomas Carta
  • Pierre-Yves Oudeyer
  • Olivier Sigaud
  • Sylvain Lamprier

Reinforcement learning (RL) in long horizon and sparse reward tasks is notoriously difficult and requires a lot of training steps. A standard solution to speed up the process is to leverage additional reward signals, shaping it to better guide the learning process. In the context of language-conditioned RL, the abstraction and generalisation properties of the language input provide opportunities for more efficient ways of shaping the reward. In this paper, we leverage this idea and propose an automated reward shaping method where the agent extracts auxiliary objectives from the general language goal. These auxiliary objectives use a question generation (QG) and a question answering (QA) system: they consist of questions leading the agent to try to reconstruct partial information about the global goal using its own trajectory. When it succeeds, it receives an intrinsic reward proportional to its confidence in its answer. This incentivizes the agent to generate trajectories which unambiguously explain various aspects of the general language goal. Our experimental study using various BabyAI environments shows that this approach, which does not require engineer intervention to design the auxiliary objectives, improves sample efficiency by effectively directing the exploration.

NeurIPS Conference 2022 Conference Paper

Pragmatically Learning from Pedagogical Demonstrations in Multi-Goal Environments

  • Hugo Caselles-Dupré
  • Olivier Sigaud
  • Mohamed CHETOUANI

Learning from demonstration methods usually leverage close to optimal demonstrations to accelerate training. By contrast, when demonstrating a task, human teachers deviate from optimal demonstrations and pedagogically modify their behavior by giving demonstrations that best disambiguate the goal they want to demonstrate. Analogously, human learners excel at pragmatically inferring the intent of the teacher, facilitating communication between the two agents. These mechanisms are critical in the few demonstrations regime, where inferring the goal is more difficult. In this paper, we implement pedagogy and pragmatism mechanisms by leveraging a Bayesian model of Goal Inference from demonstrations. We highlight the benefits of this model in multi-goal teacher-learner setups with two artificial agents that learn with goal-conditioned Reinforcement Learning. We show that combining BGI-agents (a pedagogical teacher and a pragmatic learner) results in faster learning and reduced goal ambiguity over standard learning from demonstrations, especially in the few demonstrations regime.

ICLR Conference 2021 Conference Paper

Grounding Language to Autonomously-Acquired Skills via Goal Generation

  • Ahmed Akakzia
  • Cédric Colas
  • Pierre-Yves Oudeyer
  • Mohamed Chetouani
  • Olivier Sigaud

We are interested in the autonomous acquisition of repertoires of skills. Language-conditioned reinforcement learning (LC-RL) approaches are great tools in this quest, as they allow to express abstract goals as sets of constraints on the states. However, most LC-RL agents are not autonomous and cannot learn without external instructions and feedback. Besides, their direct language condition cannot account for the goal-directed behavior of pre-verbal infants and strongly limits the expression of behavioral diversity for a given language input. To resolve these issues, we propose a new conceptual approach to language-conditioned RL: the Language-Goal-Behavior architecture (LGB). LGB decouples skill learning and language grounding via an intermediate semantic representation of the world. To showcase the properties of LGB, we present a specific implementation called DECSTR. DECSTR is an intrinsically motivated learning agent endowed with an innate semantic representation describing spatial relations between physical objects. In a first stage G -> B, it freely explores its environment and targets self-generated semantic configurations. In a second stage (L -> G), it trains a language-conditioned goal generator to generate semantic goals that match the constraints expressed in language-based inputs. We showcase the additional properties of LGB w.r.t. both an end-to-end LC-RL approach and a similar approach leveraging non-semantic, continuous intermediate representations. Intermediate semantic representations help satisfy language commands in a diversity of ways, enable strategy switching after a failure and facilitate language grounding.

AAMAS Conference 2021 Conference Paper

Teaching a Robot with Unlabeled Instructions: The TICS Architecture

  • Anis Najar
  • Olivier Sigaud
  • Mohamed CHETOUANI

In this work, we propose a framework that enables a human to teach a robot a new task by interactively providing it with unlabeled instructions. We ground the meaning of instruction signals in the task-learning process, and use them simultaneously for guiding the latter. We implement our framework as a modular architecture, named TICS (Task-Instruction-Contingency-Shaping) that combines different information sources: a predefined reward function, human evaluative feedback and unlabeled instructions. This approach provides a novel perspective for robotic task learning that lies between Reinforcement Learning and Supervised Learning paradigms. We evaluate our framework both in simulation and with a real robot. The experimental results demonstrate the effectiveness of our framework in accelerating the task-learning process and in reducing the number of required teaching signals.

