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Martin A. Riedmiller

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24 papers
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24

ICRA Conference 2025 Conference Paper

DemoStart: Demonstration-Led Auto-Curriculum Applied to Sim-to-Real with Multi-Fingered Robots

  • Maria Bauzá 0001
  • Jose Enriaue Chen
  • Valentin Dalibard
  • Nimrod Gileadi
  • Roland Hafner
  • Murilo F. Martins
  • Joss Moore
  • Rugile Pevceviciute

We present DemoStart, a novel auto-curriculum reinforcement learning method capable of learning complex manipulation behaviors on an arm equipped with a three- fingered robotic hand, from only a sparse reward and a handful of demonstrations in simulation. Learning from simulation drastically reduces the development cycle of behavior generation, and domain randomization techniques are leveraged to achieve successful zero-shot sim-to- real transfer. Transferred policies are learned directly from raw pixels from multiple cameras and robot proprioception. Our approach outperforms policies learned from demonstrations on the real robot and requires 100 times fewer demonstrations, collected in simulation. More details and videos in sites.google.com/view/demostart.

ICLR Conference 2025 Conference Paper

Learning from negative feedback, or positive feedback or both

  • Abbas Abdolmaleki
  • Bilal Piot
  • Bobak Shahriari
  • Jost Tobias Springenberg
  • Tim Hertweck
  • Michael Bloesch
  • Rishabh Joshi
  • Thomas Lampe

Existing preference optimization methods often assume scenarios where paired preference feedback (preferred/positive vs. dis-preferred/negative examples) is available. This requirement limits their applicability in scenarios where only unpaired feedback—for example, either positive or negative— is available. To address this, we introduce a novel approach that decouples learning from positive and negative feedback. This decoupling enables control over the influence of each feedback type and, importantly, allows learning even when only one feedback type is present. A key contribution is demonstrating stable learning from negative feedback alone, a capability not well-addressed by current methods. Our approach builds upon the probabilistic framework introduced in (Dayan and Hinton, 1997), which uses expectation-maximization (EM) to directly optimize the probability of positive outcomes (as opposed to classic expected reward maximization). We address a key limitation in current EM-based methods: they solely maximize the likelihood of positive examples, while neglecting negative ones. We show how to extend EM algorithms to explicitly incorporate negative examples, leading to a theoretically grounded algorithm that offers an intuitive and versatile way to learn from both positive and negative feedback. We evaluate our approach for training language models based on human feedback as well as training policies for sequential decision-making problems, where learned value functions are available.

ICRA Conference 2024 Conference Paper

Mastering Stacking of Diverse Shapes with Large-Scale Iterative Reinforcement Learning on Real Robots

  • Thomas Lampe
  • Abbas Abdolmaleki
  • Sarah Bechtle
  • Sandy Han Huang
  • Jost Tobias Springenberg
  • Michael Bloesch
  • Oliver Groth
  • Roland Hafner

Reinforcement learning solely from an agent’s self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly efficient through re-using previously collected sub-optimal data. In this paper we demonstrate how the increased understanding of off-policy learning methods and their embedding in an iterative online/offline scheme ("collect and infer") can drastically improve data-efficiency by using all the collected experience, which empowers learning from real robot experience only. Moreover, the resulting policy improves significantly over the state of the art on a recently proposed real robot manipulation benchmark. Our approach learns end-to-end, directly from pixels, and does not rely on additional human domain knowledge such as a simulator or demonstrations.

ICML Conference 2024 Conference Paper

Offline Actor-Critic Reinforcement Learning Scales to Large Models

  • Jost Tobias Springenberg
  • Abbas Abdolmaleki
  • Jingwei Zhang 0001
  • Oliver Groth
  • Michael Bloesch
  • Thomas Lampe
  • Philemon Brakel
  • Sarah Bechtle

We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.

