Arrow Research search

Author name cluster

Misha Laskin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
1 author row

Possible papers

5

NeurIPS Conference 2021 Conference Paper

Decision Transformer: Reinforcement Learning via Sequence Modeling

  • Lili Chen
  • Kevin Lu
  • Aravind Rajeswaran
  • Kimin Lee
  • Aditya Grover
  • Misha Laskin
  • Pieter Abbeel
  • Aravind Srinivas

We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.

NeurIPS Conference 2021 Conference Paper

Reinforcement Learning with Latent Flow

  • Wenling Shang
  • Xiaofei Wang
  • Aravind Srinivas
  • Aravind Rajeswaran
  • Yang Gao
  • Pieter Abbeel
  • Misha Laskin

Temporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning from pixels, use the simple heuristic of frame-stacking to implicitly capture temporal information present in the image observations. This heuristic is in contrast to the current paradigm in video classification architectures, which utilize explicit encodings of temporal information through methods such as optical flow and two-stream architectures to achieve state-of-the-art performance. Inspired by leading video classification architectures, we introduce the Flow of Latents for Reinforcement Learning (Flare), a network architecture for RL that explicitly encodes temporal information through latent vector differences. We show that Flare recovers optimal performance in state-based RL without explicit access to the state velocity, solely with positional state information. Flare is the most sample efficient model-free pixel-based RL algorithm on the DeepMind Control suite when evaluated on the 500k and 1M step benchmarks across 5 challenging control tasks, and, when used with Rainbow DQN, outperforms the competitive baseline on Atari games at 100M time step benchmark across 8 challenging games.

NeurIPS Conference 2021 Conference Paper

URLB: Unsupervised Reinforcement Learning Benchmark

  • Misha Laskin
  • Denis Yarats
  • Hao Liu
  • Kimin Lee
  • Albert Zhan
  • Kevin Lu
  • Catherine Cang
  • Lerrel Pinto

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm to solve a range of complex yet specific control tasks. Training generalist agents that can quickly adapt to new tasks remains an outstanding challenge. Recent advances in unsupervised RL have shown that pre-training RL agents with self-supervised intrinsic rewards can result in efficient adaptation. However, these algorithms have been hard to compare and develop due to the lack of a unified benchmark. To this end, we introduce the Unsupervised Reinforcement Learning Benchmark (URLB). URLB consists of two phases: reward-free pre-training and downstream task adaptation with extrinsic rewards. Building on the DeepMind Control Suite, we provide twelve continuous control tasks from three domains for evaluation and open-source code for eight leading unsupervised RL methods. We find that the implemented baselines make progress but are not able to solve URLB and propose directions for future research.

NeurIPS Conference 2020 Conference Paper

Reinforcement Learning with Augmented Data

  • Misha Laskin
  • Kimin Lee
  • Adam Stooke
  • Lerrel Pinto
  • Pieter Abbeel
  • Aravind Srinivas

Learning from visual observations is a fundamental yet challenging problem in Reinforcement Learning (RL). Although algorithmic advances combined with convolutional neural networks have proved to be a recipe for success, current methods are still lacking on two fronts: (a) data-efficiency of learning and (b) generalization to new environments. To this end, we present Reinforcement Learning with Augmented Data (RAD), a simple plug-and-play module that can enhance most RL algorithms. We perform the first extensive study of general data augmentations for RL on both pixel-based and state-based inputs, and introduce two new data augmentations - random translate and random amplitude scale. We show that augmentations such as random translate, crop, color jitter, patch cutout, random convolutions, and amplitude scale can enable simple RL algorithms to outperform complex state-of-the-art methods across common benchmarks. RAD sets a new state-of-the-art in terms of data-efficiency and final performance on the DeepMind Control Suite benchmark for pixel-based control as well as OpenAI Gym benchmark for state-based control. We further demonstrate that RAD significantly improves test-time generalization over existing methods on several OpenAI ProcGen benchmarks.

NeurIPS Conference 2020 Conference Paper

Sparse Graphical Memory for Robust Planning

  • Scott Emmons
  • Ajay Jain
  • Misha Laskin
  • Thanard Kurutach
  • Pieter Abbeel
  • Deepak Pathak

To operate effectively in the real world, agents should be able to act from high-dimensional raw sensory input such as images and achieve diverse goals across long time-horizons. Current deep reinforcement and imitation learning methods can learn directly from high-dimensional inputs but do not scale well to long-horizon tasks. In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are still quite brittle and scale poorly with the size of the environment. We introduce Sparse Graphical Memory (SGM), a new data structure that stores states and feasible transitions in a sparse memory. SGM aggregates states according to a novel two-way consistency objective, adapting classic state aggregation criteria to goal-conditioned RL: two states are redundant when they are interchangeable both as goals and as starting states. Theoretically, we prove that merging nodes according to two-way consistency leads to an increase in shortest path lengths that scales only linearly with the merging threshold. Experimentally, we show that SGM significantly outperforms current state of the art methods on long horizon, sparse-reward visual navigation tasks. Project video and code are available at https: //sites. google. com/view/sparse-graphical-memory.

v2026.09.13