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Michael Dennis

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
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Possible papers

8

AAAI Conference 2026 Conference Paper

Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level Pairs

  • Daniel Furelos-Blanco
  • Charles Pert
  • Frederik Kelbel
  • Alex F. Spies
  • Alessandra Russo
  • Michael Dennis

Training general agents to follow complex instructions (tasks) in intricate environments (levels) remains a core challenge in reinforcement learning. Random sampling of task-level pairs often produces unsolvable combinations, highlighting the need to co-design tasks and levels. While unsupervised environment design (UED) has proven effective at automatically designing level curricula, prior work has only considered a fixed task. We present ATLAS (Aligning Tasks and Levels for Autocurricula of Specifications), a novel method that generates joint autocurricula over tasks and levels. Our approach builds upon UED to automatically produce solvable yet challenging task-level pairs for policy training. To evaluate ATLAS and drive progress in the field, we introduce an evaluation suite that models tasks as reward machines in Minigrid levels. Experiments demonstrate that ATLAS vastly outperforms random sampling approaches, particularly when sampling solvable pairs is unlikely. We further show that mutations leveraging the structure of both tasks and levels accelerate convergence to performant policies.

NeurIPS Conference 2025 Conference Paper

Generating Creative Chess Puzzles

  • Xidong Feng
  • Vivek Veeriah
  • Marcus Chiam
  • Michael Dennis
  • Federico Barbero
  • Johan Obando Ceron
  • Jiaxin Shi
  • Satinder Singh

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome some of those shortcomings. The rewards are designed to enhance a puzzle's uniqueness, counter-intuitiveness, diversity, and realism. Our RL approach dramatically increases counter-intuitive puzzle generation by 10x, from 0. 22\% (supervised) to 2. 5\%, surpassing existing dataset rates (2. 1\%) and the best Lichess-trained model (0. 4\%). Our puzzles meet novelty and diversity benchmarks, retain aesthetic themes, and are rated by human experts as more creative, enjoyable, and counter-intuitive than composed book puzzles, even approaching classic compositions. Our final outcome is a curated booklet of these novel AI-generated puzzles, which is acknowledged for creativity by three world-renowned experts.

NeurIPS Conference 2025 Conference Paper

Robust and Diverse Multi-Agent Learning via Rational Policy Gradient

  • Niklas Lauffer
  • Ameesh Shah
  • Micah Carroll
  • Sanjit Seshia
  • Stuart J Russell
  • Michael Dennis

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in the context of multi-agent learning. However, the success of adversarial optimization has been largely limited to zero-sum settings because its naive application in cooperative settings leads to a critical failure mode: agents are irrationally incentivized to self-sabotage, blocking the completion of tasks and halting further learning. To address this, we introduce Rationality-preserving Policy Optimization (RPO), a formalism for adversarial optimization that avoids self-sabotage by ensuring agents remain rational —that is, their policies are optimal with respect to some possible partner policy. To solve RPO, we develop Rational Policy Gradient (RPG), which trains agents to maximize their own reward in a modified version of the original game in which we use opponent shaping techniques to optimize the adversarial objective. RPG enables us to extend a variety of existing adversarial optimization algorithms that, no longer subject to the limitations of self-sabotage, can find adversarial examples, improve robustness and adaptability, and learn diverse policies. We empirically validate that our approach achieves strong performance in several popular cooperative and general-sum environments. Our project page can be found at https: //rational-policy-gradient. github. io.

AAMAS Conference 2023 Conference Paper

The Benefits of Power Regularization in Cooperative Reinforcement Learning

  • Michelle Li
  • Michael Dennis

Cooperative Multi-Agent Reinforcement Learning (MARL) algorithms, trained only to optimize task reward, can lead to a concentration of power where the failure or adversarial intent of a single agent could decimate the reward of every agent in the system. In the context of teams of people, it is often useful to explicitly consider how power is distributed to ensure no person becomes a single point of failure. Here, we argue that explicitly regularizing the concentration of power in cooperative RL systems can result in systems which are more robust to single agent failure, adversarial attacks, and incentive changes of co-players. To this end, we define a practical pairwise measure of power that captures the ability of any co-player to influence the ego agent’s reward, and then propose a power-regularized objective which balances task reward and power concentration. Given this new objective, we show that there always exists an equilibrium where every agent is playing a power-regularized best-response balancing power and task reward. Moreover, we present two algorithms for training agents towards this power-regularized objective: Sample Based Power Regularization (SBPR), which injects adversarial data during training; and Power Regularization via Intrinsic Motivation (PRIM), which adds an intrinsic motivation to regulate power to the training objective. Our experiments demonstrate that both algorithms successfully balance task reward and power, leading to lower power behavior than the baseline of task-only reward and avoid catastrophic events in case an agent in the system goes off-policy.