ICLR Conference 2024 Conference Paper

Replay across Experiments: A Natural Extension of Off-Policy RL

  • Dhruva Tirumala
  • Thomas Lampe
  • José Enrique Chen
  • Tuomas Haarnoja
  • Sandy Han Huang
  • Guy Lever
  • Ben Moran
  • Tim Hertweck

Replaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL). We present an effective yet simple framework to extend the use of replays across multiple experiments, minimally adapting the RL workflow for sizeable improvements in controller performance and research iteration times. At its core, Replay across Experiments (RaE) involves reusing experience from previous experiments to improve exploration and bootstrap learning while reducing required changes to a minimum in comparison to prior work. We empirically show benefits across a number of RL algorithms and challenging control domains spanning both locomotion and manipulation, including hard exploration tasks from egocentric vision. Through comprehensive ablations, we demonstrate robustness to the quality and amount of data available and various hyperparameter choices. Finally, we discuss how our approach can be applied more broadly across research life cycles and can increase resilience by reloading data across random seeds or hyperparameter variations.

ICLR Conference 2023 Conference Paper

Solving Continuous Control via Q-learning

  • Tim Seyde
  • Peter Werner
  • Wilko Schwarting
  • Igor Gilitschenski
  • Martin A. Riedmiller
  • Daniela Rus
  • Markus Wulfmeier

While there has been substantial success for solving continuous control with actor-critic methods, simpler critic-only methods such as Q-learning find limited application in the associated high-dimensional action spaces. However, most actor-critic methods come at the cost of added complexity: heuristics for stabilisation, compute requirements and wider hyperparameter search spaces. We show that a simple modification of deep Q-learning largely alleviates these issues. By combining bang-bang action discretization with value decomposition, framing single-agent control as cooperative multi-agent reinforcement learning (MARL), this simple critic-only approach matches performance of state-of-the-art continuous actor-critic methods when learning from features or pixels. We extend classical bandit examples from cooperative MARL to provide intuition for how decoupled critics leverage state information to coordinate joint optimization, and demonstrate surprisingly strong performance across a variety of continuous control tasks.

ICLR Conference 2022 Conference Paper

Evaluating Model-Based Planning and Planner Amortization for Continuous Control

  • Arunkumar Byravan
  • Leonard Hasenclever
  • Piotr Trochim
  • Mehdi Mirza
  • Alessandro Davide Ialongo
  • Yuval Tassa
  • Jost Tobias Springenberg
  • Abbas Abdolmaleki

There is a widespread intuition that model-based control methods should be able to surpass the data efficiency of model-free approaches. In this paper we attempt to evaluate this intuition on various challenging locomotion tasks. We take a hybrid approach, combining model predictive control (MPC) with a learned model and model-free policy learning; the learned policy serves as a proposal for MPC. We show that MPC with learned proposals and models (trained on the fly or transferred from related tasks) can significantly improve performance and data efficiency with respect to model-free methods. However, we find that well-tuned model-free agents are strong baselines even for high DoF control problems. Finally, we show that it is possible to distil a model-based planner into a policy that amortizes the planning computation without any loss of performance.

ICML Conference 2021 Conference Paper

Data-efficient Hindsight Off-policy Option Learning

  • Markus Wulfmeier
  • Dushyant Rao
  • Roland Hafner
  • Thomas Lampe
  • Abbas Abdolmaleki
  • Tim Hertweck
  • Michael Neunert
  • Dhruva Tirumala

We introduce Hindsight Off-policy Options (HO2), a data-efficient option learning algorithm. Given any trajectory, HO2 infers likely option choices and backpropagates through the dynamic programming inference procedure to robustly train all policy components off-policy and end-to-end. The approach outperforms existing option learning methods on common benchmarks. To better understand the option framework and disentangle benefits from both temporal and action abstraction, we evaluate ablations with flat policies and mixture policies with comparable optimization. The results highlight the importance of both types of abstraction as well as off-policy training and trust-region constraints, particularly in challenging, simulated 3D robot manipulation tasks from raw pixel inputs. Finally, we intuitively adapt the inference step to investigate the effect of increased temporal abstraction on training with pre-trained options and from scratch.

