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Nadav Merlis

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20 papers
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20

AAAI Conference 2026 Conference Paper

Online Linear Regression with Paid Stochastic Features

  • Nadav Merlis
  • Kyoungseok Jang
  • Nicolò Cesa-Bianchi

We study an online linear regression setting in which the observed feature vectors are corrupted by noise and the learner can pay to reduce the noise level. In practice, this may happen for several reasons: for example, because features can be measured more accurately using more expensive equipment, or because data providers can be incentivized to release less private features. Assuming feature vectors are drawn i.i.d. from a fixed but unknown distribution, we measure the learner's regret against the linear predictor minimizing a notion of loss that combines the prediction error and payment. We first study the case in which the mapping between payments and noise covariance is known and prove order-optimal regret bounds in the interaction length (up to log-factors). We then derive order-optimal bounds also when the noise covariance is unknown and prove that the regret rate is worse than the case of known covariances. Our analysis leverages matrix martingale concentration, showing that the empirical loss uniformly converges to the expected one for all payments and linear predictors.

EWRL Workshop 2025 Workshop Paper

Budgeted Improving Bandits

  • Matilde Tullii
  • Nadav Merlis
  • Vianney Perchet

Motivated by the idea that large algorithmic infrastructures, such as neural networks, must carefully plan retraining procedures due to budget constraints, this work proposes a new multi-armed bandit framework in which the agent can modify the distribution of the arms up to $M$ times through the interaction. Each modification, referred to as _retraining step_, leads to an improvement in the arm distributions that either increases the reward obtained or makes the optimal arm easier to identify. Specifically, we analyze two settings: in the first (Improvable Arms), we assume that each retraining step increases the mean of all arms and reduces their variance. In the second setting (Decreasing Biases), we assume the observations of the reward to be obfuscated by some bias, which each retraining step helps to eliminate. For both models, we present successive-elimination-based algorithms and analyze their regret. We also prove regret lower bounds, showing that our algorithms exhibit optimal regret rates with respect to the time horizon $T$.

ICLR Conference 2025 Conference Paper

On Bits and Bandits: Quantifying the Regret-Information Trade-off

  • Itai Shufaro
  • Nadav Merlis
  • Nir Weinberger
  • Shie Mannor

In many sequential decision problems, an agent performs a repeated task. He then suffers regret and obtains information that he may use in the following rounds. However, sometimes the agent may also obtain information and avoid suffering regret by querying external sources. We study the trade-off between the information an agent accumulates and the regret it suffers. We invoke information-theoretic methods for obtaining regret lower bounds, that also allow us to easily re-derive several known lower bounds. We introduce the first Bayesian regret lower bounds that depend on the information an agent accumulates. We also prove regret upper bounds using the amount of information the agent accumulates. These bounds show that information measured in bits, can be traded off for regret, measured in reward. Finally, we demonstrate the utility of these bounds in improving the performance of a question-answering task with large language models, allowing us to obtain valuable insights.

NeurIPS Conference 2025 Conference Paper

Stable Matching with Ties: Approximation Ratios and Learning

  • Shiyun Lin
  • Simon Mauras
  • Nadav Merlis
  • Vianney Perchet

We study matching markets with ties, where workers on one side of the market may have tied preferences over jobs, determined by their matching utilities. Unlike classical two-sided markets with strict preferences, no single stable matching exists that is utility-maximizing for all workers. To address this challenge, we introduce the \emph{Optimal Stable Share} (OSS)-ratio, which measures the ratio of a worker's maximum achievable utility in any stable matching to their utility in a given matching. We prove that distributions over only stable matchings can incur linear utility losses, i. e. , an $\Omega (N)$ OSS-ratio, where $N$ is the number of workers. To overcome this, we design an algorithm that efficiently computes a distribution over (possibly non-stable) matchings, achieving an asymptotically tight $O (\log N)$ OSS-ratio. When exact utilities are unknown, our second algorithm guarantees workers a logarithmic approximation of their optimal utility under bounded instability. Finally, we extend our offline approximation results to a bandit learning setting where utilities are only observed for matched pairs. In this setting, we consider worker-optimal stable regret, design an adaptive algorithm that smoothly interpolates between markets with strict preferences and those with statistical ties, and establish a lower bound revealing the fundamental trade-off between strict and tied preference regimes.

