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Mrinal Kalakrishnan

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26 papers
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26

ICML Conference 2025 Conference Paper

LOCATE 3D: Real-World Object Localization via Self-Supervised Learning in 3D

  • Paul McVay
  • Sergio Arnaud
  • Ada Martin
  • Arjun Majumdar
  • Krishna Murthy Jatavallabhula
  • Phillip Thomas
  • Ruslan Partsey
  • Daniel Dugas

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp. " LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model. Code, models and dataset can be found at the project website: locate3d. atmeta. com

ICLR Conference 2024 Conference Paper

Habitat 3. 0: A Co-Habitat for Humans, Avatars, and Robots

  • Xavier Puig
  • Eric Undersander
  • Andrew Szot
  • Mikael Dallaire Cote
  • Tsung-Yen Yang
  • Ruslan Partsey
  • Ruta Desai
  • Alexander Clegg

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3.

ICRA Conference 2024 Conference Paper

What Do We Learn from a Large-Scale Study of Pre-Trained Visual Representations in Sim and Real Environments?

  • Sneha Silwal
  • Karmesh Yadav
  • Tingfan Wu
  • Jay Vakil
  • Arjun Majumdar
  • Sergio Arnaud
  • Claire Chen
  • Vincent-Pierre Berges

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluation using three different robots and two different policy learning paradigms. From this e ort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website 1 for additional details and visuals.

IROS Conference 2023 Conference Paper

USA-Net: Unified Semantic and Affordance Representations for Robot Memory

  • Benjamin Bolte
  • Austin S. Wang
  • Jimmy Yang
  • Mustafa Mukadam
  • Mrinal Kalakrishnan
  • Chris Paxton 0001

In order for robots to follow open-ended instructions like “go open the brown cabinet over the sink, ” they require an understanding of both the scene geometry and the semantics of their environment. Robotic systems often handle these through separate pipelines, sometimes using very different representation spaces, which can be suboptimal when the two objectives conflict. In this work, we present USA-Net, a simple method for constructing a world representation that encodes both the semantics and spatial affordances of a scene in a differentiable map. This allows us to build a gradient-based planner which can navigate to locations in the scene specified using open-ended vocabulary. We use this planner to consistently generate trajectories which are both shorter 5-10% shorter and 10-30% closer to our goal query in CLIP embedding space than paths from comparable grid-based planners which don't leverage gradient information. To our knowledge, this is the first end-to-end differentiable planner optimizes for both semantics and affordance in a single implicit map. Code and visuals are available at our website: usa. bolte. cc

ICRA Conference 2020 Conference Paper

Action Image Representation: Learning Scalable Deep Grasping Policies with Zero Real World Data

  • Mohi Khansari
  • Daniel Kappler
  • Jianlan Luo
  • Jeffrey T. Bingham
  • Mrinal Kalakrishnan

This paper introduces Action Image, a new grasp proposal representation that allows learning an end-to-end deep-grasping policy. Our model achieves 84% grasp success on 172 real world objects while being trained only in simulation on 48 objects with just naive domain randomization. Similar to computer vision problems, such as object detection, Action Image builds on the idea that object features are invariant to translation in image space. Therefore, grasp quality is invariant when evaluating the object-gripper relationship; a successful grasp for an object depends on its local context, but is independent of the surrounding environment. Action Image represents a grasp proposal as an image and uses a deep convolutional network to infer grasp quality. We show that by using an Action Image representation, trained networks are able to extract local, salient features of grasping tasks that generalize across different objects and environments. We show that this representation works on a variety of inputs, including color images (RGB), depth images (D), and combined color-depth (RGB-D). Our experimental results demonstrate that networks utilizing an Action Image representation exhibit strong domain transfer between training on simulated data and inference on real-world sensor streams. Finally, our experiments show that a network trained with Action Image improves grasp success (84% vs. 53%) over a baseline model with the same structure, but using actions encoded as vectors.