ICRA Conference 2021 Conference Paper

Representation Matters: Improving Perception and Exploration for Robotics

  • Markus Wulfmeier
  • Arunkumar Byravan
  • Tim Hertweck
  • Irina Higgins
  • Ankush Gupta
  • Tejas Kulkarni
  • Malcolm Reynolds
  • Denis Teplyashin

Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a good representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a good representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.

ICML Conference 2020 Conference Paper

A distributional view on multi-objective policy optimization

  • Abbas Abdolmaleki
  • Sandy Han Huang
  • Leonard Hasenclever
  • Michael Neunert
  • H. Francis Song
  • Martina Zambelli
  • Murilo F. Martins
  • Nicolas Heess

Many real-world problems require trading off multiple competing objectives. However, these objectives are often in different units and/or scales, which can make it challenging for practitioners to express numerical preferences over objectives in their native units. In this paper we propose a novel algorithm for multi-objective reinforcement learning that enables setting desired preferences for objectives in a scale-invariant way. We propose to learn an action distribution for each objective, and we use supervised learning to fit a parametric policy to a combination of these distributions. We demonstrate the effectiveness of our approach on challenging high-dimensional real and simulated robotics tasks, and show that setting different preferences in our framework allows us to trace out the space of nondominated solutions.

ICLR Conference 2020 Conference Paper

Keep Doing What Worked: Behavior Modelling Priors for Offline Reinforcement Learning

  • Noah Y. Siegel
  • Jost Tobias Springenberg
  • Felix Berkenkamp
  • Abbas Abdolmaleki
  • Michael Neunert
  • Thomas Lampe
  • Roland Hafner
  • Nicolas Heess

Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to bias the RL policy towards actions that have previously been executed and are likely to be successful on the new task. Our method can be seen as an extension of recent work on batch-RL that enables stable learning from conflicting data-sources. We find improvements on competitive baselines in a variety of RL tasks -- including standard continuous control benchmarks and multi-task learning for simulated and real-world robots.

ICLR Conference 2020 Conference Paper

Robust Reinforcement Learning for Continuous Control with Model Misspecification

  • Daniel J. Mankowitz
  • Nir Levine
  • Rae Jeong
  • Abbas Abdolmaleki
  • Jost Tobias Springenberg
  • Yuanyuan Shi
  • Jackie Kay
  • Todd Hester

We provide a framework for incorporating robustness -- to perturbations in the transition dynamics which we refer to as model misspecification -- into continuous control Reinforcement Learning (RL) algorithms. We specifically focus on incorporating robustness into a state-of-the-art continuous control RL algorithm called Maximum a-posteriori Policy Optimization (MPO). We achieve this by learning a policy that optimizes for a worst case, entropy-regularized, expected return objective and derive a corresponding robust entropy-regularized Bellman contraction operator. In addition, we introduce a less conservative, soft-robust, entropy-regularized objective with a corresponding Bellman operator. We show that both, robust and soft-robust policies, outperform their non-robust counterparts in nine Mujoco domains with environment perturbations. In addition, we show improved robust performance on a challenging, simulated, dexterous robotic hand. Finally, we present multiple investigative experiments that provide a deeper insight into the robustness framework; including an adaptation to another continuous control RL algorithm. Performance videos can be found online at https://sites.google.com/view/robust-rl.

ICLR Conference 2020 Conference Paper

V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control

  • H. Francis Song
  • Abbas Abdolmaleki
  • Jost Tobias Springenberg
  • Aidan Clark
  • Hubert Soyer
  • Jack W. Rae
  • Seb Noury
  • Arun Ahuja

Some of the most successful applications of deep reinforcement learning to challenging domains in discrete and continuous control have used policy gradient methods in the on-policy setting. However, policy gradients can suffer from large variance that may limit performance, and in practice require carefully tuned entropy regularization to prevent policy collapse. As an alternative to policy gradient algorithms, we introduce V-MPO, an on-policy adaptation of Maximum a Posteriori Policy Optimization (MPO) that performs policy iteration based on a learned state-value function. We show that V-MPO surpasses previously reported scores for both the Atari-57 and DMLab-30 benchmark suites in the multi-task setting, and does so reliably without importance weighting, entropy regularization, or population-based tuning of hyperparameters. On individual DMLab and Atari levels, the proposed algorithm can achieve scores that are substantially higher than has previously been reported. V-MPO is also applicable to problems with high-dimensional, continuous action spaces, which we demonstrate in the context of learning to control simulated humanoids with 22 degrees of freedom from full state observations and 56 degrees of freedom from pixel observations, as well as example OpenAI Gym tasks where V-MPO achieves substantially higher asymptotic scores than previously reported.

