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Nitin Kamra

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5 papers
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5

NeurIPS Conference 2025 Conference Paper

Benchmarking Egocentric Multimodal Goal Inference for Assistive Wearable Agents

  • Vijay Veerabadran
  • Fanyi Xiao
  • Nitin Kamra
  • Pedro Matias
  • Joy Chen
  • Caley Drooff
  • Brett Roads
  • Riley J Williams

There has recently been a surge of interest in Wearable Assistant Agents: agents embodied in a wearable form factor such as smart glasses, who can take actions toward a user’s stated goal — a high-level language-expressed command such as “where did I leave my keys? ”, “Text Alice I will be late”, or “What’s the weather in Cancun? ”. In this work, we consider the complementary problem of eliminating the effort required to interact with such an agent by proactively inferring the user’s goal from multimodal contextual observations. As vision-language models (VLMs) hold strong potential to ultimately solve this problem, our work focuses on creating a strong benchmark to measure progress toward this end. Given the limited prior work in this area, establishing the benchmark required collecting a novel multimodal goal-inference dataset; our dataset comprises ~30 hours of data from 363 participants across 3, 482 recordings, featuring ground-truth reference goals alongside accompanying visual, audio, digital, and longitudinal contextual observations. We ran a human predictability study, where we found that humans set a strong baseline that comprises a de facto upper bound on model performance: they show multiple choice question (MCQ) accuracy of 93%, with the best VLM achieving about 84% accuracy. However, MCQ assesses discrimination, not the model’s ultimate task of generating the goal through open-ended text generation. Through a meta-evaluation, we find that a VLM judging the generated goals is as good as a human judge if it has access to a human-authored script of the video or a correct reference goal. Finally, we evaluate several families of modern vision-language models on the benchmark, showing that larger models have a significant performance advantage, but are still far from being practically useful, as they produce relevant goals only ~57% of the time. The best-performing smaller models—whose size makes them better suited to wearable applications—perform significantly worse than their counterparts, generating ~49% accuracy on the benchmark. Through a modality ablation, we show that models benefit from extra information in relevant modalities with minimal performance degradation from irrelevant modalities, but don’t gain as much when noisy modalities are included (e. g. , in the case of digital context when most of the app state is irrelevant).

UAI Conference 2021 Conference Paper

Gradient-based optimization for multi-resource spatial coverage problems

  • Nitin Kamra
  • Yan Liu 0002

Resource allocation for coverage of geographical spaces is a challenging problem in robotics, sensor networks and security domains. Conventional solution approaches either: (a) rely on exploiting spatio-temporal structure of specific coverage problems, or (b) use genetic algorithms when targeting general coverage problems where no special exploitable structure exists. In this work, we propose the coverage gradient theorem, which provides a gradient estimator for a broad class of spatial coverage objectives using a combination of Newton-Leibniz theorem and implicit boundary differentiation. We also propose a tractable framework to approximate the coverage objectives and their gradients using spatial discretization and empirically demonstrate the efficacy of our framework on multi-resource spatial coverage problems.

NeurIPS Conference 2020 Conference Paper

Multi-agent Trajectory Prediction with Fuzzy Query Attention

  • Nitin Kamra
  • Hao Zhu
  • Dweep Kumarbhai Trivedi
  • Ming Zhang
  • Yan Liu

Trajectory prediction for scenes with multiple agents and entities is a challenging problem in numerous domains such as traffic prediction, pedestrian tracking and path planning. We present a general architecture to address this challenge which models the crucial inductive biases of motion, namely, inertia, relative motion, intents and interactions. Specifically, we propose a relational model to flexibly model interactions between agents in diverse environments. Since it is well-known that human decision making is fuzzy by nature, at the core of our model lies a novel attention mechanism which models interactions by making continuous-valued (fuzzy) decisions and learning the corresponding responses. Our architecture demonstrates significant performance gains over existing state-of-the-art predictive models in diverse domains such as human crowd trajectories, US freeway traffic, NBA sports data and physics datasets. We also present ablations and augmentations to understand the decision-making process and the source of gains in our model.

AAMAS Conference 2019 Conference Paper

Deep Fictitious Play for Games with Continuous Action Spaces

  • Nitin Kamra
  • Umang Gupta
  • Kai Wang
  • Fei Fang
  • Yan Liu
  • Milind Tambe

Fictitious play has been a classic algorithm to solve two-player adversarial games with discrete action spaces. In this work we develop an approximate extension of fictitious play to two-player games with high-dimensional continuous action spaces. We use generative neural networks to approximate players’ best responses while also learning a differentiable approximate model to the players’ rewards given their actions. Both these networks are trained jointly with gradient-based optimization to emulate fictitious play. We explore our approach in zero-sum games, non zero-sum games and security game domains.

AAAI Conference 2018 Conference Paper

Policy Learning for Continuous Space Security Games Using Neural Networks

  • Nitin Kamra
  • Umang Gupta
  • Fei Fang
  • Yan Liu
  • Milind Tambe

A wealth of algorithms centered around (integer) linear programming have been proposed to compute equilibrium strategies in security games with discrete states and actions. However, in practice many domains possess continuous state and action spaces. In this paper, we consider a continuous space security game model with infinite-size action sets for players and present a novel deep learning based approach to extend the existing toolkit for solving security games. Specifically, we present (i) OptGradFP, a novel and general algorithm that searches for the optimal defender strategy in a parameterized continuous search space, and can also be used to learn policies over multiple game states simultaneously; (ii) OptGradFP-NN, a convolutional neural network based implementation of OptGradFP for continuous space security games. We demonstrate the potential to predict good defender strategies via experiments and analysis of OptGradFP and OptGradFP-NN on discrete and continuous game settings.

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