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Ming Gui

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

AAAI Conference 2025 Conference Paper

DepthFM: Fast Generative Monocular Depth Estimation with Flow Matching

  • Ming Gui
  • Johannes Schusterbauer
  • Ulrich Prestel
  • Pingchuan Ma
  • Dmytro Kotovenko
  • Olga Grebenkova
  • Stefan Andreas Baumann
  • Vincent Tao Hu

Current discriminative depth estimation methods often produce blurry artifacts, while generative approaches suffer from slow sampling due to curvatures in the noise-to-depth transport. Our method addresses these challenges by framing depth estimation as a direct transport between image and depth distributions. We are the first to explore flow matching in this field, and we demonstrate that its interpolation trajectories enhance both training and sampling efficiency while preserving high performance. While generative models typically require extensive training data, we mitigate this dependency by integrating external knowledge from a pre-trained image diffusion model, enabling effective transfer even across differing objectives. To further boost our model performance, we employ synthetic data and utilize image-depth pairs generated by a discriminative model on an in-the-wild image dataset. As a generative model, our model can reliably estimate depth confidence, which provides an additional advantage. Our approach achieves competitive zero-shot performance on standard benchmarks of complex natural scenes while improving sampling efficiency and only requiring minimal synthetic data for training.

NeurIPS Conference 2025 Conference Paper

DisMo: Disentangled Motion Representations for Open-World Motion Transfer

  • Thomas Ressler-Antal
  • Frank Fundel
  • Malek Ben Alaya
  • Stefan Andreas Baumann
  • Felix Krause
  • Ming Gui
  • Björn Ommer

Recent advances in text-to-video (T2V) and image-to-video (I2V) models, have enabled the creation of visually compelling and dynamic videos from simple textual descriptions or initial frames. However, these models often fail to provide an explicit representation of motion separate from content, limiting their applicability for content creators. To address this gap, we propose DisMo, a novel paradigm for learning abstract motion representations directly from raw video data via an image-space reconstruction objective. Our representation is generic and independent of static information such as appearance, object identity, or pose. This enables open-world motion transfer, allowing motion to be transferred across semantically unrelated entities without requiring object correspondences, even between vastly different categories. Unlike prior methods, which trade off motion fidelity and prompt adherence, are overfitting to source structure or drifting from the described action, our approach disentangles motion semantics from appearance, enabling accurate transfer and faithful conditioning. Furthermore, our motion representation can be combined with any existing video generator via lightweight adapters, allowing us to effortlessly benefit from future advancements in video models. We demonstrate the effectiveness of our method through a diverse set of motion transfer tasks. Finally, we show that the learned representations are well-suited for downstream motion understanding tasks, consistently outperforming state-of-the-art video representation models such as V-JEPA in zero-shot action classification on benchmarks including Something-Something v2 and Jester. Project page: https: //compvis. github. io/DisMo

IROS Conference 2022 Conference Paper

Block-based Novel Haptic Data Reduction for Time-delayed Teleoperation

  • Ming Gui
  • Xiao Xu 0001
  • Eckehard G. Steinbach

This work proposes a novel haptic data reduction scheme for time-delayed teleoperation by coding information as blocks. State-of-the-art (SOTA) haptic data reduction approaches are mainly sampled-based schemes. They encode haptic signals sample by sample in order to minimize the introduced coding delay. In contrast, our proposed block-based coding approach transmits a sample block as a single unit (haptic packet). Although it introduces additional algorithmic delays that are proportional to the block length, block coding has benefits since the packet rate is easy to control, the coding approach can be lossless, and the intra-block information can be employed to improve the force feedback quality. We further develop an energy adjustment approach that uses the information in a block to mitigate force oscillations caused by the Time Domain Passivity Approach. Simulation experiments and subjective tests demonstrate that our method reduces network load and significantly increases force feedback quality compared with the SOTA sample-based coding schemes, particularly for mid- to high-latency networks and low packet rates.

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