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Matthew Lai

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

AAAI Conference 2026 Conference Paper

Stabilizing Spiking Neurons Through Biologically Inspired Polarization

  • Matthew Lai
  • Longbing Cao

The Leaky Integrate-and-Fire (LIF) neuron model remains a staple in spiking neural networks (SNNs), yet its oversimplified dynamics lead to unstable gradients and limit scalability. We introduce a polarization-aware spiking architecture (POLARA) that models depolarization, repolarization, and hyperpolarization through analytically defined membrane dynamics. POLARA unifies biologically grounded design with stable gradient propagation—formulating both forward and backward paths directly, and applying gradient shaping solely for numerical control, without requiring learnable gates or surrogate tuning. By bounding membrane potentials within realistic voltage ranges, POLARA avoids vanishing and exploding gradients, enabling scalable training in deeper architectures. Experiments show consistent gains over LIF and competitive results against optimized SNNs, positioning POLARA as a principled alternative to surrogate-driven or reset-based designs.

ICML Conference 2024 Conference Paper

Genie: Generative Interactive Environments

  • Jake Bruce
  • Michael D. Dennis
  • Ashley Edwards
  • Jack Parker-Holder
  • Yuge Shi
  • Edward Hughes 0001
  • Matthew Lai
  • Aditi Mavalankar

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.

NeurIPS Conference 2016 Conference Paper

Interaction Networks for Learning about Objects, Relations and Physics

  • Peter Battaglia
  • Razvan Pascanu
  • Matthew Lai
  • Danilo Jimenez Rezende
  • Koray Kavukcuoglu

Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains.

v2026.09.13