ICLR Conference 2020 Conference Paper

Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards

  • Allan Zhou
  • Eric Jang
  • Daniel Kappler
  • Alexander Herzog
  • Mohi Khansari
  • Paul Wohlhart
  • Yunfei Bai
  • Mrinal Kalakrishnan

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging experience from learning similar tasks. In the presence of task ambiguity or unobserved dynamics, demonstrations alone may not provide enough information; an agent must also try the task to successfully infer a policy. In this work, we propose a method that can learn to learn from both demonstrations and trial-and-error experience with sparse reward feedback. In comparison to meta-imitation, this approach enables the agent to effectively and efficiently improve itself autonomously beyond the demonstration data. In comparison to meta-reinforcement learning, we can scale to substantially broader distributions of tasks, as the demonstration reduces the burden of exploration. Our experiments show that our method significantly outperforms prior approaches on a set of challenging, vision-based control tasks.

ICRA Conference 2019 Conference Paper

Learning Probabilistic Multi-Modal Actor Models for Vision-Based Robotic Grasping

  • Mengyuan Yan
  • Adrian Li
  • Mrinal Kalakrishnan
  • Peter Pastor

Many previous works approach vision-based robotic grasping by training a value network that evaluates grasp proposals. These approaches require an optimization process at run-time to infer the best action from the value network. As a result, the inference time grows exponentially as the dimension of action space increases. We propose an alternative method, by directly training a neural density model to approximate the conditional distribution of successful grasp poses from the input images. We construct a neural network that combines Gaussian mixture and normalizing flows, which is able to represent multi-modal, complex probability distributions. We demonstrate on both simulation and real robot that the proposed actor model achieves similar performance compared to the value network using the Cross-Entropy Method (CEM) for inference, on top-down grasping with a 4 dimensional action space. Our actor model reduces the inference time by 3 times compared to the state-of-the-art CEM method. We believe that actor models will play an important role when scaling up these approaches to higher dimensional action spaces.

ICRA Conference 2018 Conference Paper

Multi-Task Domain Adaptation for Deep Learning of Instance Grasping from Simulation

  • Kuan Fang
  • Yunfei Bai
  • Stefan Hinterstoisser
  • Silvio Savarese
  • Mrinal Kalakrishnan

Learning-based approaches to robotic manipulation are limited by the scalability of data collection and accessibility of labels. In this paper, we present a multi-task domain adaptation framework for instance grasping in cluttered scenes by utilizing simulated robot experiments. Our neural network takes monocular RGB images and the instance segmentation mask of a specified target object as inputs, and predicts the probability of successfully grasping the specified object for each candidate motor command. The proposed transfer learning framework trains a model for instance grasping in simulation and uses a domain-adversarial loss to transfer the trained model to real robots using indiscriminate grasping data, which is available both in simulation and the real world. We evaluate our model in real-world robot experiments, comparing it with alternative model architectures as well as an indiscriminate grasping baseline.

ICRA Conference 2018 Conference Paper

Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

  • Konstantinos Bousmalis
  • Alex Irpan
  • Paul Wohlhart
  • Yunfei Bai
  • Matthew Kelcey
  • Mrinal Kalakrishnan
  • Laura Downs
  • Julian Ibarz

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25, 000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939, 777 labeled real-world samples.

IROS Conference 2017 Conference Paper

Collective robot reinforcement learning with distributed asynchronous guided policy search

  • Ali Yahya
  • Adrian Li
  • Mrinal Kalakrishnan
  • Yevgen Chebotar
  • Sergey Levine

Policy search methods and, more broadly, reinforcement learning can enable robots to learn highly complex and general skills that may allow them to function amid the complexity and diversity of the real world. However, training a policy that generalizes well across a wide range of real-world conditions requires far greater quantity and diversity of experience than is practical to collect with a single robot. Fortunately, it is possible for multiple robots to share their experience with one another, and thereby, learn a policy collectively. In this work, we explore distributed and asynchronous policy learning as a means to achieve generalization and improved training times on challenging, real-world manipulation tasks. We propose a distributed and asynchronous version of guided policy search and use it to demonstrate collective policy learning on a vision-based door opening task using four robots. We describe how both policy learning and data collection can be conducted in parallel across multiple robots, and present a detailed empirical evaluation of our system. Our results indicate that distributed learning significantly improves training time, and that parallelizing policy learning and data collection substantially improves utilization. We also demonstrate that we can achieve substantial generalization on a challenging real-world door opening task.

