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Mark Boyer

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

NeurIPS Conference 2022 Conference Paper

Exploration via Planning for Information about the Optimal Trajectory

  • Viraj Mehta
  • Ian Char
  • Joseph Abbate
  • Rory Conlin
  • Mark Boyer
  • Stefano Ermon
  • Jeff Schneider
  • Willie Neiswanger

Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e. g. in the sciences or robotics, where executing a policy in the environment is costly. In popular RL algorithms, agents typically explore either by adding stochasticity to a reward-maximizing policy or by attempting to gather maximal information about environment dynamics without taking the given task into account. In this work, we develop a method that allows us to plan for exploration while taking both the task and the current knowledge about the dynamics into account. The key insight to our approach is to plan an action sequence that maximizes the expected information gain about the optimal trajectory for the task at hand. We demonstrate that our method learns strong policies with 2x fewer samples than strong exploration baselines and 200x fewer samples than model free methods on a diverse set of low-to-medium dimensional control tasks in both the open-loop and closed-loop control settings.

NeurIPS Conference 2019 Conference Paper

Offline Contextual Bayesian Optimization

  • Ian Char
  • Youngseog Chung
  • Willie Neiswanger
  • Kirthevasan Kandasamy
  • Andrew Nelson
  • Mark Boyer
  • Egemen Kolemen
  • Jeff Schneider

In black-box optimization, an agent repeatedly chooses a configuration to test, so as to find an optimal configuration. In many practical problems of interest, one would like to optimize several systems, or tasks'', simultaneously; however, in most of these scenarios the current task is determined by nature. In this work, we explore the offline'' case in which one is able to bypass nature and choose the next task to evaluate (e. g. via a simulator). Because some tasks may be easier to optimize and others may be more critical, it is crucial to leverage algorithms that not only consider which configurations to try next, but also which tasks to make evaluations for. In this work, we describe a theoretically grounded Bayesian optimization method to tackle this problem. We also demonstrate that if the model of the reward structure does a poor job of capturing variation in difficulty between tasks, then algorithms that actively pick tasks for evaluation may end up doing more harm than good. Following this, we show how our approach can be used for real world applications in science and engineering, including optimizing tokamak controls for nuclear fusion.

v2026.09.13