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Mengchen Zhao

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14 papers
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14

AAAI Conference 2026 Conference Paper

PADiff: Predictive and Adaptive Diffusion Policies for Ad Hoc Teamwork

  • Hohei Chan
  • Xinzhi Zhang
  • Antao Xiang
  • Weinan Zhang
  • Mengchen Zhao

Ad hoc teamwork (AHT) requires agents to collaborate with previously unseen teammates, which is crucial for many real-world applications. The core challenge of AHT is to develop an ego agent that can predict and adapt to unknown teammates on the fly. Conventional RL-based approaches optimize a single expected return, which often causes policies to collapse into a single dominant behavior, thus failing to capture the multimodal cooperation patterns inherent in AHT. In this work, we introduce PADiff, a diffusion-based approach that captures agent's multimodal behaviors, unlocking its diverse cooperation modes with teammates. However, standard diffusion models lack the ability to predict and adapt in non-stationary AHT scenarios. To address this limitation, we propose a novel diffusion-based policy that integrates critical predictive information about teammates into the denoising process. Extensive experiments across three environments demonstrate that PADiff outperforms existing AHT methods significantly.

ICML Conference 2025 Conference Paper

Ad Hoc Teamwork via Offline Goal-Based Decision Transformers

  • Xinzhi Zhang 0009
  • Hohei Chan
  • Deheng Ye
  • Yi Cai 0001
  • Mengchen Zhao

The ability of agents to collaborate with previously unknown teammates on the fly, known as ad hoc teamwork (AHT), is crucial in many real-world applications. Existing approaches to AHT require online interactions with the environment and some carefully designed teammates. However, these prerequisites can be infeasible in practice. In this work, we extend the AHT problem to the offline setting, where the policy of the ego agent is directly learned from a multi-agent interaction dataset. We propose a hierarchical sequence modeling framework called TAGET that addresses critical challenges in the offline setting, including limited data, partial observability and online adaptation. The core idea of TAGET is to dynamically predict teammate-aware rewards-to-go and sub-goals, so that the ego agent can adapt to the changes of teammates’ behaviors in real time. Extensive experimental results show that TAGET significantly outperforms existing solutions to AHT in the offline setting.

ECAI Conference 2025 Conference Paper

DiTAC: Discrete Teamwork Abstraction for Ad Hoc Collaboration

  • Jing Wang 0055
  • Pengjie Gu
  • Mengchen Zhao
  • Guangyong Chen
  • Furui Liu
  • Pheng-Ann Heng

Training autonomous agents to collaborate with unknown teammates in cooperative multi-agent environments remains a fundamental challenge in ad hoc teamwork research. Conventional approaches rely heavily on online interactions with arbitrary teammates under the assumption of full observability. However, in real-world scenarios, teammate policies are often inaccessible, making historical trajectory rollouts a more practical alternative. We propose DiTAC, a method that learns discrete teamwork abstractions for ad hoc collaboration by automatically extracting latent cooperation patterns from short trajectory segments and adapting effectively to diverse teammate behaviors. To mitigate the out-of-distribution challenge, we constrain learned representations within a discrete code-book. Furthermore, we employ a masked bidirectional transformer architecture to infer teammate behaviors from local observations, thereby relaxing the full observability assumption. Empirical results demonstrate that DiTAC significantly outperforms existing baselines and its variants across widely-used ad hoc teamwork tasks.

NeurIPS Conference 2025 Conference Paper

MTRec: Learning to Align with User Preferences via Mental Reward Models

  • Mengchen Zhao
  • Yifan Gao
  • Yaqing Hou
  • Xiangyang Li
  • Pengjie Gu
  • Zhenhua Dong
  • Ruiming Tang
  • Yi Cai

Recommendation models are predominantly trained using implicit user feedback, since explicit feedback is often costly to obtain. However, implicit feedback, such as clicks, does not always reflect users' real preferences. For example, a user might click on a news article because of its attractive headline, but end up feeling uncomfortable after reading the content. In the absence of explicit feedback, such erroneous implicit signals may severely mislead recommender systems. In this paper, we propose MTRec, a novel sequential recommendation framework designed to align with real user preferences by uncovering their internal satisfaction on recommended items. Specifically, we introduce a mental reward model to quantify user satisfaction and propose a distributional inverse reinforcement learning approach to learn it. The learned mental reward model is then used to guide recommendation models to better align with users’ real preferences. Our experiments show that MTRec brings significant improvements to a variety of recommendation models. We also deploy MTRec on an industrial short video platform and observe a 7\% increase in average user viewing time.