ICML Conference 2018 Conference Paper

Graph Networks as Learnable Physics Engines for Inference and Control

  • Alvaro Sanchez-Gonzalez
  • Nicolas Heess
  • Jost Tobias Springenberg
  • Josh Merel
  • Martin A. Riedmiller
  • Raia Hadsell
  • Peter W. Battaglia

Understanding and interacting with everyday physical scenes requires rich knowledge about the structure of the world, represented either implicitly in a value or policy function, or explicitly in a transition model. Here we introduce a new class of learnable models–based on graph networks–which implement an inductive bias for object- and relation-centric representations of complex, dynamical systems. Our results show that as a forward model, our approach supports accurate predictions from real and simulated data, and surprisingly strong and efficient generalization, across eight distinct physical systems which we varied parametrically and structurally. We also found that our inference model can perform system identification. Our models are also differentiable, and support online planning via gradient-based trajectory optimization, as well as offline policy optimization. Our framework offers new opportunities for harnessing and exploiting rich knowledge about the world, and takes a key step toward building machines with more human-like representations of the world.

ICML Conference 2018 Conference Paper

Learning by Playing Solving Sparse Reward Tasks from Scratch

  • Martin A. Riedmiller
  • Roland Hafner
  • Thomas Lampe
  • Michael Neunert
  • Jonas Degrave
  • Tom Van de Wiele
  • Volodymyr Mnih
  • Nicolas Heess

We propose Scheduled Auxiliary Control (SAC-X), a new learning paradigm in the context of Reinforcement Learning (RL). SAC-X enables learning of complex behaviors - from scratch - in the presence of multiple sparse reward signals. To this end, the agent is equipped with a set of general auxiliary tasks, that it attempts to learn simultaneously via off-policy RL. The key idea behind our method is that active (learned) scheduling and execution of auxiliary policies allows the agent to efficiently explore its environment - enabling it to excel at sparse reward RL. Our experiments in several challenging robotic manipulation settings demonstrate the power of our approach.

IROS Conference 2015 Conference Paper

Multimodal deep learning for robust RGB-D object recognition

  • Andreas Eitel
  • Jost Tobias Springenberg
  • Luciano Spinello
  • Martin A. Riedmiller
  • Wolfram Burgard

Robust object recognition is a crucial ingredient of many, if not all, real-world robotics applications. This paper leverages recent progress on Convolutional Neural Networks (CNNs) and proposes a novel RGB-D architecture for object recognition. Our architecture is composed of two separate CNN processing streams - one for each modality - which are consecutively combined with a late fusion network. We focus on learning with imperfect sensor data, a typical problem in real-world robotics tasks. For accurate learning, we introduce a multi-stage training methodology and two crucial ingredients for handling depth data with CNNs. The first, an effective encoding of depth information for CNNs that enables learning without the need for large depth datasets. The second, a data augmentation scheme for robust learning with depth images by corrupting them with realistic noise patterns. We present state-of-the-art results on the RGB-D object dataset [15] and show recognition in challenging RGB-D real-world noisy settings.

ICML Conference 2014 Conference Paper

Deterministic Policy Gradient Algorithms

  • David Silver 0001
  • Guy Lever
  • Nicolas Heess
  • Thomas Degris
  • Daan Wierstra
  • Martin A. Riedmiller

In this paper we consider deterministic policy gradient algorithms for reinforcement learning with continuous actions. The deterministic policy gradient has a particularly appealing form: it is the expected gradient of the action-value function. This simple form means that the deterministic policy gradient can be estimated much more efficiently than the usual stochastic policy gradient. To ensure adequate exploration, we introduce an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy. Deterministic policy gradient algorithms outperformed their stochastic counterparts in several benchmark problems, particularly in high-dimensional action spaces.