ICRA Conference 2017 Conference Paper

Path integral guided policy search

  • Yevgen Chebotar
  • Mrinal Kalakrishnan
  • Ali Yahya
  • Adrian Li
  • Stefan Schaal
  • Sergey Levine

We present a policy search method for learning complex feedback control policies that map from high-dimensional sensory inputs to motor torques, for manipulation tasks with discontinuous contact dynamics. We build on a prior technique called guided policy search (GPS), which iteratively optimizes a set of local policies for specific instances of a task, and uses these to train a complex, high-dimensional global policy that generalizes across task instances. We extend GPS in the following ways: (1) we propose the use of a model-free local optimizer based on path integral stochastic optimal control (PI 2 ), which enables us to learn local policies for tasks with highly discontinuous contact dynamics; and (2) we enable GPS to train on a new set of task instances in every iteration by using on-policy sampling: this increases the diversity of the instances that the policy is trained on, and is crucial for achieving good generalization. We show that these contributions enable us to learn deep neural network policies that can directly perform torque control from visual input. We validate the method on a challenging door opening task and a pick-and-place task, and we demonstrate that our approach substantially outperforms the prior LQR-based local policy optimizer on these tasks. Furthermore, we show that on-policy sampling significantly increases the generalization ability of these policies.

ICRA Conference 2013 Conference Paper

Learning objective functions for manipulation

  • Mrinal Kalakrishnan
  • Peter Pastor
  • Ludovic Righetti
  • Stefan Schaal

We present an approach to learning objective functions for robotic manipulation based on inverse reinforcement learning. Our path integral inverse reinforcement learning algorithm can deal with high-dimensional continuous state-action spaces, and only requires local optimality of demonstrated trajectories. We use L 1 regularization in order to achieve feature selection, and propose an efficient algorithm to minimize the resulting convex objective function. We demonstrate our approach by applying it to two core problems in robotic manipulation. First, we learn a cost function for redundancy resolution in inverse kinematics. Second, we use our method to learn a cost function over trajectories, which is then used in optimization-based motion planning for grasping and manipulation tasks. Experimental results show that our method outperforms previous algorithms in high-dimensional settings.

ICRA Conference 2013 Conference Paper

Learning task error models for manipulation

  • Peter Pastor
  • Mrinal Kalakrishnan
  • Jonathan Binney
  • Jonathan Kelly
  • Ludovic Righetti
  • Gaurav S. Sukhatme
  • Stefan Schaal

Precise kinematic forward models are important for robots to successfully perform dexterous grasping and manipulation tasks, especially when visual servoing is rendered infeasible due to occlusions. A lot of research has been conducted to estimate geometric and non-geometric parameters of kinematic chains to minimize reconstruction errors. However, kinematic chains can include non-linearities, e. g. due to cable stretch and motor-side encoders, that result in significantly different errors for different parts of the state space. Previous work either does not consider such non-linearities or proposes to estimate non-geometric parameters of carefully engineered models that are robot specific. We propose a data-driven approach that learns task error models that account for such unmodeled non-linearities. We argue that in the context of grasping and manipulation, it is sufficient to achieve high accuracy in the task relevant state space. We identify this relevant state space using previously executed joint configurations and learn error corrections for those. Therefore, our system is developed to generate subsequent executions that are similar to previous ones. The experiments show that our method successfully captures the non-linearities in the head kinematic chain (due to a counterbalancing spring) and the arm kinematic chains (due to cable stretch) of the considered experimental platform, see Fig. 1. The feasibility of the presented error learning approach has also been evaluated in independent DARPA ARM-S testing contributing to successfully complete 67 out of 72 grasping and manipulation tasks.

IROS Conference 2013 Conference Paper

Probabilistic object tracking using a range camera

  • Manuel Wüthrich
  • Peter Pastor
  • Mrinal Kalakrishnan
  • Jeannette Bohg
  • Stefan Schaal

We address the problem of tracking the 6-DoF pose of an object while it is being manipulated by a human or a robot. We use a dynamic Bayesian network to perform inference and compute a posterior distribution over the current object pose. Depending on whether a robot or a human manipulates the object, we employ a process model with or without knowledge of control inputs. Observations are obtained from a range camera. As opposed to previous object tracking methods, we explicitly model self-occlusions and occlusions from the environment, e. g, the human or robotic hand. This leads to a strongly non-linear observation model and additional dependencies in the Bayesian network. We employ a Rao-Blackwellised particle filter to compute an estimate of the object pose at every time step. In a set of experiments, we demonstrate the ability of our method to accurately and robustly track the object pose in real-time while it is being manipulated by a human or a robot.