JAAMAS Journal 2020 Journal Article

Interactively shaping robot behaviour with unlabeled human instructions

  • Anis Najar
  • Olivier Sigaud
  • Mohamed CHETOUANI

Abstract In this paper, we propose a framework that enables a human teacher to shape a robot behaviour by interactively providing it with unlabeled instructions. We ground the meaning of instruction signals in the task-learning process, and use them simultaneously for guiding the latter. We implement our framework as a modular architecture, named TICS (Task-Instruction-Contingency-Shaping) that combines different information sources: a predefined reward function, human evaluative feedback and unlabeled instructions. This approach provides a novel perspective for robotic task learning that lies between Reinforcement Learning and Supervised Learning paradigms. We evaluate our framework both in simulation and with a real robot. The experimental results demonstrate the effectiveness of our framework in accelerating the task-learning process and in reducing the number of required teaching signals.

PRL Workshop 2020 Workshop Paper

PBCS: Efficient Exploration and Exploitation Using a Synergy between Reinforcement Learning and Motion Planning

  • Guillaume Matheron
  • Olivier Sigaud
  • Nicolas Perrin

The exploration-exploitation trade-off is at the heart of reinforcement learning (RL). However, most continuous control benchmarks used in recent RL research only require local exploration. This led to the development of algorithms that have basic exploration capabilities, and behave poorly in benchmarks that require more versatile exploration. For instance, as demonstrated in our empirical study, state-of-the-art RL algorithms such as DDPG and TD3 are unable to steer a point mass in even small 2D mazes. In this paper, we propose a new algorithm called ”Plan, Backplay, Chain Skills” (PBCS) that combines motion planning and reinforcement learning to solve hard exploration environments. In a first phase, a motion planning algorithm is used to find a single good trajectory, then an RL algorithm is trained using a curriculum derived from the trajectory, by combining a variant of the Backplay algorithm and skill chaining. We show that this method outperforms state-of-the-art RL algorithms in 2D maze environments of various sizes, and is able to improve on the trajectory obtained by the motion planning phase.

ICML Conference 2019 Conference Paper

CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning

  • Cédric Colas
  • Pierre-Yves Oudeyer
  • Olivier Sigaud
  • Pierre Fournier
  • Mohamed Chetouani

In open-ended environments, autonomous learning agents must set their own goals and build their own curriculum through an intrinsically motivated exploration. They may consider a large diversity of goals, aiming to discover what is controllable in their environments, and what is not. Because some goals might prove easy and some impossible, agents must actively select which goal to practice at any moment, to maximize their overall mastery on the set of learnable goals. This paper proposes CURIOUS, an algorithm that leverages 1) a modular Universal Value Function Approximator with hindsight learning to achieve a diversity of goals of different kinds within a unique policy and 2) an automated curriculum learning mechanism that biases the attention of the agent towards goals maximizing the absolute learning progress. Agents focus sequentially on goals of increasing complexity, and focus back on goals that are being forgotten. Experiments conducted in a new modular-goal robotic environment show the resulting developmental self-organization of a learning curriculum, and demonstrate properties of robustness to distracting goals, forgetting and changes in body properties.

NeurIPS Conference 2019 Conference Paper

Learning Compositional Neural Programs with Recursive Tree Search and Planning

  • Thomas PIERROT
  • Guillaume Ligner
  • Scott Reed
  • Olivier Sigaud
  • Nicolas Perrin
  • Alexandre Laterre
  • David Kas
  • Karim Beguir

We propose a novel reinforcement learning algorithm, AlphaNPI, that incorpo- rates the strengths of Neural Programmer-Interpreters (NPI) and AlphaZero. NPI contributes structural biases in the form of modularity, hierarchy and recursion, which are helpful to reduce sample complexity, improve generalization and in- crease interpretability. AlphaZero contributes powerful neural network guided search algorithms, which we augment with recursion. AlphaNPI only assumes a hierarchical program specification with sparse rewards: 1 when the program execution satisfies the specification, and 0 otherwise. This specification enables us to overcome the need for strong supervision in the form of execution traces and consequently train NPI models effectively with reinforcement learning. The experiments show that AlphaNPI can sort as well as previous strongly supervised NPI variants. The AlphaNPI agent is also trained on a Tower of Hanoi puzzle with two disks and is shown to generalize to puzzles with an arbitrary number of disks. The experiments also show that when deploying our neural network policies, it is advantageous to do planning with guided Monte Carlo tree search.

