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Miaowei Wang

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2 papers
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2

AAAI Conference 2026 Conference Paper

EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer

  • Pukun Zhao
  • Longxiang Wang
  • Miaowei Wang
  • Chen Chen
  • Fanqing Zhou
  • Haojian Huang

Most existing spatial reasoning benchmarks focus on static or globally observable environments, failing to capture the challenges of long-horizon reasoning and memory utilization under partial observability and dynamic changes. We introduce two dynamic spatial benchmarks—locally observable maze navigation and match-2 elimination—that systematically evaluate models' abilities in spatial understanding and adaptive planning when local perception, environment feedback, and global objectives are tightly coupled. Each action triggers structural changes in the environment, requiring continuous update of cognition and strategy. We further propose a subjective experience-based memory mechanism for cross-task experience transfer and validation. Experiments show that our benchmarks reveal key limitations of mainstream models in dynamic spatial reasoning and long-term memory, providing a comprehensive platform for future methodological advances.

AAAI Conference 2026 Conference Paper

MotionPhysics: Learnable Motion Distillation for Text-Guided Simulation

  • Miaowei Wang
  • Jakub Zadrożny
  • Oisin Mac Aodha
  • Amir Vaxman

Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end‑to‑end differentiable framework that infers plausible physical parameters from a user-proved natural language prompt for a chosen 3D scene of interest, removing the need for guidance from ground‑truth trajectories or annotated videos. Our approach first utilizes a multimodal large language model to estimate material parameter values, which are constrained to be within plausible ranges. We further propose a learnable motion distillation loss, which extracts robust motion priors from pretrained video diffusion models while minimizing appearance and geometry inductive biases to guide the simulation. We evaluate MotionPhysics across more than thirty scenarios, including real-world, human-designed, and AI-generated 3D objects, spanning a wide range of materials such as elastic solids, metals, foams, sand, and both Newtonian and non-Newtonian fluids. We demonstrate that it produces visually realistic dynamic simulations guided by natural language, surpassing the state of the art, with physically plausible parameters that are automatically determined.

v2026.09.13