IJCAI Conference 2024 Conference Paper

PoRank: A Practical Framework for Learning to Rank Policies

  • Pengjie Gu
  • Mengchen Zhao
  • Xu He
  • Yi Cai
  • Bo An

In many real-world scenarios, we need to select from a set of candidate policies before online deployment. Although existing Off-policy evaluation (OPE) methods can be used to estimate the online performance, they suffer from high variance. Fortunately, we care only about the ranking of the candidate policies, rather than their exact online rewards. Based on this, we propose a novel framework PoRank for learning to rank policies. In practice, learning to rank policies faces two main challenges: 1) generalization over the huge policy space and 2) lack of supervision signals. To overcome the first challenge, PoRank uses a Policy Comparison Transformer (PCT) for learning cross-policy representations, which capture the core discrepancies between policies and generalizes well across the whole policy space. The second challenge arises because learning to rank requires online comparisons of policies as ground-truth labels, whereas deploying policies online might be highly expensive. To overcome this, PoRank adopts a crowdsourcing based learning-to-rank (LTR) framework, where a set of OPE algorithms are employed to provide weak comparison labels. Experimental results show that PoRank not only outperforms baselines when the ground-truth labels are provided, but also achieves competitive performance when the ground-truth labels are unavailable.

NeurIPS Conference 2023 Conference Paper

Offline RL with Discrete Proxy Representations for Generalizability in POMDPs

  • Pengjie Gu
  • Xinyu Cai
  • Dong Xing
  • Xinrun Wang
  • Mengchen Zhao
  • Bo An

Offline Reinforcement Learning (RL) has demonstrated promising results in various applications by learning policies from previously collected datasets, reducing the need for online exploration and interactions. However, real-world scenarios usually involve partial observability, which brings crucial challenges of the deployment of offline RL methods: i) the policy trained on data with full observability is not robust against the masked observations during execution, and ii) the information of which parts of observations are masked is usually unknown during training. In order to address these challenges, we present Offline RL with DiscrEte pRoxy representations (ORDER), a probabilistic framework which leverages novel state representations to improve the robustness against diverse masked observabilities. Specifically, we propose a discrete representation of the states and use a proxy representation to recover the states from masked partial observable trajectories. The training of ORDER can be compactly described as the following three steps. i) Learning the discrete state representations on data with full observations, ii) Training the decision module based on the discrete representations, and iii) Training the proxy discrete representations on the data with various partial observations, aligning with the discrete representations. We conduct extensive experiments to evaluate ORDER, showcasing its effectiveness in offline RL for diverse partially observable scenarios and highlighting the significance of discrete proxy representations in generalization performance. ORDER is a flexible framework to employ any offline RL algorithms and we hope that ORDER can pave the way for the deployment of RL policy against various partial observabilities in the real world.

ICML Conference 2022 Conference Paper

Learning Pseudometric-based Action Representations for Offline Reinforcement Learning

  • Pengjie Gu
  • Mengchen Zhao
  • Chen Chen 0077
  • Dong Li 0016
  • Jianye Hao
  • Bo An 0001

Offline reinforcement learning is a promising approach for practical applications since it does not require interactions with real-world environments. However, existing offline RL methods only work well in environments with continuous or small discrete action spaces. In environments with large and discrete action spaces, such as recommender systems and dialogue systems, the performance of existing methods decreases drastically because they suffer from inaccurate value estimation for a large proportion of out-of-distribution (o. o. d.) actions. While recent works have demonstrated that online RL benefits from incorporating semantic information in action representations, unfortunately, they fail to learn reasonable relative distances between action representations, which is key to offline RL to reduce the influence of o. o. d. actions. This paper proposes an action representation learning framework for offline RL based on a pseudometric, which measures both the behavioral relation and the data-distributional relation between actions. We provide theoretical analysis on the continuity of the expected Q-values and the offline policy improvement using the learned action representations. Experimental results show that our methods significantly improve the performance of two typical offline RL methods in environments with large and discrete action spaces.

