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Nenad Tomasev

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5

ICML Conference 2025 Conference Paper

Discovering Symbolic Cognitive Models from Human and Animal Behavior

  • Pablo Samuel Castro
  • Nenad Tomasev
  • Ankit Anand
  • Navodita Sharma
  • Rishika Mohanta
  • Aparna Dev
  • Kuba Perlin
  • Siddhant Jain

Symbolic models play a key role in cognitive science, expressing computationally precise hypotheses about how the brain implements a cognitive process. Identifying an appropriate model typically requires a great deal of effort and ingenuity on the part of a human scientist. Here, we adapt FunSearch (Romera-Paredes et al. 2024), a recently developed tool that uses Large Language Models (LLMs) in an evolutionary algorithm, to automatically discover symbolic cognitive models that accurately capture human and animal behavior. We consider datasets from three species performing a classic reward-learning task that has been the focus of substantial modeling effort, and find that the discovered programs outperform state-of-the-art cognitive models for each. The discovered programs can readily be interpreted as hypotheses about human and animal cognition, instantiating interpretable symbolic learning and decision-making algorithms. Broadly, these results demonstrate the viability of using LLM-powered program synthesis to propose novel scientific hypotheses regarding mechanisms of human and animal cognition.

NeurIPS Conference 2025 Conference Paper

Generating Creative Chess Puzzles

  • Xidong Feng
  • Vivek Veeriah
  • Marcus Chiam
  • Michael Dennis
  • Federico Barbero
  • Johan Obando Ceron
  • Jiaxin Shi
  • Satinder Singh

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0. 22\% (supervised) to 2. 5\%, surpassing existing dataset rates (2. 1\%) and the best Lichess-trained model (0. 4\%). Our puzzles meet novelty and diversity benchmarks, retain aesthetic themes, and are rated by human experts as more creative, enjoyable, and counter-intuitive than composed book puzzles, even approaching classic compositions. Our final outcome is a curated booklet of these novel AI-generated puzzles, which is acknowledged for creativity by three world-renowned experts.

ICML Conference 2025 Conference Paper

Mastering Board Games by External and Internal Planning with Language Models

  • John Schultz
  • Jakub Adámek
  • Matej Jusup
  • Marc Lanctot
  • Michael Kaisers
  • Sarah Perrin
  • Daniel Hennes
  • Jeremy Shar

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex), and we show that search-based planning can yield significant improvements in LLM game-playing strength. We introduce, compare and contrast two major approaches: In external search, the model guides Monte Carlo Tree Search (MCTS) rollouts and evaluations without calls to an external game engine, and in internal search, the model is trained to generate in-context a linearized tree of search and a resulting final choice. Both build on a language model pre-trained on relevant domain knowledge, reliably capturing the transition and value functions in the respective environments, with minimal hallucinations. We evaluate our LLM search implementations against game-specific state-of-the-art engines, showcasing substantial improvements in strength over the base model, and reaching Grandmaster-level performance in chess while operating closer to the human search budget. Our proposed approach, combining search with domain knowledge, is not specific to board games, hinting at more general future applications.

TMLR Journal 2023 Journal Article

Active Acquisition for Multimodal Temporal Data: A Challenging Decision-Making Task

  • Jannik Kossen
  • Cătălina Cangea
  • Eszter Vértes
  • Andrew Jaegle
  • Viorica Patraucean
  • Ira Ktena
  • Nenad Tomasev
  • Danielle Belgrave

We introduce a challenging decision-making task that we call active acquisition for multimodal temporal data (A2MT). In many real-world scenarios, input features are not readily available at test time and must instead be acquired at significant cost. With A2MT, we aim to learn agents that actively select which modalities of an input to acquire, trading off acquisition cost and predictive performance. A2MT extends a previous task called active feature acquisition to temporal decision making about high-dimensional inputs. We propose a method based on the Perceiver IO architecture to address A2MT in practice. Our agents are able to solve a novel synthetic scenario requiring practically relevant cross-modal reasoning skills. On two large-scale, real-world datasets, Kinetics-700 and AudioSet, our agents successfully learn cost-reactive acquisition behavior. However, an ablation reveals they are unable to learn adaptive acquisition strategies, emphasizing the difficulty of the task even for state-of-the-art models. Applications of A2MT may be impactful in domains like medicine, robotics, or finance, where modalities differ in acquisition cost and informativeness.

ICLR Conference 2023 Conference Paper

SemPPL: Predicting Pseudo-Labels for Better Contrastive Representations

  • Matko Bosnjak
  • Pierre Harvey Richemond
  • Nenad Tomasev
  • Florian Strub
  • Jacob C. Walker
  • Felix Hill
  • Lars Buesing
  • Razvan Pascanu

Learning from large amounts of unsupervised data and a small amount of supervision is an important open problem in computer vision. We propose a new semi-supervised learning method, Semantic Positives via Pseudo-Labels (SEMPPL), that combines labelled and unlabelled data to learn informative representations. Our method extends self-supervised contrastive learning—where representations are shaped by distinguishing whether two samples represent the same underlying datum (positives) or not (negatives)—with a novel approach to selecting positives. To enrich the set of positives, we leverage the few existing ground-truth labels to predict the missing ones through a k-nearest neighbors classifier by using the learned embeddings of the labelled data. We thus extend the set of positives with datapoints having the same pseudo-label and call these semantic positives. We jointly learn the representation and predict bootstrapped pseudo-labels. This creates a reinforcing cycle. Strong initial representations enable better pseudo-label predictions which then improve the selection of semantic positives and lead to even better representations. SEMPPL outperforms competing semi-supervised methods setting new state-of-the-art performance of 76% and 68.5% top-1accuracy when using a ResNet-50 and training on 10% and 1% of labels on ImageNet, respectively. Furthermore, when using selective kernels, SEMPPL significantly outperforms previous state-of-the-art achieving 72.3% and 78.3% top-1accuracy on ImageNet with 1% and 10% labels, respectively, which improves absolute +7.8% and +6.2% over previous work. SEMPPL also exhibits state-of-the-art performance over larger ResNet models as well as strong robustness, out-of-distribution and transfer performance. We release the checkpoints and the evaluation code at https://github.com/deepmind/semppl.

v2026.09.13