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Mingdong Wu

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9 papers
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9

ICLR Conference 2025 Conference Paper

AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning

  • Yuanfei Wang
  • Xiaojie Zhang
  • Ruihai Wu
  • Yu Li 0022
  • Yan Shen 0035
  • Mingdong Wu
  • Zhaofeng He 0001
  • Yizhou Wang 0001

Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments.

IROS Conference 2025 Conference Paper

Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation

  • Jinzhou Li
  • Tianhao Wu 0001
  • Jiyao Zhang
  • Zeyuan Chen
  • Haotian Jin
  • Mingdong Wu
  • Yujun Shen
  • Yaodong Yang 0001

Effectively utilizing multi-sensory data is important for robots to generalize across diverse tasks. However, the heterogeneous nature of these modalities makes fusion challenging. Existing methods propose strategies to obtain comprehensively fused features but often ignore the fact that each modality requires different levels of attention at different manipulation stages. To address this, we propose a force-guided attention fusion module that adaptively adjusts the weights of visual and tactile features without human labeling. We also introduce a self-supervised future force prediction auxiliary task to reinforce the tactile modality, improve data imbalance, and encourage proper adjustment. Our method achieves an average success rate of 93% across three fine-grained, contact-rich tasks in real-world experiments. Further analysis shows that our policy appropriately adjusts attention to each modality at different manipulation stages. The videos can be viewed at https://adaptac-dex.github.io/.

ICRA Conference 2025 Conference Paper

Canonical Representation and Force-Based Pretraining of 3D Tactile for Dexterous Visuo-Tactile Policy Learning

  • Tianhao Wu 0001
  • Jinzhou Li
  • Jiyao Zhang
  • Mingdong Wu
  • Hao Dong 0003

Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based selfsupervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in realworld experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The videos can be viewed at https://3dtacdex.github.io.

IROS Conference 2025 Conference Paper

SimLauncher: Launching Sample-Efficient Real-World Robotic Reinforcement Learning via Simulation Pre-Training

  • Mingdong Wu
  • Lehong Wu
  • Yizhuo Wu
  • Weiyao Huang
  • Hongwei Fan
  • Zheyuan Hu
  • Haoran Geng
  • Jinzhou Li

Autonomous learning of dexterous, long-horizon robotic skills has been a longstanding pursuit of embodied AI. Recent advances in robotic reinforcement learning (RL) have demonstrated remarkable performance and robustness in real-world visuomotor control tasks. However, applying RL in the real world faces challenges such as low sample efficiency, slow exploration, and significant reliance on human intervention. In contrast, simulators offer a safe and efficient environment for extensive exploration and data collection, while the visual sim-to-real gap, often a limiting factor, can be mitigated using real-to-sim techniques. Building on these, we propose SimLauncher, a novel framework that combines the strengths of real-world RL and real-to-sim-to-real approaches to overcome these challenges. Specifically, we first pre-train a visuomotor policy in the digital twin simulation environment, which then benefits real-world RL in two ways: (1) bootstrapping target values using extensive simulated demonstrations and real-world demonstrations derived from pre-trained policy rollouts, and (2) Incorporating action proposals from the pre-trained policy for better exploration. We conduct comprehensive experiments across multi-stage, contact-rich, and dexterous hand manipulation tasks. Compared to prior real-world RL approaches, SimLauncher significantly improves sample efficiency and achieves near-perfect success rates. We hope this work serves as a proof of concept and inspires further research on leveraging large-scale simulation pre-training to benefit real-world robotic RL.

NeurIPS Conference 2024 Conference Paper

MO-DDN: A Coarse-to-Fine Attribute-based Exploration Agent for Multi-Object Demand-driven Navigation

  • Hongcheng Wang
  • Peiqi Liu
  • Wenzhe Cai
  • Mingdong Wu
  • Zhengyu Qian
  • Hao Dong

The process of satisfying daily demands is a fundamental aspect of humans' daily lives. With the advancement of embodied AI, robots are increasingly capable of satisfying human demands. Demand-driven navigation (DDN) is a task in which an agent must locate an object to satisfy a specified demand instruction, such as "I am thirsty. " The previous study typically assumes that each demand instruction requires only one object to be fulfilled and does not consider individual preferences. However, the realistic human demand may involve multiple objects. In this paper, we introduce the Multi-object Demand-driven Navigation (MO-DDN) benchmark, which addresses these nuanced aspects, including multi-object search and personal preferences, thus making the MO-DDN task more reflective of real-life scenarios compared to DDN. Building upon previous work, we employ the concept of ``attribute'' to tackle this new task. However, instead of solely relying on attribute features in an end-to-end manner like DDN, we propose a modular method that involves constructing a coarse-to-fine attribute-based exploration agent (C2FAgent). Our experimental results illustrate that this coarse-to-fine exploration strategy capitalizes on the advantages of attributes at various decision-making levels, resulting in superior performance compared to baseline methods. Code and video can be found at https: //sites. google. com/view/moddn.

