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Minye Wu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

TMLR Journal 2025 Journal Article

Diversity-Driven View Subset Selection for Indoor Novel View Synthesis

  • Zehao Wang
  • Han Zhou
  • Matthew B. Blaschko
  • Tinne Tuytelaars
  • Minye Wu

Novel view synthesis of indoor scenes can be achieved by capturing a monocular video sequence of the environment. However, redundant information caused by artificial movements in the input video data reduces the efficiency of scene modeling. To address this, we formulate the problem as a combinatorial optimization task for view subset selection. In this work, we propose a novel subset selection framework that integrates a comprehensive diversity-based measurement with well-designed utility functions. We provide a theoretical analysis of these utility functions and validate their effectiveness through extensive experiments. Furthermore, we introduce IndoorTraj, a novel dataset designed for indoor novel view synthesis, featuring complex and extended trajectories that simulate intricate human behaviors. Experiments on IndoorTraj show that our framework consistently outperforms baseline strategies while using only 5–20% of the data, highlighting its remarkable efficiency and effectiveness.

IJCAI Conference 2021 Conference Paper

Few-shot Neural Human Performance Rendering from Sparse RGBD Videos

  • Anqi Pang
  • Xin Chen
  • Haimin Luo
  • Minye Wu
  • Jingyi Yu
  • Lan Xu

Recent neural rendering approaches for human activities achieve remarkable view synthesis results, but still rely on dense input views or dense training with all the capture frames, leading to deployment difficulty and inefficient training overload. However, existing advances will be ill-posed if the input is both spatially and temporally sparse. To fill this gap, in this paper we propose a few-shot neural human rendering approach (FNHR) from only sparse RGBD inputs, which exploits the temporal and spatial redundancy to generate photo-realistic free-view output of human activities. Our FNHR is trained only on the key-frames which expand the motion manifold in the input sequences. We introduce a two-branch neural blending to combine the neural point render and classical graphics texturing pipeline, which integrates reliable observations over sparse key-frames. Furthermore, we adopt a patch-based adversarial training process to make use of the local redundancy and avoids over-fitting to the key-frames, which generates fine-detailed rendering results. Extensive experiments demonstrate the effectiveness of our approach to generate high-quality free view-point results for challenging human performances under the sparse setting.

IJCAI Conference 2021 Conference Paper

PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging

  • Yuwei Li
  • Minye Wu
  • Yuyao Zhang
  • Lan Xu
  • Jingyi Yu

Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling the anatomical attributes like bone, which is essential for realistic hand biomechanics analysis. In this paper, we present PIANO, the first parametric bone model of human hands from MRI data. Our PIANO model is biologically correct, simple to animate, and differentiable, achieving more anatomically precise modeling of the inner hand kinematic structure in a data-driven manner than the traditional hand models based on the outer surface only. Furthermore, our PIANO model can be applied in neural network layers to enable training with a fine-grained semantic loss, which opens up the new task of data-driven fine-grained hand bone anatomic and semantic understanding from MRI or even RGB images. We make our model publicly available.

AAAI Conference 2019 Conference Paper

RGBD Based Gaze Estimation via Multi-Task CNN

  • Dongze Lian
  • Ziheng Zhang
  • Weixin Luo
  • Lina Hu
  • Minye Wu
  • Zechao Li
  • Jingyi Yu
  • Shenghua Gao

This paper tackles RGBD based gaze estimation with Convolutional Neural Networks (CNNs). Specifically, we propose to decompose gaze point estimation into eyeball pose, head pose, and 3D eye position estimation. Compared with RGB image-based gaze tracking, having depth modality helps to facilitate head pose estimation and 3D eye position estimation. The captured depth image, however, usually contains noise and black holes which noticeably hamper gaze tracking. Thus we propose a CNN-based multi-task learning framework to simultaneously refine depth images and predict gaze points. We utilize a generator network for depth image generation with a Generative Neural Network (GAN), where the generator network is partially shared by both the gaze tracking network and GAN-based depth synthesizing. By optimizing the whole network simultaneously, depth image synthesis improves gaze point estimation and vice versa. Since the only existing RGBD dataset (EYEDIAP) is too small, we build a large-scale RGBD gaze tracking dataset for performance evaluation. As far as we know, it is the largest RGBD gaze dataset in terms of the number of participants. Comprehensive experiments demonstrate that our method outperforms existing methods by a large margin on both our dataset and the EYEDIAP dataset.

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