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Maxime Allard

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

JMLR Journal 2024 Journal Article

QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration

  • Felix Chalumeau
  • Bryan Lim
  • Raphaël Boige
  • Maxime Allard
  • Luca Grillotti
  • Manon Flageat
  • Valentin Macé
  • Guillaume Richard

QDax is an open-source library with a streamlined and modular API for Quality-Diversity (QD) optimisation algorithms in Jax. The library serves as a versatile tool for optimisation purposes, ranging from black-box optimisation to continuous control. QDax offers implementations of popular QD, Neuroevolution, and Reinforcement Learning (RL) algorithms, supported by various examples. All the implementations can be just-in-time compiled with Jax, facilitating efficient execution across multiple accelerators, including GPUs and TPUs. These implementations effectively demonstrate the framework's flexibility and user-friendliness, easing experimentation for research purposes. Furthermore, the library is thoroughly documented and has 93% test coverage. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2024. ( edit, beta )

TMLR Journal 2023 Journal Article

Accelerated Quality-Diversity through Massive Parallelism

  • Bryan Lim
  • Maxime Allard
  • Luca Grillotti
  • Antoine Cully

Quality-Diversity (QD) optimization algorithms are a well-known approach to generate large collections of diverse and high-quality solutions. However, derived from evolutionary computation, QD algorithms are population-based methods which are known to be data-inefficient and requires large amounts of computational resources. This makes QD algorithms slow when used in applications where solution evaluations are computationally costly. A common approach to speed up QD algorithms is to evaluate solutions in parallel, for instance by using physical simulators in robotics. Yet, this approach is limited to several dozen of parallel evaluations as most physics simulators can only be parallelized more with a greater number of CPUs. With recent advances in simulators that run on accelerators, thousands of evaluations can now be performed in parallel on single GPU/TPU. In this paper, we present QDax, an accelerated implementation of MAP-Elites which leverages massive parallelism on accelerators to make QD algorithms more accessible. We show that QD algorithms are ideal candidates to take advantage of progress in hardware acceleration. We demonstrate that QD algorithms can scale with massive parallelism to be run at interactive timescales without any significant effect on the performance. Results across standard optimization functions and four neuroevolution benchmark environments shows that experiment runtimes are reduced by two factors of magnitudes, turning days of computation into minutes. More surprising, we observe that reducing the number of generations by two orders of magnitude, and thus having significantly shorter lineage does not impact the performance of QD algorithms. These results show that QD can now benefit from hardware acceleration, which contributed significantly to the bloom of deep learning.

ICLR Conference 2023 Conference Paper

Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery

  • Félix Chalumeau
  • Raphaël Boige
  • Bryan Lim
  • Valentin Macé
  • Maxime Allard
  • Arthur Flajolet
  • Antoine Cully
  • Thomas Pierrot

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

v2026.09.13