NeurIPS Conference 2024 Conference Paper

Improved Algorithms for Contextual Dynamic Pricing

  • Matilde Tullii
  • Solenne Gaucher
  • Nadav Merlis
  • Vianney Perchet

In contextual dynamic pricing, a seller sequentially prices goods based on contextual information. Buyers will purchase products only if the prices are below their valuations. The goal of the seller is to design a pricing strategy that collects as much revenue as possible. We focus on two different valuation models. The first assumes that valuations linearly depend on the context and are further distorted by noise. Under minor regularity assumptions, our algorithm achieves an optimal regret bound of $\tilde{\mathcal{O}}(T^{2/3})$, improving the existing results. The second model removes the linearity assumption, requiring only that the expected buyer valuation is $\beta$-H\"older in the context. For this model, our algorithm obtains a regret $\tilde{\mathcal{O}}(T^{d+2\beta/d+3\beta})$, where $d$ is the dimension of the context space.

NeurIPS Conference 2024 Conference Paper

Reinforcement Learning with Lookahead Information

  • Nadav Merlis

We study reinforcement learning (RL) problems in which agents observe the reward or transition realizations at their current state before deciding which action to take. Such observations are available in many applications, including transactions, navigation and more. When the environment is known, previous work shows that this lookahead information can drastically increase the collected reward. However, outside of specific applications, existing approaches for interacting with unknown environments are not well-adapted to these observations. In this work, we close this gap and design provably-efficient learning algorithms able to incorporate lookahead information. To achieve this, we perform planning using the empirical distribution of the reward and transition observations, in contrast to vanilla approaches that only rely on estimated expectations. We prove that our algorithms achieve tight regret versus a baseline that also has access to lookahead information -- linearly increasing the amount of collected reward compared to agents that cannot handle lookahead information.

NeurIPS Conference 2024 Conference Paper

The Value of Reward Lookahead in Reinforcement Learning

  • Nadav Merlis
  • Dorian Baudry
  • Vianney Perchet

In reinforcement learning (RL), agents sequentially interact with changing environments while aiming to maximize the obtained rewards. Usually, rewards are observed only after acting, and so the goal is to maximize the expected cumulative reward. Yet, in many practical settings, reward information is observed in advance -- prices are observed before performing transactions; nearby traffic information is partially known; and goals are oftentimes given to agents prior to the interaction. In this work, we aim to quantifiably analyze the value of such future reward information through the lens of _competitive analysis. In particular, we measure the ratio between the value of standard RL agents and that of agents with partial future-reward lookahead. We characterize the worst-case reward distribution and derive exact ratios for the worst-case reward expectations. Surprisingly, the resulting ratios relate to known quantities in offline RL and reward-free exploration. We further provide tight bounds for the ratio given the worst-case dynamics. Our results cover the full spectrum between observing the immediate rewards before acting to observing all the rewards before the interaction starts.

ICML Conference 2023 Conference Paper

On Preemption and Learning in Stochastic Scheduling

  • Nadav Merlis
  • Hugo Richard
  • Flore Sentenac
  • Corentin Odic
  • Mathieu Molina
  • Vianney Perchet

We study single-machine scheduling of jobs, each belonging to a job type that determines its duration distribution. We start by analyzing the scenario where the type characteristics are known and then move to two learning scenarios where the types are unknown: non-preemptive problems, where each started job must be completed before moving to another job; and preemptive problems, where job execution can be paused in the favor of moving to a different job. In both cases, we design algorithms that achieve sublinear excess cost, compared to the performance with known types, and prove lower bounds for the non-preemptive case. Notably, we demonstrate, both theoretically and through simulations, how preemptive algorithms can greatly outperform non-preemptive ones when the durations of different job types are far from one another, a phenomenon that does not occur when the type durations are known.