ICML Conference 2018 Conference Paper

GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms

  • Cédric Colas
  • Olivier Sigaud
  • Pierre-Yves Oudeyer

In continuous action domains, standard deep reinforcement learning algorithms like DDPG suffer from inefficient exploration when facing sparse or deceptive reward problems. Conversely, evolutionary and developmental methods focusing on exploration like Novelty Search, Quality-Diversity or Goal Exploration Processes explore more robustly but are less efficient at fine-tuning policies using gradient-descent. In this paper, we present the GEP-PG approach, taking the best of both worlds by sequentially combining a Goal Exploration Process and two variants of DDPG. We study the learning performance of these components and their combination on a low dimensional deceptive reward problem and on the larger Half-Cheetah benchmark. We show that DDPG fails on the former and that GEP-PG improves over the best DDPG variant in both environments.

IJCAI Conference 2017 Conference Paper

Tensor Based Knowledge Transfer Across Skill Categories for Robot Control

  • Chenyang Zhao
  • Timothy M. Hospedales
  • Freek Stulp
  • Olivier Sigaud

Advances in hardware and learning for control are enabling robots to perform increasingly dextrous and dynamic control tasks. These skills typically require a prohibitive amount of exploration for reinforcement learning, and so are commonly achieved by imitation learning from manual demonstration. The costly non-scalable nature of manual demonstration has motivated work into skill generalisation, e. g. , through contextual policies and options. Despite good results, existing work along these lines is limited to generalising across variants of one skill such as throwing an object to different locations. In this paper we go significantly further and investigate generalisation across qualitatively different classes of control skills. In particular, we introduce a class of neural network controllers that can realise four distinct skill classes: reaching, object throwing, casting, and ball-in-cup. By factorising the weights of the neural network, we are able to extract transferrable latent skills, that enable dramatic acceleration of learning in cross-task transfer. With a suitable curriculum, this allows us to learn challenging dextrous control tasks like ball-in-cup from scratch with pure reinforcement learning.

IROS Conference 2015 Conference Paper

Variance modulated task prioritization in Whole-Body Control

  • Ryan Lober
  • Vincent Padois
  • Olivier Sigaud

Whole-Body Control methods offer the potential to execute several tasks on highly redundant robots, such as humanoids. Unfortunately, task combinations often result in incompatibilities which generate undesirable behaviors. Prioritization techniques can prevent tasks from perturbing one another but often to the detriment of the lower precedence tasks. For many tasks, static prioritization is not necessary or even appropriate because tasks can often be achieved in variable ways, as in reaching. In this paper, we show that such task variability can be used to modulate task priorities during execution, to temporarily deviate certain tasks as needed, in the presence of incompatibilities. We first present a method for mapping from task variance to task priority and then provide an approach for computing task variance. Through three common conflict scenarios, we demonstrate that mapping from task variance to priorities reactively solves a number of task incompatibilities.

ICML Conference 2013 Conference Paper

Gated Autoencoders with Tied Input Weights

  • Alain Droniou
  • Olivier Sigaud

The semantic interpretation of images is one of the core applications of deep learning. Several techniques have been recently proposed to model the relation between two images, with application to pose estimation, action recognition or invariant object recognition. Among these techniques, higher-order Boltzmann machines or relational autoencoders consider projections of the images on different subspaces and intermediate layers act as transformation specific detectors. In this work, we extend the mathematical study of (Memisevic, 2012b) to show that it is possible to use a unique projection for both images in a way that turns intermediate layers as spectrum encoders of transformations. We show that this results in networks that are easier to tune and have greater generalization capabilities.

RLDM Conference 2013 Conference Abstract

Modelling individual differences in rats using a dual learning systems approach and factored representations

  • Florian Lesaint
  • Olivier Sigaud
  • Shelly Flagel
  • Terry Robinson
  • Mehdi Khamassi

Reinforcement Learning has greatly influenced models of conditioning, providing powerful ex- planations of behaviours and underlying physiological observations. In recent autoshaping experiments in rats, variation in the form of Pavlovian conditioned responses (CRs), and in recordings of dopamine bursts questioned the classical hypothesis that phasic dopamine activity corresponds to a reward prediction error- like signal, arising from a classical Model-Free system, used in Pavlovian conditioning. Over the course of Pavlovian conditioning using food as the unconditioned stimulus (US) some rats (sign-trackers) came to approach and engage the conditioned stimulus (CS) itself, a lever, more and more avidly, whereas others (goal-trackers) approached the location of food delivery upon CS presentation. Although all rats learned the CS-US association equally well, only in sign-trackers did phasic dopamine activity show classical reward prediction error-like bursts. Furthermore, neither the acquisition nor the expression of a goal-tracking CR were dopamine-dependent. We present a computational model accounting for these results. We show that it needs to combine a Model-Based and a Model-Free systems in order to account for the development of distinct behaviours. Moreover, we show that revising the Model-Free system to individually process stimuli given factored representations can explain why classical dopaminergic patterns may be observed for some rats and not others given their behaviour in the task. Finally, the model can account for a set of additional behavioural and pharmacological results for the same autoshaping procedure. The model makes it possible to draw a set of experimental predictions that may be verified in a modified experimental protocol. The results suggest that further investigating the explanatory power of factored representations in computational neuroscience studies could reconcile some of the many facets of dopamine.

