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Michał Zawalski

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

EWRL Workshop 2025 Workshop Paper

Contrastive Representations for Combinatorial Reasoning

  • Alicja Ziarko
  • Michał Bortkiewicz
  • Michał Zawalski
  • Benjamin Eysenbach
  • Piotr Miłoś

Contrastive learning (CL) has emerged as a powerful framework for learning structured representations that enable a wide range of downstream tasks. Its applications span sample-efficient reinforcement learning (RL), retrieval-augmented generation, and improved selection of model-generated samples, among others. Despite these successes, its potential for combinatorial reasoning problems remains largely untapped. In this paper, we take a step in this direction by using temporal contrastive learning to learn representations conducive to solving combinatorial problems, which will reduce our reliance on planning. Our analysis reveals that standard CL approaches struggle to capture temporal dependencies over complex trajectories. To address this, we introduce a novel method that leverages negatives from the same trajectories. Across three complex reasoning tasks, our approach outperforms traditional supervised learning.

NeurIPS Conference 2025 Conference Paper

Contrastive Representations for Temporal Reasoning

  • Alicja Ziarko
  • Michał Bortkiewicz
  • Michał Zawalski
  • Benjamin Eysenbach
  • Piotr Miłoś

In classical AI, perception relies on learning state-based representations, while planning --- temporal reasoning over action sequences --- is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Contrastive Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik’s Cube. In particular, for the Rubik’s Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS — though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm.

AAMAS Conference 2022 Conference Paper

Off-Policy Correction For Multi-Agent Reinforcement Learning

  • Michał Zawalski
  • Błażej Osiński
  • Henryk Michalewski
  • Piotr Miłoś

Multi-agent reinforcement learning (MARL) provides a framework for problems involving multiple interacting agents. Despite similarity to the single-agent case, multi-agent problems are often harder to train and analyze theoretically. In this work, we propose MA-Trace, a new on-policy actor-critic algorithm, which extends V-Trace to the MARL setting. The key advantage of our algorithm is its high scalability in a multi-worker setting. To this end, MA-Trace utilizes importance sampling as an off-policy correction method, which allows distributing the computations with negligible impact on the quality of training. Furthermore, our algorithm is theoretically grounded – we provide a fixed-point theorem that guarantees convergence. We evaluate the algorithm extensively on the Star- Craft Multi-Agent Challenge, a standard benchmark for multi-agent algorithms. MA-Trace achieves high performance on all its tasks and exceeds state-of-the-art results on some of them.

NeurIPS Conference 2021 Conference Paper

Subgoal Search For Complex Reasoning Tasks

  • Konrad Czechowski
  • Tomasz Odrzygóźdź
  • Marek Zbysiński
  • Michał Zawalski
  • Krzysztof Olejnik
  • Yuhuai Wu
  • Łukasz Kuciński
  • Piotr Miłoś

Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a diversity of subgoals that are both achievable and closer to the solution. Using subgoals reduces the search space and induces a high-level search graph suitable for efficient planning. In this paper, we implement kSubS using a transformer-based subgoal module coupled with the classical best-first search framework. We show that a simple approach of generating $k$-th step ahead subgoals is surprisingly efficient on three challenging domains: two popular puzzle games, Sokoban and the Rubik's Cube, and an inequality proving benchmark INT. kSubS achieves strong results including state-of-the-art on INT within a modest computational budget.

v2026.09.13