EWRL Workshop 2023 Workshop Paper

On Preemption and Learning in Stochastic Scheduling

  • Nadav Merlis
  • Hugo Richard
  • Flore Sentenac
  • Corentin Odic
  • Mathieu Molina
  • Vianney Perchet

We study single-machine scheduling of jobs, each belonging to a job type that determines its duration distribution. We start by analyzing the scenario where the type characteristics are known and then move to two learning scenarios where the types are unknown: non-preemptive problems, where each started job must be completed before moving to another job; and preemptive problems, where job execution can be paused in the favor of moving to a different job. In both cases, we design algorithms that achieve sublinear excess cost, compared to the performance with known types, and prove lower bounds for the non-preemptive case. Notably, we demonstrate, both theoretically and through simulations, how preemptive algorithms can greatly outperform non-preemptive ones when the durations of different job types are far from one another, a phenomenon that does not occur when the type durations are known.

ICML Conference 2023 Conference Paper

Reinforcement Learning with History Dependent Dynamic Contexts

  • Guy Tennenholtz
  • Nadav Merlis
  • Lior Shani
  • Martin Mladenov
  • Craig Boutilier

We introduce Dynamic Contextual Markov Decision Processes (DCMDPs), a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts change over time. We consider special cases of the model, with a focus on logistic DCMDPs, which break the exponential dependence on history length by leveraging aggregation functions to determine context transitions. This special structure allows us to derive an upper-confidence-bound style algorithm for which we establish regret bounds. Motivated by our theoretical results, we introduce a practical model-based algorithm for logistic DCMDPs that plans in a latent space and uses optimism over history-dependent features. We demonstrate the efficacy of our approach on a recommendation task (using MovieLens data) where user behavior dynamics evolve in response to recommendations.

NeurIPS Conference 2022 Conference Paper

Reinforcement Learning with a Terminator

  • Guy Tennenholtz
  • Nadav Merlis
  • Lior Shani
  • Shie Mannor
  • Uri Shalit
  • Gal Chechik
  • Assaf Hallak
  • Gal Dalal

We present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. This formulation accounts for numerous real-world situations, such as a human interrupting an autonomous driving agent for reasons of discomfort. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w. r. t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches.

EWRL Workshop 2022 Workshop Paper

Reinforcement Learning with a Terminator

  • Tennenholtz Guy
  • Nadav Merlis
  • Lior Shani
  • Shie Mannor
  • Uri Shalit
  • Gal Chechik
  • Assaf Hallak
  • Gal Dalal

We present the problem of reinforcement learning with exogenous termination. We define the Termination Markov Decision Process (TerMDP), an extension of the MDP framework, in which episodes may be interrupted by an external non-Markovian observer. We learn the parameters of the TerMDP and leverage the structure of the estimation problem to provide state-wise confidence bounds. We use these to construct a provably-efficient algorithm, which accounts for termination, and bound its regret. Motivated by our theoretical analysis, we design and implement a scalable approach, which combines optimism (w. r. t. termination) and a dynamic discount factor, incorporating the termination probability. We deploy our method on high-dimensional driving and MinAtar benchmarks. Additionally, we test our approach on human data in a driving setting. Our results demonstrate fast convergence and significant improvement over various baseline approaches.

