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Mingqi Gao

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3 papers
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3

NeurIPS Conference 2025 Conference Paper

OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization

  • Yixuan Yang
  • Zhen Luo
  • Tongsheng Ding
  • Junru Lu
  • Mingqi Gao
  • Jinyu Yang
  • Victor Sanchez
  • Feng Zheng

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e. g. , GPT APIs), and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a `GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset. 3D-SynthPlace contains nearly 17, 000 scenes, covering four common room types—bedroom, living room, kitchen, and bathroom—enriched with diverse objects and high-level spatial annotations. We further introduce OptiScene, a strong open-source LLM optimized for indoor layout generation, fine-tuned based on our 3D-SynthPlace dataset through our two-stage training. For the warum-up stage I, we adopt supervised fine-tuning (SFT), which is taught to first generate high-level spatial descriptions then conditionally predict concrete object placements. For the reinforcing stage II, to better align the generated layouts with human design preferences, we apply multi-turn direct preference optimization (DPO), which significantly improving layout quality and generation success rates. Extensive experiments demonstrate that OptiScene outperforms traditional prompt-driven and learning-based baselines. Moreover, OptiScene shows promising potential in interactive tasks such as scene editing and robot navigation, highlighting its applicability beyond static layout generation.

AAAI Conference 2024 Conference Paper

Better than Random: Reliable NLG Human Evaluation with Constrained Active Sampling

  • Jie Ruan
  • Xiao Pu
  • Mingqi Gao
  • Xiaojun Wan
  • Yuesheng Zhu

Human evaluation is viewed as a reliable evaluation method for NLG which is expensive and time-consuming. To save labor and costs, researchers usually perform human evaluation on a small subset of data sampled from the whole dataset in practice. However, different selection subsets will lead to different rankings of the systems. To give a more correct inter-system ranking and make the gold standard human evaluation more reliable, we propose a Constrained Active Sampling Framework (CASF) for reliable human judgment. CASF operates through a Learner, a Systematic Sampler and a Constrained Controller to select representative samples for getting a more correct inter-system ranking. Experiment results on 137 real NLG evaluation setups with 44 human evaluation metrics across 16 datasets and 5 NLG tasks demonstrate CASF receives 93.18\% top-ranked system recognition accuracy and ranks first or ranks second on 90.91\% of the human metrics with 0.83 overall inter-system ranking Kendall correlation. Code and data are publicly available online.

IJCAI Conference 2024 Conference Paper

Place Anything into Any Video

  • Ziling Liu
  • Jinyu Yang
  • Mingqi Gao
  • Feng Zheng

Controllable video editing has demonstrated remarkable potential across diverse applications, particularly in scenarios where capturing or re-capturing real-world videos is either impractical or costly. This paper introduces a novel and efficient system named Place-Anything, which facilitates the insertion of any object into any video solely based on a picture or text description of the target object or element. The system comprises three modules: 3D generation, video reconstruction, and 3D target insertion. This integrated approach offers an efficient and effective solution for producing and editing high-quality videos by naturally inserting realistic objects. Through experiment, we demonstrate that our system can effortlessly place any object into any video using just a photograph of the object. Our demo video can be found at https: //youtu. be/afXqgLLRnTE. Please also visit our project page https: //place-anything. github. io to get more information.

v2026.09.13