AAMAS Conference 2026 Conference Paper
Graph-Conditioned Diffusion for Offline Multi-Agent Reinforcement Learning
- Luis Pimentel
- Minwoo Cho
- Sean Ye
- James Ellis Grant Pagan
- Matthew Gombolay
Multi-agent reinforcement learning struggles with scalability and real-world applicability, as the high interaction variability across team compositions limits the effectiveness of online adaptive methods. Alternatively, offline RL can address these limitations by leveraging diverse offline data to facilitate learning across teams. However, existingofflineRLmethodsfailtoproducemulti-agentpolicies that can both adapt using only offline data and coordinate effectively under decentralized execution. To address these challenges, we present Graph Conditioned Diffusion (GCD), a multi-agent diffusion framework that uses graph-based communication to learn generalizable offline policies and maintain decentralization during execution. Our framework leverages the conditional generative modeling ability of diffusion models to learn multi-modal distributions of trajectories across team compositions by conditioning on team communication embeddings. We then adapt coordination online through classifier-free guidance, which steers the generative process toward behaviors that generalize across team compositions. We evaluate our method on the StarCraft II Multi-Agent Challenge v2 (SMACv2) domain, demonstrating superior generalization with an average win-rate improvement of 7. 4% to 221. 4% in unseen team compositions compared to decentralized baselines.