ICRA Conference 2012 Conference Paper

Template-based learning of grasp selection

  • Alexander Herzog
  • Peter Pastor
  • Mrinal Kalakrishnan
  • Ludovic Righetti
  • Tamim Asfour
  • Stefan Schaal

The ability to grasp unknown objects is an important skill for personal robots, which has been addressed by many present and past research projects, but still remains an open problem. A crucial aspect of grasping is choosing an appropriate grasp configuration, i. e. the 6d pose of the hand relative to the object and its finger configuration. Finding feasible grasp configurations for novel objects, however, is challenging because of the huge variety in shape and size of these objects. Moreover, possible configurations also depend on the specific kinematics of the robotic arm and hand in use. In this paper, we introduce a new grasp selection algorithm able to find object grasp poses based on previously demonstrated grasps. Assuming that objects with similar shapes can be grasped in a similar way, we associate to each demonstrated grasp a grasp template. The template is a local shape descriptor for a possible grasp pose and is constructed using 3d information from depth sensors. For each new object to grasp, the algorithm then finds the best grasp candidate in the library of templates. The grasp selection is also able to improve over time using the information of previous grasp attempts to adapt the ranking of the templates. We tested the algorithm on two different platforms, the Willow Garage PR2 and the Barrett WAM arm which have very different hands. Our results show that the algorithm is able to find good grasp configurations for a large set of objects from a relatively small set of demonstrations, and does indeed improve its performance over time.

IROS Conference 2011 Conference Paper

Learning force control policies for compliant manipulation

  • Mrinal Kalakrishnan
  • Ludovic Righetti
  • Peter Pastor
  • Stefan Schaal

Developing robots capable of fine manipulation skills is of major importance in order to build truly assistive robots. These robots need to be compliant in their actuation and control in order to operate safely in human environments. Manipulation tasks imply complex contact interactions with the external world, and involve reasoning about the forces and torques to be applied. Planning under contact conditions is usually impractical due to computational complexity, and a lack of precise dynamics models of the environment. We present an approach to acquiring manipulation skills on compliant robots through reinforcement learning. The initial position control policy for manipulation is initialized through kinesthetic demonstration. We augment this policy with a force/torque profile to be controlled in combination with the position trajectories. We use the Policy Improvement with Path Integrals (PI 2 ) algorithm to learn these force/torque profiles by optimizing a cost function that measures task success. We demonstrate our approach on the Barrett WAM robot arm equipped with a 6-DOF force/torque sensor on two different manipulation tasks: opening a door with a lever door handle, and picking up a pen off the table. We show that the learnt force control policies allow successful, robust execution of the tasks.

IROS Conference 2011 Conference Paper

Learning motion primitive goals for robust manipulation

  • Freek Stulp
  • Evangelos A. Theodorou
  • Mrinal Kalakrishnan
  • Peter Pastor
  • Ludovic Righetti
  • Stefan Schaal

Applying model-free reinforcement learning to manipulation remains challenging for several reasons. First, manipulation involves physical contact, which causes discontinuous cost functions. Second, in manipulation, the end-point of the movement must be chosen carefully, as it represents a grasp which must be adapted to the pose and shape of the object. Finally, there is uncertainty in the object pose, and even the most carefully planned movement may fail if the object is not at the expected position. To address these challenges we 1) present a simplified, computationally more efficient version of our model-free reinforcement learning algorithm PI 2; 2) extend PI 2 so that it simultaneously learns shape parameters and goal parameters of motion primitives; 3) use shape and goal learning to acquire motion primitives that are robust to object pose uncertainty. We evaluate these contributions on a manipulation platform consisting of a 7-DOF arm with a 4-DOF hand.

IROS Conference 2011 Conference Paper

Online movement adaptation based on previous sensor experiences

  • Peter Pastor
  • Ludovic Righetti
  • Mrinal Kalakrishnan
  • Stefan Schaal

Personal robots can only become widespread if they are capable of safely operating among humans. In uncertain and highly dynamic environments such as human households, robots need to be able to instantly adapt their behavior to unforseen events. In this paper, we propose a general framework to achieve very contact-reactive motions for robotic grasping and manipulation. Associating stereotypical movements to particular tasks enables our system to use previous sensor experiences as a predictive model for subsequent task executions. We use dynamical systems, named Dynamic Movement Primitives (DMPs), to learn goal-directed behaviors from demonstration. We exploit their dynamic properties by coupling them with the measured and predicted sensor traces. This feedback loop allows for online adaptation of the movement plan. Our system can create a rich set of possible motions that account for external perturbations and perception uncertainty to generate truly robust behaviors. As an example, we present an application to grasping with the WAM robot arm.

