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Marco Robol

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AAMAS Conference 2026 Conference Paper

Self-Evolving Software Agents

  • Marco Robol
  • Paolo Giorgini

Autonomous agents can adapt their behaviour to changing environments, but remain bound to requirements, goals, and capabilities fixed at design time, preventing genuine software evolution. This paper introduces self-evolving software agents, combining BDI reasoning with LLMs to enable autonomous evolution of goals, reasoning, and executable code. We propose a BDI–LLM architecture in which an automated evolution module operates alongside the agent’s reasoning loop, eliciting new requirements from experience and synthesizing corresponding design and code updates. A prototype evaluated in a dynamic multi-agent environment shows that agents can autonomously discover new goals and generate executable behaviours from minimal prior knowledge. The results indicate both the feasibility and current limits of LLM-driven evolution, particularly in terms of behavioural inheritance and stability.

IJCAI Conference 2022 Conference Paper

Real-Time BDI Agents: A Model and Its Implementation

  • Andrea Traldi
  • Francesco Bruschetti
  • Marco Robol
  • Marco Roveri
  • Paolo Giorgini

The BDI model proved to be effective for the developing of applications requiring high-levels of autonomy and to deal with the complexity and unpredictability of real-world scenarios. The model, however, has significant limitations in reacting and handling contingencies within the given real-time constraints. Without an explicit representation of time, existing real-time BDI implementations overlook the temporal implications during the agent’s decision process that may result in delays or unresponsiveness of the system when it gets overloaded. In this paper, we redefine the BDI agent control loop inspired by traditional and well establish algorithms for real-time systems to ensure a proper reaction of agents and their effective application in typical real-time domains. Our model proposes an effective real-time management of goals, plans, and actions with respect to time constraints and resources availability. We propose an implementation of the model for a resource-collection video-game and we validate the approach against a set of significant scenarios.

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