ICLR Conference 2022 Conference Paper

Online Ad Hoc Teamwork under Partial Observability

  • Pengjie Gu
  • Mengchen Zhao
  • Jianye Hao
  • Bo An 0001

Autonomous agents often need to work together as a team to accomplish complex cooperative tasks. Due to privacy and other realistic constraints, agents might need to collaborate with previously unknown teammates on the fly. This problem is known as ad hoc teamwork, which remains a core research challenge. Prior works usually rely heavily on strong assumptions like full observability, fixed and predefined teammates' types. This paper relaxes these assumptions with a novel reinforcement learning framework called ODITS, which allows the autonomous agent to adapt to arbitrary teammates in an online fashion. Instead of limiting teammates into a finite set of predefined types, ODITS automatically learns latent variables of teammates' behaviors to infer how to cooperate with new teammates effectively. To overcome partial observability, we introduce an information-based regularizer to derive proxy representations of the learned variables from local observations. Extensive experimental results show that ODITS significantly outperforms various baselines in widely used ad hoc teamwork tasks.

IS Journal 2018 Journal Article

Camera Placement Based on Vehicle Traffic for Better City Security Surveillance

  • Xiaobo Ma
  • Yihui He
  • Xiapu Luo
  • Jianfeng Li
  • Mengchen Zhao
  • Bo An
  • Xiaohong Guan

Security surveillance is important in smart cities. Deploying numerous cameras is a common approach. Given the importance of vehicles in a metropolis, using vehicle traffic patterns to strategically place cameras could potentially facilitate security surveillance. This article constitutes the first effort toward building the link between vehicle traffic and camera placement for better security surveillance.

AAAI Conference 2018 Conference Paper

Data Poisoning Attacks on Multi-Task Relationship Learning

  • Mengchen Zhao
  • Bo An
  • Yaodong Yu
  • Sulin Liu
  • Sinno Pan

Multi-task learning (MTL) is a machine learning paradigm that improves the performance of each task by exploiting useful information contained in multiple related tasks. However, the relatedness of tasks can be exploited by attackers to launch data poisoning attacks, which has been demonstrated a big threat to single-task learning. In this paper, we provide the first study on the vulnerability of MTL. Specifically, we focus on multi-task relationship learning (MTRL) models, a popular subclass of MTL models where task relationships are quantized and are learned directly from training data. We formulate the problem of computing optimal poisoning attacks on MTRL as a bilevel program that is adaptive to arbitrary choice of target tasks and attacking tasks. We propose an ef- ficient algorithm called PATOM for computing optimal attack strategies. PATOM leverages the optimality conditions of the subproblem of MTRL to compute the implicit gradients of the upper level objective function. Experimental results on realworld datasets show that MTRL models are very sensitive to poisoning attacks and the attacker can significantly degrade the performance of target tasks, by either directly poisoning the target tasks or indirectly poisoning the related tasks exploiting the task relatedness. We also found that the tasks being attacked are always strongly correlated, which provides a clue for defending against such attacks.

AAAI Conference 2018 Conference Paper

HogRider: Champion Agent of Microsoft Malmo Collaborative AI Challenge

  • Yanhai Xiong
  • Haipeng Chen
  • Mengchen Zhao
  • Bo An

It has been an open challenge for self-interested agents to make optimal sequential decisions in complex multiagent systems, where agents might achieve higher utility via collaboration. The Microsoft Malmo Collaborative AI Challenge (MCAC), which is designed to encourage research relating to various problems in Collaborative AI, takes the form of a Minecraft mini-game where players might work together to catch a pig or deviate from cooperation, for pursuing high scores to win the challenge. Various characteristics, such as complex interactions among agents, uncertainties, sequential decision making and limited learning trials all make it extremely challenging to find effective strategies. We present HogRider - the champion agent of MCAC in 2017 out of 81 teams from 26 countries. One key innovation of HogRider is a generalized agent type hypothesis framework to identify the behavior model of the other agents, which is demonstrated to be robust to observation uncertainty. On top of that, a second key innovation is a novel Q-learning approach to learn effective policies against each type of the collaborating agents. Various ideas are proposed to adapt traditional Q-learning to handle complexities in the challenge, including state-action abstraction to reduce problem scale, a warm start approach using human reasoning for addressing limited learning trials, and an active greedy strategy to balance exploitationexploration. Challenge results show that HogRider outperforms all the other teams by a significant edge, in terms of both optimality and stability.

