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Mirko Polato

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

ECAI Conference 2025 Conference Paper

Fed2RC: Federated Rocket Kernels and Ridge Classifier for Time Series Classification

  • Bruno Casella
  • Samuele Fonio
  • Lorenzo Sciandra
  • Claudio Gallicchio
  • Marco Aldinucci
  • Mirko Polato
  • Roberto Esposito

Time series classification is a pivotal task in modern machine learning, with widespread applications in fields such as healthcare, finance, and cybersecurity. While deep learning methods dominate recent developments, their resource demands and privacy limitations hinder deployment on low-power and decentralized environments. To address these challenges, we introduce Fed2RC, a fully federated and gradient-free approach that integrates the efficiency of Rocket-based feature extraction with the robustness of ridge regression in a privacy-preserving setting. Fed2RC builds upon two key ideas: (i) federated selection and aggregation of high-performing random convolution kernels, and (ii) incremental and communication-efficient updates of ridge classifier parameters using closed-form solutions. Additionally, we propose a novel federated protocol for selecting the global ridge regularization parameter λ, and show how to improve the communication efficiency by matrix factorization techniques. Extensive experiments on the UCR benchmark demonstrate that Fed2RC achieves state-of-the-art results with a fraction of the computation and communication costs. Code to reproduce the experiments can be found at: https: //github. com/CasellaJr/Fed2RC.

AAAI Conference 2019 Conference Paper

Interpretable Preference Learning: A Game Theoretic Framework for Large Margin On-Line Feature and Rule Learning

  • Mirko Polato
  • Fabio Aiolli

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem is seen as a two-players zero-sum game. An algorithm is proposed to incrementally include new useful features into the hypothesis. This can be particularly important when dealing with a very large number of potential features like, for instance, in relational learning and rule extraction. A game theoretical analysis is used to demonstrate the convergence of the algorithm. Furthermore, leveraging on the natural analogy between features and rules, the resulting models can be easily interpreted by humans. An extensive set of experiments on classification tasks shows the effectiveness of the proposed method in terms of interpretability and feature selection quality, with accuracy at the state-of-the-art.