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Mitchell Bloch

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

RLDM Conference 2017 Conference Abstract

Deciding to Specialize and Respecialize a Value Function for Relational Reinforcement Learn- ing

  • Mitchell Bloch
  • Prof. John E Laird

We investigate the matter of feature selection in the context of relational reinforcement learning. We had previously hypothesized that it is more efficient to specialize a value function quickly, making specializations that are potentially suboptimal as a result, and to later modify that value function in the event that the agent gets it “wrong. ” Here we introduce agents with the ability to adjust their generalization through respecialization criteria. These agents continuously reevaluate the feature selection problem to see if they should change how they have structured their value functions as they gain more experience. We present performance and computational cost data for these agents and demonstrate that they can do better than the agents with no ability to revisit the feature selection problem.

RLDM Conference 2015 Conference Abstract

The Carli Architecture–Efficient Value Function Specialization for Relational Reinforcement

  • Mitchell Bloch
  • John Laird

We introduce Carli–a modular architecture supporting efficient value function specialization for relational reinforcement learning. Using a Rete data structure to support efficient relational representations, it implements an initially general hierarchical tile coding and specializes it over time using a fringe. This hierarchical tile coding constitutes a form of linear function approximation in which conjunctions of re- lational features correspond to weights with non-uniform generality. This relational value function lends itself to learning tasks which can be described by a set of relations over objects. These tasks can have vari- able numbers of both features and possible actions over the course of an episode and goals can vary from episode to episode. We demonstrate these characteristics in a version of Blocks World in which the goal configuration changes between episodes. Using relational features, Carli can solve this Blocks World task, while agents using only propositional features cannot generalize from their experience to solve different goal configurations.

RLDM Conference 2013 Conference Abstract

Online Value Function Improvement

  • Mitchell Bloch
  • John Laird

Our goal is to develop broadly competent agents that can dynamically construct an appropri- ate value function for tasks with large state spaces so that they can effectively and efficiently learn using reinforcement learning. We study the case where an agent’s state is determined by a small number of con- tinuous dimensions, so that the problem of determining the relevant features corresponds roughly to that of determining the appropriate level of discretization of the continuous values. We adopt hierarchical tile coding, which applies state aggregation at multiple levels of state abstraction simultaneously. Using our for- mulation, it is possible to capture the advantages of learning with state abstractions ranging from general to specific using linear function approximation. We then develop a novel algorithm for incrementally refining the degree of state abstraction, based on cumulative absolute temporal difference error, which produces a sparse non-uniform tile coding. We empirically evaluate our approach in the Puddle World and Mountain Car environments. The results demonstrate that the static and incremental hierarchical tile codings signif- icantly outperform individual tilings and multilevel tile codings (CMACs) for initial learning. Our results also indicate that the incrementally constructed tilings perform nearly as well as the full hierarchical tile coding while requiring an order of magnitude fewer weights.

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