IROS Conference 2012 Conference Paper

Autonomous online learning of velocity kinematics on the iCub: A comparative study

  • Alain Droniou
  • Serena Ivaldi
  • Vincent Padois
  • Olivier Sigaud

In the last years, several regression algorithms have been proposed to learn accurate mechanical models of robots. Comparisons are proposed at the conceptual level or through the use of recorded databases, but they deliver limited conclusions with respect to the real performance of these algorithms in their true context of use, i. e. online learning on the real robot interacting with its environment, within a feedback control loop. In this paper, we provide an empirical study of three state-of-the-art regression methods through online learning on the iCub robot holding a tool. We show that they can effectively learn a visuo-motor kinematic model for a simple visual servoing task in a very limited time (few minutes), without making any a priori hypothesis on the geometry of the robot and its tool. Furthermore, we can draw from the results some stronger conclusions about the comparison of the algorithms than previous studies based on databases.

IROS Conference 2009 Conference Paper

Control of redundant robots using learned models: An operational space control approach

  • Camille Salaün
  • Vincent Padois
  • Olivier Sigaud

We present an adaptive control approach combining forward kinematics model learning methods with the operational space control approach. This combination endows the robot with the ability to realize hierarchically organised learned tasks in parallel, using tasks null space projectors built upon the learned models. We illustrate the proposed method on a simulated 3 degrees of freedom planar robot. This system is used as a benchmark to compare our method to an alternative approach based on learning an extended Jacobian. We show the better versatility of the retained approach with respect to the latter.

ICRA Conference 2009 Conference Paper

Transfer of knowledge for a climbing Virtual Human: A reinforcement learning approach

  • Benoit Libeau
  • Alain Micaelli
  • Olivier Sigaud

In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting transfer properties for robotics is a useful challenge because it can reduce the time spent in the first exploration phase on a new problem. In this paper we present a transfer framework adapted to the case of a climbing virtual human (VH). We show that our VH learns faster to climb a wall after having learnt on a different previous wall.

EWRL Workshop 2008 Conference Paper

Exploiting Additive Structure in Factored MDPs for Reinforcement Learning

  • Thomas Degris
  • Olivier Sigaud
  • Pierre-Henri Wuillemin

Abstract sdyna is a framework able to address large, discrete and stochastic reinforcement learning problems. It incrementally learns a fmdp representing the problem to solve while using fmdp planning techniques to build an efficient policy. spiti, an instantiation of sdyna, uses a planning method based on dynamic programming which cannot exploit the additive structure of a fmdp. In this paper, we present two new instantiations of sdyna, namely ulp and unatlp, using a linear programming based planning method that can exploit the additive structure of a fmdp and address problems out of reach of spiti.

UAI Conference 2006 Conference Paper

Chi-square Tests Driven Method for Learning the Structure of Factored MDPs

  • Thomas Degris
  • Olivier Sigaud
  • Pierre-Henri Wuillemin

SDYNA is a general framework designed to address large stochastic reinforcement learning problems. Unlike previous model based methods in FMDPs, it incrementally learns the structure and the parameters of a RL problem using supervised learning techniques. Then, it integrates decision-theoric planning algorithms based on FMDPs to compute its policy. SPITI is an instanciation of SDYNA that exploits ITI, an incremental decision tree algorithm, to learn the reward function and the Dynamic Bayesian Networks with local structures representing the transition function of the problem. These representations are used by an incremental version of the Structured Value Iteration algorithm. In order to learn the structure, SPITI uses Chi-Square tests to detect the independence between two probability distributions. Thus, we study the relation between the threshold used in the Chi-Square test, the size of the model built and the relative error of the value function of the induced policy with respect to the optimal value. We show that, on stochastic problems, one can tune the threshold so as to generate both a compact model and an efficient policy. Then, we show that SPITI, while keeping its model compact, uses the generalization property of its learning method to perform better than a stochastic classical tabular algorithm in large RL problem with an unknown structure. We also introduce a new measure based on Chi-Square to qualify the accuracy of the model learned by SPITI. We qualitatively show that the generalization property in SPITI within the FMDP framework may prevent an exponential growth of the time required to learn the structure of large stochastic RL problems.

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