NeurIPS Conference 2022 Conference Paper

Grounding Aleatoric Uncertainty for Unsupervised Environment Design

  • Minqi Jiang
  • Michael Dennis
  • Jack Parker-Holder
  • Andrei Lupu
  • Heinrich Küttler
  • Edward Grefenstette
  • Tim Rocktäschel
  • Jakob Foerster

Adaptive curricula in reinforcement learning (RL) have proven effective for producing policies robust to discrepancies between the train and test environment. Recently, the Unsupervised Environment Design (UED) framework generalized RL curricula to generating sequences of entire environments, leading to new methods with robust minimax regret properties. Problematically, in partially-observable or stochastic settings, optimal policies may depend on the ground-truth distribution over aleatoric parameters of the environment in the intended deployment setting, while curriculum learning necessarily shifts the training distribution. We formalize this phenomenon as curriculum-induced covariate shift (CICS), and describe how its occurrence in aleatoric parameters can lead to suboptimal policies. Directly sampling these parameters from the ground-truth distribution avoids the issue, but thwarts curriculum learning. We propose SAMPLR, a minimax regret UED method that optimizes the ground-truth utility function, even when the underlying training data is biased due to CICS. We prove, and validate on challenging domains, that our approach preserves optimality under the ground-truth distribution, while promoting robustness across the full range of environment settings.

AAMAS Conference 2021 Conference Paper

Accumulating Risk Capital Through Investing in Cooperation

  • Charlotte Roman
  • Michael Dennis
  • Andrew Critch
  • Stuart Russell

Recent work on promoting cooperation in multi-agent learning has resulted in many methods which successfully promote cooperation at the cost of becoming more vulnerable to exploitation by malicious actors. We show that this is an unavoidable trade-off and propose an objective which balances these concerns, promoting both safety and long-term cooperation. Moreover, the trade-off between safety and cooperation is not severe, and you can receive exponentially large returns through cooperation from a small amount of risk. We study both an exact solution method and propose a method for training policies that targets this objective, Accumulating Risk Capital Through Investing in Cooperation (ARCTIC), and evaluate them in iterated Prisoner’s Dilemma and Stag Hunt.

NeurIPS Conference 2021 Conference Paper

Replay-Guided Adversarial Environment Design

  • Minqi Jiang
  • Michael Dennis
  • Jack Parker-Holder
  • Jakob Foerster
  • Edward Grefenstette
  • Tim Rocktäschel

Deep reinforcement learning (RL) agents may successfully generalize to new settings if trained on an appropriately diverse set of environment and task configurations. Unsupervised Environment Design (UED) is a promising self-supervised RL paradigm, wherein the free parameters of an underspecified environment are automatically adapted during training to the agent's capabilities, leading to the emergence of diverse training environments. Here, we cast Prioritized Level Replay (PLR), an empirically successful but theoretically unmotivated method that selectively samples randomly-generated training levels, as UED. We argue that by curating completely random levels, PLR, too, can generate novel and complex levels for effective training. This insight reveals a natural class of UED methods we call Dual Curriculum Design (DCD). Crucially, DCD includes both PLR and a popular UED algorithm, PAIRED, as special cases and inherits similar theoretical guarantees. This connection allows us to develop novel theory for PLR, providing a version with a robustness guarantee at Nash equilibria. Furthermore, our theory suggests a highly counterintuitive improvement to PLR: by stopping the agent from updating its policy on uncurated levels (training on less data), we can improve the convergence to Nash equilibria. Indeed, our experiments confirm that our new method, PLR$^{\perp}$, obtains better results on a suite of out-of-distribution, zero-shot transfer tasks, in addition to demonstrating that PLR$^{\perp}$ improves the performance of PAIRED, from which it inherited its theoretical framework.

NeurIPS Conference 2020 Conference Paper

Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design

  • Michael Dennis
  • Natasha Jaques
  • Eugene Vinitsky
  • Alexandre Bayen
  • Stuart Russell
  • Andrew Critch
  • Sergey Levine

A wide range of reinforcement learning (RL) problems --- including robustness, transfer learning, unsupervised RL, and emergent complexity --- require specifying a distribution of tasks or environments in which a policy will be trained. However, creating a useful distribution of environments is error prone, and takes a significant amount of developer time and effort. We propose Unsupervised Environment Design (UED) as an alternative paradigm, where developers provide environments with unknown parameters, and these parameters are used to automatically produce a distribution over valid, solvable environments. Existing approaches to automatically generating environments suffer from common failure modes: domain randomization cannot generate structure or adapt the difficulty of the environment to the agent's learning progress, and minimax adversarial training leads to worst-case environments that are often unsolvable. To generate structured, solvable environments for our protagonist agent, we introduce a second, antagonist agent that is allied with the environment-generating adversary. The adversary is motivated to generate environments which maximize regret, defined as the difference between the protagonist and antagonist agent's return. We call our technique Protagonist Antagonist Induced Regret Environment Design (PAIRED). Our experiments demonstrate that PAIRED produces a natural curriculum of increasingly complex environments, and PAIRED agents achieve higher zero-shot transfer performance when tested in highly novel environments.