IJCAI Conference 2018 Conference Paper

Impression Allocation for Combating Fraud in E-commerce Via Deep Reinforcement Learning with Action Norm Penalty

  • Mengchen Zhao
  • Zhao Li
  • Bo An
  • Haifeng Lu
  • Yifan Yang
  • Chen Chu

Conducting fraud transactions has become popular among e-commerce sellers to make their products favorable to the platform and buyers, which decreases the utilization efficiency of buyer impressions and jeopardizes the business environment. Fraud detection techniques are necessary but not enough for the platform since it is impossible to recognize all the fraud transactions. In this paper, we focus on improving the platform's impression allocation mechanism to maximize its profit and reduce the sellers' fraudulent behaviors simultaneously. First, we learn a seller behavior model to predict the sellers' fraudulent behaviors from the real-world data provided by one of the largest e-commerce company in the world. Then, we formulate the platform's impression allocation problem as a continuous Markov Decision Process (MDP) with unbounded action space. In order to make the action executable in practice and facilitate learning, we propose a novel deep reinforcement learning algorithm DDPG-ANP that introduces an action norm penalty to the reward function. Experimental results show that our algorithm significantly outperforms existing baselines in terms of scalability and solution quality.

IJCAI Conference 2017 Conference Paper

Efficient Label Contamination Attacks Against Black-Box Learning Models

  • Mengchen Zhao
  • Bo An
  • Wei Gao
  • Teng Zhang

Label contamination attack (LCA) is an important type of data poisoning attack where an attacker manipulates the labels of training data to make the learned model beneficial to him. Existing work on LCA assumes that the attacker has full knowledge of the victim learning model, whereas the victim model is usually a black-box to the attacker. In this paper, we develop a Projected Gradient Ascent (PGA) algorithm to compute LCAs on a family of empirical risk minimizations and show that an attack on one victim model can also be effective on other victim models. This makes it possible that the attacker designs an attack against a substitute model and transfers it to a black-box victim model. Based on the observation of the transferability, we develop a defense algorithm to identify the data points that are most likely to be attacked. Empirical studies show that PGA significantly outperforms existing baselines and linear learning models are better substitute models than nonlinear ones.

AAAI Conference 2016 Conference Paper

Optimizing Personalized Email Filtering Thresholds to Mitigate Sequential Spear Phishing Attacks

  • Mengchen Zhao
  • Bo An
  • Christopher Kiekintveld

Highly targeted spear phishing attacks are increasingly common, and have been implicated in many major security breeches. Email filtering systems are the first line of defense against such attacks. These filters are typically configured with uniform thresholds for deciding whether or not to allow a message to be delivered to a user. However, users have very significant differences in both their susceptibility to phishing attacks as well as their access to critical information and credentials that can cause damage. Recent work has considered setting personalized thresholds for individual users based on a Stackelberg game model. We consider two important extensions of the previous model. First, in our model user values can be substitutable, modeling cases where multiple users provide access to the same information or credential. Second, we consider attackers who make sequential attack plans based on the outcome of previous attacks. Our analysis starts from scenarios where there is only one credential and then extends to more general scenarios with multiple credentials. For single-credential scenarios, we demonstrate that the optimal defense strategy can be found by solving a binary combinatorial optimization problem called PEDS. For multiple-credential scenarios, we formulate it as a bilevel optimization problem for finding the optimal defense strategy and then reduce it to a single level optimization problem called PEMS using complementary slackness conditions. Experimental results show that both PEDS and PEMS lead to significant higher defender utilities than two existing benchmarks in different parameter settings. Also, both PEDS and PEMS are more robust than the existing benchmarks considering uncertainties.

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