ICRA Conference 2012 Conference Paper

A learned feature descriptor for object recognition in RGB-D data

  • Manuel Blum 0002
  • Jost Tobias Springenberg
  • Jan Wülfing
  • Martin A. Riedmiller

In this work we address the problem of feature extraction for object recognition in the context of cameras providing RGB and depth information (RGB-D data). We consider this problem in a bag of features like setting and propose a new, learned, local feature descriptor for RGB-D images, the convolutional k-means descriptor. The descriptor is based on recent results from the machine learning community. It automatically learns feature responses in the neighborhood of detected interest points and is able to combine all available information, such as color and depth into one, concise representation. To demonstrate the strength of this approach we show its applicability to different recognition problems. We evaluate the quality of the descriptor on the RGB-D Object Dataset where it is competitive with previously published results and propose an embedding into an image processing pipeline for object recognition and pose estimation.

EWRL Workshop 2008 Conference Paper

Evaluation of Batch-Mode Reinforcement Learning Methods for Solving DEC-MDPs with Changing Action Sets

  • Thomas Gabel
  • Martin A. Riedmiller

Abstract DEC-MDPs with changing action sets and partially ordered transition dependencies have recently been suggested as a sub-class of general DEC-MDPs that features provably lower complexity. In this paper, we investigate the usability of a coordinated batch-mode reinforcement learning algorithm for this class of distributed problems. Our agents acquire their local policies independent of the other agents by repeated interaction with the DEC-MDP and concurrent evolvement of their policies, where the learning approach employed builds upon a specialized variant of a neural fitted Q iteration algorithm, enhanced for use in multi-agent settings. We applied our learning approach to various scheduling benchmark problems and obtained encouraging results that show that problems of current standards of difficulty can very well approximately, and in some cases optimally be solved.

ICRA Conference 2008 Conference Paper

Learning to dribble on a real robot by success and failure

  • Martin A. Riedmiller
  • Roland Hafner
  • Sascha Lange
  • Martin Lauer

Learning directly on real world systems such as autonomous robots is a challenging task, especially if the training signal is given only in terms of success or failure (Reinforcement Learning). However, if successful, the controller has the advantage of being tailored exactly to the system it eventually has to control. Here we describe, how a neural network based RL controller learns the challenging task of ball dribbling directly on our Middle-Size robot. The learned behaviour was actively used throughout the RoboCup world championship tournament 2007 in Atlanta, where we won the first place. This contistutes another important step within our Brainstormers project. The goal of this project is to develop an intelligent control architecture for a soccer playing robot, that is able to learn more and more complex behaviours from scratch.

ICRA Conference 2007 Conference Paper

Neural Reinforcement Learning Controllers for a Real Robot Application

  • Roland Hafner
  • Martin A. Riedmiller

Accurate and fast control of wheel speeds in the presence of noise and nonlinearities is one of the crucial requirements for building fast mobile robots, as they are required in the MiddleSize League of RoboCup. We will describe, how highly effective speed controllers can be learned from scratch on the real robot directly. The use of our recently developed neural fitted Q iteration scheme allows reinforcement learning of neural controllers with only a limited amount of training data seen. In the described application, less than 5 minutes of interaction with the real robot were sufficient, to learn fast and accurate control to arbitrary target speeds.

IROS Conference 2003 Conference Paper

Reinforcement learning on an omnidirectional mobile robot

  • Roland Hafner
  • Martin A. Riedmiller

With this paper we describe a well suited, scalable problem for reinforcement learning approaches in the field of mobile robots. We show a suitable representation of the problem for a reinforcement approach and present our results with a model based standard algorithm. Two different approximators for the value function are used, a grid based approximator and a neural network based approximator.

v2026.09.13