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Miquel Ramirez

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
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8

IJCAI Conference 2022 Conference Paper

Explaining the Behaviour of Hybrid Systems with PDDL+ Planning

  • Diego Aineto
  • Eva Onaindia
  • Miquel Ramirez
  • Enrico Scala
  • Ivan Serina

The aim of this work is to explain the observed behaviour of a hybrid system (HS). The explanation problem is cast as finding a trajectory of the HS that matches some observations. By using the formalism of hybrid automata (HA), we characterize the explanations as the language of a network of HA that comprises one automaton for the HS and another one for the observations, thus restricting the behaviour of the HS exclusively to trajectories that explain the observations. We observe that this problem corresponds to a reachability problem in model-checking, but that state-of-the-art model checkers struggle to find concrete trajectories. To overcome this issue we provide a formal mapping from HA to PDDL+ and show how to use an off-the-shelf automated planner. An experimental analysis over domains with piece-wise constant, linear and nonlinear dynamics reveals that the proposed PDDL+ approach is much more efficient than solving directly the explanation problem with model-checking solvers.

NeurIPS Conference 2021 Conference Paper

Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark

  • Stefan O'Toole
  • Nir Lipovetzky
  • Miquel Ramirez
  • Adrian Pearce

We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $\pi$-IW(1), $\pi$-IW(1)+ and $\pi$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms $\pi$-IW, $\pi$-IW(1)+ and $\pi$-HIW(n, 1).

IJCAI Conference 2020 Conference Paper

Boundary Extension Features for Width-Based Planning with Simulators on Continuous-State Domains

  • Florent Teichteil-Königsbuch
  • Miquel Ramirez
  • Nir Lipovetzky

Width-based planning algorithms have been demonstrated to be competitive with state-of-the-art heuristic search and SAT-based approaches, without requiring access to a model of action effects and preconditions, just access to a black-box simulator. Width-based planners search is guided by a measure of the novelty of states, that requires observations on simulator states to be given as a set of features. This paper proposes agnostic feature mapping mechanisms that define the features online, as exploration progresses and the domain of continuous state variables is revealed. We demonstrate the effectiveness of these features on the OpenAI gym "classical control" suite of benchmarks. We compare our online planners with state-of-the-art deep reinforcement learning algorithms, and show that width-based planners using our features can find policies of the same quality with significantly less computational resources.

JAIR Journal 2020 Journal Article

Subgoaling Techniques for Satisficing and Optimal Numeric Planning

  • Enrico Scala
  • Patrik Haslum
  • Sylvie Thiébaux
  • Miquel Ramirez

This paper studies novel subgoaling relaxations for automated planning with propositional and numeric state variables. Subgoaling relaxations address one source of complexity of the planning problem: the requirement to satisfy conditions simultaneously. The core idea is to relax this requirement by recursively decomposing conditions into atomic subgoals that are considered in isolation. Such relaxations are typically used for pruning, or as the basis for computing admissible or inadmissible heuristic estimates to guide optimal or satisificing heuristic search planners. In the last decade or so, the subgoaling principle has underpinned the design of an abundance of relaxation-based heuristics whose formulations have greatly extended the reach of classical planning. This paper extends subgoaling relaxations to support numeric state variables and numeric conditions. We provide both theoretical and practical results, with the aim of reaching a good trade-off between accuracy and computation costs within a heuristic state-space search planner. Our experimental results validate the theoretical assumptions, and indicate that subgoaling substantially improves on the state of the art in optimal and satisficing numeric planning via forward state-space search.