ICML Conference 2021 Conference Paper

Confidence-Budget Matching for Sequential Budgeted Learning

  • Yonathan Efroni
  • Nadav Merlis
  • Aadirupa Saha
  • Shie Mannor

A core element in decision-making under uncertainty is the feedback on the quality of the performed actions. However, in many applications, such feedback is restricted. For example, in recommendation systems, repeatedly asking the user to provide feedback on the quality of recommendations will annoy them. In this work, we formalize decision-making problems with querying budget, where there is a (possibly time-dependent) hard limit on the number of reward queries allowed. Specifically, we focus on multi-armed bandits, linear contextual bandits, and reinforcement learning problems. We start by analyzing the performance of ‘greedy’ algorithms that query a reward whenever they can. We show that in fully stochastic settings, doing so performs surprisingly well, but in the presence of any adversity, this might lead to linear regret. To overcome this issue, we propose the Confidence-Budget Matching (CBM) principle that queries rewards when the confidence intervals are wider than the inverse square root of the available budget. We analyze the performance of CBM based algorithms in different settings and show that it performs well in the presence of adversity in the contexts, initial states, and budgets.

ICML Conference 2021 Conference Paper

Ensemble Bootstrapping for Q-Learning

  • Oren Peer
  • Chen Tessler
  • Nadav Merlis
  • Ron Meir

Q-learning (QL), a common reinforcement learning algorithm, suffers from over-estimation bias due to the maximization term in the optimal Bellman operator. This bias may lead to sub-optimal behavior. Double-Q-learning tackles this issue by utilizing two estimators, yet results in an under-estimation bias. Similar to over-estimation in Q-learning, in certain scenarios, the under-estimation bias may degrade performance. In this work, we introduce a new bias-reduced algorithm called Ensemble Bootstrapped Q-Learning (EBQL), a natural extension of Double-Q-learning to ensembles. We analyze our method both theoretically and empirically. Theoretically, we prove that EBQL-like updates yield lower MSE when estimating the maximal mean of a set of independent random variables. Empirically, we show that there exist domains where both over and under-estimation result in sub-optimal performance. Finally, We demonstrate the superior performance of a deep RL variant of EBQL over other deep QL algorithms for a suite of ATARI games.

AAAI Conference 2021 Conference Paper

Lenient Regret for Multi-Armed Bandits

  • Nadav Merlis
  • Shie Mannor

We consider the Multi-Armed Bandit (MAB) problem, where an agent sequentially chooses actions and observes rewards for the actions it took. While the majority of algorithms try to minimize the regret, i. e. , the cumulative difference between the reward of the best action and the agent’s action, this criterion might lead to undesirable results. For example, in large problems, or when the interaction with the environment is brief, finding an optimal arm is infeasible, and regret-minimizing algorithms tend to over-explore. To overcome this issue, algorithms for such settings should instead focus on playing near-optimal arms. To this end, we suggest a new, more lenient, regret criterion that ignores suboptimality gaps smaller than some. We then present a variant of the Thompson Sampling (TS) algorithm, called -TS, and prove its asymptotic optimality in terms of the lenient regret. Importantly, we show that when the mean of the optimal arm is high enough, the lenient regret of -TS is bounded by a constant. Finally, we show that -TS can be applied to improve the performance when the agent knows a lower bound of the suboptimality gaps.

AAAI Conference 2021 Conference Paper

Reinforcement Learning with Trajectory Feedback

  • Yonathan Efroni
  • Nadav Merlis
  • Shie Mannor

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as trajectory feedback. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm.

NeurIPS Conference 2019 Conference Paper

Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies

  • Yonathan Efroni
  • Nadav Merlis
  • Mohammad Ghavamzadeh
  • Shie Mannor

State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i. e. , by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.

NeurIPS Conference 2018 Conference Paper

Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

  • Tom Zahavy
  • Matan Haroush
  • Nadav Merlis
  • Daniel Mankowitz
  • Shie Mannor

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.

EWRL Workshop 2018 Workshop Paper

Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

  • Tom Zahavy
  • Matan Haroush
  • Nadav Merlis
  • Daniel J. Mankowitz
  • Shie Mannor

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.

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