ICRA Conference 2011 Conference Paper

Skill learning and task outcome prediction for manipulation

  • Peter Pastor
  • Mrinal Kalakrishnan
  • Sachin Chitta
  • Evangelos A. Theodorou
  • Stefan Schaal

Learning complex motor skills for real world tasks is a hard problem in robotic manipulation that often requires painstaking manual tuning and design by a human expert. In this work, we present a Reinforcement Learning based approach to acquiring new motor skills from demonstration. Our approach allows the robot to learn fine manipulation skills and significantly improve its success rate and skill level starting from a possibly coarse demonstration. Our approach aims to incorporate task domain knowledge, where appropriate, by working in a space consistent with the constraints of a specific task. In addition, we also present an approach to using sensor feedback to learn a predictive model of the task outcome. This allows our system to learn the proprioceptive sensor feedback needed to monitor subsequent executions of the task online and abort execution in the event of predicted failure. We illustrate our approach using two example tasks executed with the PR2 dual-arm robot: a straight and accurate pool stroke and a box flipping task using two chopsticks as tools.

ICRA Conference 2011 Conference Paper

STOMP: Stochastic trajectory optimization for motion planning

  • Mrinal Kalakrishnan
  • Sachin Chitta
  • Evangelos A. Theodorou
  • Peter Pastor
  • Stefan Schaal

We present a new approach to motion planning using a stochastic trajectory optimization framework. The approach relies on generating noisy trajectories to explore the space around an initial (possibly infeasible) trajectory, which are then combined to produced an updated trajectory with lower cost. A cost function based on a combination of obstacle and smoothness cost is optimized in each iteration. No gradient information is required for the particular optimization algorithm that we use and so general costs for which derivatives may not be available (e. g. costs corresponding to constraints and motor torques) can be included in the cost function. We demonstrate the approach both in simulation and on a mobile manipulation system for unconstrained and constrained tasks. We experimentally show that the stochastic nature of STOMP allows it to overcome local minima that gradient-based methods like CHOMP can get stuck in.

ICRA Conference 2010 Conference Paper

Combining planning techniques for manipulation using realtime perception

  • Ioan Alexandru Sucan
  • Mrinal Kalakrishnan
  • Sachin Chitta

We present a novel combination of motion planning techniques to compute motion plans for robotic arms. We compute plans that move the arm as close as possible to the goal region using sampling-based planning and then switch to a trajectory optimization technique for the last few centimeters necessary to reach the goal region. This combination allows fast computation and safe execution of motion plans even when the goals are very close to objects in the environment. The system incorporates realtime sensory inputs and correctly deals with occlusions that can occur when robot body parts block the sensor view of the environment. The system is tested on a 7 degree-of-freedom robot arm with sensory input from a tilting laser scanner that provides 3D information about the environment.

ICRA Conference 2010 Conference Paper

Fast, robust quadruped locomotion over challenging terrain

  • Mrinal Kalakrishnan
  • Jonas Buchli
  • Peter Pastor
  • Michael N. Mistry
  • Stefan Schaal

We present a control architecture for fast quadruped locomotion over rough terrain. We approach the problem by decomposing it into many sub-systems, in which we apply state-of-the-art learning, planning, optimization and control techniques to achieve robust, fast locomotion. Unique features of our control strategy include: (1) a system that learns optimal foothold choices from expert demonstration using terrain templates, (2) a body trajectory optimizer based on the Zero-Moment Point (ZMP) stability criterion, and (3) a floating-base inverse dynamics controller that, in conjunction with force control, allows for robust, compliant locomotion over unperceived obstacles. We evaluate the performance of our controller by testing it on the LittleDog quadruped robot, over a wide variety of rough terrain of varying difficulty levels. We demonstrate the generalization ability of this controller by presenting test results from an independent external test team on terrains that have never been shown to us.