AAMAS Conference 2018 Conference Paper

Action Selection for Transparent Planning

  • Aleck M. MacNally
  • Nir Lipovetzky
  • Miquel Ramirez
  • Adrian R. Pearce

We introduce a novel framework to formalize and solve transparent planning tasks by executing actions selected in a suitable and timely fashion. A transparent planning task is defined as a task where the objective of the agent is to communicate its true goal to observers, thereby making its intentions and its action selection transparent. We formally define and model these tasks as Goal Pomdps where the state space is the Cartesian product of the states of the world and a given set of hypothetical goals. Action effects are deterministic in the world states of the problem but probabilistic in the observer’s beliefs. Transition probabilities are obtained from making a call to a model–based plan recognition algorithm, which we refer to as an observer stereotype. We propose an action selection strategy via on– line planning that seeks actions to quickly convey the goal being pursued to an observer assumed to fit a given stereotype. In order to keep run–times feasible, we propose a novel model–based plan recognition algorithm that approximates well–known probabilistic plan recognition methods. The resulting on–line planner, after being evaluated over a diverse set of domains and three different observer stereotypes, is found to convey goal information faster than purely goal–directed planners.

JAIR Journal 2018 Journal Article

Extending Classical Planning with State Constraints: Heuristics and Search for Optimal Planning

  • Patrik Haslum
  • Franc Ivankovic
  • Miquel Ramirez
  • Dan Gordon
  • Sylvie Thiebaux
  • Vikas Shivashankar
  • Dana S. Nau

We present a principled way of extending a classical AI planning formalism with systems of state constraints, which relate - sometimes determine - the values of variables in each state traversed by the plan. This extension occupies an attractive middle ground between expressivity and complexity. It enables modelling a new range of problems, as well as formulating more efficient models of classical planning problems. An example of the former is planning-based control of networked physical systems - power networks, for example - in which a local, discrete control action can have global effects on continuous quantities, such as altering flows across the entire network. At the same time, our extension remains decidable as long as the satisfiability of sets of state constraints is decidable, including in the presence of numeric state variables, and we demonstrate that effective techniques for cost-optimal planning known in the classical setting - in particular, relaxation-based admissible heuristics - can be adapted to the extended formalism. In this paper, we apply our approach to constraints in the form of linear or non-linear equations over numeric state variables, but the approach is independent of the type of state constraints, as long as there exists a procedure that decides their consistency. The planner and the constraint solver interact through a well-defined, narrow interface, in which the solver requires no specialisation to the planning context.

AAMAS Conference 2018 Conference Paper

Integrated Hybrid Planning and Programmed Control for Real-Time UAV Maneuvering

  • Miquel Ramirez
  • Michael Papasimeon
  • Nir Lipovetzky
  • Lyndon Benke
  • Tim Miller
  • Adrian R. Pearce
  • Enrico Scala
  • Mohammad Zamani

The automatic generation of realistic behaviour such as tactical intercepts for Unmanned Aerial Vehicles (UAV) in air combat is a challenging problem. State-of-the-art solutions propose handś crafted algorithms and heuristics whose performance depends heavily on the initial conditions and aerodynamic properties of the UAVs involved. This paper shows how to employ domainśindependent planners, embedded into professional multiśagent simulations, to implement twoślevel Model Predictive Control (MPC) hybrid control systems for simulated UAVs. We compare the performance of controllers using planners with others based on behaviour trees that implement real world tactics. Our results indicate that hybrid planners derive novel and efective tactics from irst principles inherent to the dynamical constraints UAVs are subject to.

IJCAI Conference 2015 Conference Paper

Classical Planning with Simulators: Results on the Atari Video Games

  • Nir Lipovetzky
  • Miquel Ramirez
  • Hector Geffner

The Atari 2600 games supported in the Arcade Learning Environment [Bellemare et al. , 2013] all feature a known initial (RAM) state and actions that have deterministic effects. Classical planners, however, cannot be used off-the-shelf as there is no compact PDDL-model of the games, and action effects and goals are not known a priori. Indeed, there are no explicit goals, and the planner must select actions on-line while interacting with a simulator that returns successor states and rewards. None of this precludes the use of blind lookahead algorithms for action selection like breadth-first search or Dijkstra’s yet such methods are not effective over large state spaces. We thus turn to a different class of planning methods introduced recently that have been shown to be effective for solving large planning problems but which do not require prior knowledge of state transitions, costs (rewards) or goals. The empirical results over 54 Atari games show that the simplest such algorithm performs at the level of UCT, the state-of-the-art planning method in this domain, and suggest the potential of width-based methods for planning with simulators when factored, compact action models are not available.

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