NeurIPS Conference 2023 Conference Paper

Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigation

  • Hongcheng Wang
  • Andy Guan Hong Chen
  • Xiaoqi Li
  • Mingdong Wu
  • Hao Dong

The task of Visual Object Navigation (VON) involves an agent's ability to locate a particular object within a given scene. To successfully accomplish the VON task, two essential conditions must be fulfiled: 1) the user knows the name of the desired object; and 2) the user-specified object actually is present within the scene. To meet these conditions, a simulator can incorporate predefined object names and positions into the metadata of the scene. However, in real-world scenarios, it is often challenging to ensure that these conditions are always met. Humans in an unfamiliar environment may not know which objects are present in the scene, or they may mistakenly specify an object that is not actually present. Nevertheless, despite these challenges, humans may still have a demand for an object, which could potentially be fulfilled by other objects present within the scene in an equivalent manner. Hence, this paper proposes Demand-driven Navigation (DDN), which leverages the user's demand as the task instruction and prompts the agent to find an object which matches the specified demand. DDN aims to relax the stringent conditions of VON by focusing on fulfilling the user's demand rather than relying solely on specified object names. This paper proposes a method of acquiring textual attribute features of objects by extracting common sense knowledge from a large language model (LLM). These textual attribute features are subsequently aligned with visual attribute features using Contrastive Language-Image Pre-training (CLIP). Incorporating the visual attribute features as prior knowledge, enhances the navigation process. Experiments on AI2Thor with the ProcThor dataset demonstrate that the visual attribute features improve the agent's navigation performance and outperform the baseline methods commonly used in the VON and VLN task and methods with LLMs. The codes and demonstrations can be viewed at https: //sites. google. com/view/demand-driven-navigation.

NeurIPS Conference 2023 Conference Paper

Generative Category-level Object Pose Estimation via Diffusion Models

  • Jiyao Zhang
  • Mingdong Wu
  • Hao Dong

Object pose estimation plays a vital role in embodied AI and computer vision, enabling intelligent agents to comprehend and interact with their surroundings. Despite the practicality of category-level pose estimation, current approaches encounter challenges with partially observed point clouds, known as the multihypothesis issue. In this study, we propose a novel solution by reframing categorylevel object pose estimation as conditional generative modeling, departing from traditional point-to-point regression. Leveraging score-based diffusion models, we estimate object poses by sampling candidates from the diffusion model and aggregating them through a two-step process: filtering out outliers via likelihood estimation and subsequently mean-pooling the remaining candidates. To avoid the costly integration process when estimating the likelihood, we introduce an alternative method that distils an energy-based model from the original score-based model, enabling end-to-end likelihood estimation. Our approach achieves state-of-the-art performance on the REAL275 dataset, surpassing 50% and 60% on strict 5 ◦ 2cm and 5 ◦ 5cm metrics, respectively. Furthermore, our method demonstrates strong generalization to novel categories without the need for fine-tuning and can readily adapt to object pose tracking tasks, yielding comparable results to the current state-of-the-art baselines. Our checkpoints and demonstrations can be found at https: //sites. google. com/view/genpose.

NeurIPS Conference 2023 Conference Paper

Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping

  • Tianhao Wu
  • Mingdong Wu
  • Jiyao Zhang
  • Yunchong Gan
  • Hao Dong

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field (GraspGF), and a history-conditional residual policy. GraspGF learns 'how' to grasp by estimating the gradient of a synthesised success grasping example set, while the residual policy determines 'when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at https: //sites. google. com/view/graspgf.

NeurIPS Conference 2022 Conference Paper

TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

  • Mingdong Wu
  • Fangwei Zhong
  • Yulong Xia
  • Hao Dong

Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i. e. , rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to search for a policy only with a set of examples from a target distribution instead of a handcrafted reward function. We employ the score-matching objective to train a Target Gradient Field (TarGF), indicating a direction on each object to increase the likelihood of the target distribution. For object rearrangement, the TarGF can be used in two ways: 1) For model-based planning, we can cast the target gradient into a reference control and output actions with a distributed path planner; 2) For model-free reinforcement learning, the TarGF is not only used for estimating the likelihood-change as a reward but also provides suggested actions in residual policy learning. Experimental results in ball and room rearrangement demonstrate that our method significantly outperforms the state-of-the-art methods in the quality of the terminal state, the efficiency of the control process, and scalability.

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