IROS Conference 2009 Conference Paper

Compliant quadruped locomotion over rough terrain

  • Jonas Buchli
  • Mrinal Kalakrishnan
  • Michael N. Mistry
  • Peter Pastor
  • Stefan Schaal

Many critical elements for statically stable walking for legged robots have been known for a long time, including stability criteria based on support polygons, good foothold selection, recovery strategies to name a few. All these criteria have to be accounted for in the planning as well as the control phase. Most legged robots usually employ high gain position control, which means that it is crucially important that the planned reference trajectories are a good match for the actual terrain, and that tracking is accurate. Such an approach leads to conservative controllers, i. e. relatively low speed, ground speed matching, etc. Not surprisingly such controllers are not very robust - they are not suited for the real world use outside of the laboratory where the knowledge of the world is limited and error prone. Thus, to achieve robust robotic locomotion in the archetypical domain of legged systems, namely complex rough terrain, where the size of the obstacles are in the order of leg length, additional elements are required. A possible solution to improve the robustness of legged locomotion is to maximize the compliance of the controller. While compliance is trivially achieved by reduced feedback gains, for terrain requiring precise foot placement (e. g. climbing rocks, walking over pegs or cracks) compliance cannot be introduced at the cost of inferior tracking. Thus, model-based control and - in contrast to passive dynamic walkers - active balance control is required. To achieve these objectives, in this paper we add two crucial elements to legged locomotion, i. e. , floating-base inverse dynamics control and predictive force control, and we show that these elements increase robustness in face of unknown and unanticipated perturbations (e. g. obstacles). Furthermore, we introduce a novel line-based COG trajectory planner, which yields a simpler algorithm than traditional polygon based methods and creates the appropriate input to our control system. We show results from both simulation and real world of a robotic dog walking over non-perceived obstacles and rocky terrain. The results prove the effectivity of the inverse dynamics/force controller. The presented results show that we have all elements needed for robust all-terrain locomotion, which should also generalize to other legged systems, e. g. , humanoid robots.

IROS Conference 2009 Conference Paper

Learning locomotion over rough terrain using terrain templates

  • Mrinal Kalakrishnan
  • Jonas Buchli
  • Peter Pastor
  • Stefan Schaal

We address the problem of foothold selection in robotic legged locomotion over very rough terrain. The difficulty of the problem we address here is comparable to that of human rock-climbing, where foot/hand-hold selection is one of the most critical aspects. Previous work in this domain typically involves defining a reward function over footholds as a weighted linear combination of terrain features. However, a significant amount of effort needs to be spent in designing these features in order to model more complex decision functions, and hand-tuning their weights is not a trivial task. We propose the use of terrain templates, which are discretized height maps of the terrain under a foothold on different length scales, as an alternative to manually designed features. We describe an algorithm that can simultaneously learn a small set of templates and a foothold ranking function using these templates, from expert-demonstrated footholds. Using the LittleDog quadruped robot, we experimentally show that the use of terrain templates can produce complex ranking functions with higher performance than standard terrain features, and improved generalization to unseen terrain.

NeurIPS Conference 2008 Conference Paper

Bayesian Kernel Shaping for Learning Control

  • Jo-anne Ting
  • Mrinal Kalakrishnan
  • Sethu Vijayakumar
  • Stefan Schaal

In kernel-based regression learning, optimizing each kernel individually is useful when the data density, curvature of regression surfaces (or decision boundaries) or magnitude of output noise (i. e. , heteroscedasticity) varies spatially. Unfortunately, it presents a complex computational problem as the danger of overfitting is high and the individual optimization of every kernel in a learning system may be overly expensive due to the introduction of too many open learning parameters. Previous work has suggested gradient descent techniques or complex statistical hypothesis methods for local kernel shaping, typically requiring some amount of manual tuning of meta parameters. In this paper, we focus on nonparametric regression and introduce a Bayesian formulation that, with the help of variational approximations, results in an EM-like algorithm for simultaneous estimation of regression and kernel parameters. The algorithm is computationally efficient (suitable for large data sets), requires no sampling, automatically rejects outliers and has only one prior to be specified. It can be used for nonparametric regression with local polynomials or as a novel method to achieve nonstationary regression with Gaussian Processes. Our methods are particularly useful for learning control, where reliable estimation of local tangent planes is essential for adaptive controllers and reinforcement learning. We evaluate our methods on several synthetic data sets and on an actual robot which learns a task-level control law.

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