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Marcin Mazur

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6 papers
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6

NeurIPS Conference 2025 Conference Paper

CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting

  • Kornel Howil
  • Joanna Waczynska
  • Piotr Borycki
  • Tadeusz Dziarmaga
  • Marcin Mazur
  • Przemysław Spurek

Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. The CLIPGaussian approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving the model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussian as a universal and efficient solution for multimodal style transfer.

AAAI Conference 2025 Short Paper

On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract)

  • Tadeusz Dziarmaga
  • Tomasz Arczewski
  • Marcin Mazur
  • Maciej Wołczyk

Continual reinforcement learning (CRL) is the study of optimal strategies for maximizing rewards in sequential environments that change over time. This is particularly crucial in domains such as robotics, where the operational environment is inherently dynamic and subject to continual change. Nevertheless, research in this area has thus far concentrated on off-policy algorithms with replay buffers that are capable of amortizing the impact of distribution shifts. Such an approach is not feasible with on-policy reinforcement learning algorithms that learn solely from the data obtained from the current policy. In this paper, we examine the performance of proximal policy optimization (PPO), a prevalent on-policy reinforcement learning (RL) algorithm, in a classical CRL benchmark. Our findings suggest that the current methods are suboptimal in terms of average performance. Nevertheless, they demonstrate encouraging competitive outcomes with respect to forward transfer and forgetting metrics. This highlights the need for further research into continual on-policy reinforcement learning. The source code is available at https://github.com/Teddy298/continualworld-ppo.

ECAI Conference 2025 Conference Paper

PrAViC: Probabilistic Adaptation Framework for Real-Time Video Classification

  • Magdalena Tredowicz
  • Marcin Mazur
  • Szymon Janusz
  • Arkadiusz Lewicki
  • Jacek Tabor
  • Lukasz Struski

Video processing is generally divided into two main categories: processing of the entire video, which typically yields optimal classification outcomes, and real-time processing, where the objective is to make a decision as promptly as possible. Although the models dedicated to the processing of entire videos are typically well-defined and clearly presented in the literature, this is not the case for online processing, where a plethora of hand-devised methods exist. To address this issue, we present PrAViC, a novel, unified, and theoretically-based adaptation framework for tackling the online classification problem in video data. The initial phase of our study is to establish a mathematical background for the classification of sequential data, with the potential to make a decision at an early stage. This allows us to construct a natural function that encourages the model to return a result much faster. The subsequent phase is to present a straightforward and readily implementable method for adapting offline models to the online setting using recurrent operations. Finally, PrAViC is evaluated by comparing it with existing state-of-the-art offline and online models and datasets. This enables the network to significantly reduce the time required to reach classification decisions while maintaining, or even enhancing, accuracy.

AAAI Conference 2024 Short Paper

HyperCube: Implicit Field Representations of Voxelized 3D Models (Student Abstract)

  • Magdalena Proszewska
  • Marcin Mazur
  • Tomasz Trzciński
  • Przemysław Spurek

Implicit field representations offer an effective way of generating 3D object shapes. They leverage an implicit decoder (IM-NET) trained to take a 3D point coordinate concatenated with a shape encoding and to output a value indicating whether the point is outside the shape. This approach enables the efficient rendering of visually plausible objects but also has some significant limitations, resulting in a cumbersome training procedure and empty spaces within the rendered mesh. In this paper, we introduce a new HyperCube architecture based on interval arithmetic that enables direct processing of 3D voxels, trained using a hypernetwork paradigm to enforce model convergence. The code is available at https://github.com/mproszewska/hypercube.

IROS Conference 2022 Conference Paper

HyperPocket: Generative Point Cloud Completion

  • Przemyslaw Spurek
  • Artur Kasymov
  • Marcin Mazur
  • Diana Janik
  • Slawomir Konrad Tadeja
  • Lukasz Struski
  • Jacek Tabor
  • Tomasz Trzcinski

Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlusions. Therefore, completing such partial representations remains a fundamental challenge of many computer vision applications. Most of the existing approaches aim to solve this problem by learning to reconstruct individual 3D objects in a synthetic setup of an uncluttered environment, which is far from a real-life scenario. In this work, we reformulate the problem of point cloud completion into an objects hallucination task. Thus, we introduce a novel autoencoder-based architecture called HyperPocket that disentangles latent representations and, as a result, enables the generation of multiple variants of the completed 3D point clouds. Furthermore, we split point cloud processing into two disjoint data streams and leverage a hypernetwork paradigm to fill the spaces, dubbed pockets, that are left by the missing object parts. As a result, the generated point clouds are smooth, plausible, and geometrically consistent with the scene. Moreover, our method offers competitive performances to the other state-of-the-art models, enabling a plethora of novel applications.

JMLR Journal 2020 Journal Article

Cramer-Wold Auto-Encoder

  • Szymon Knop
  • Przemysław Spurek
  • Jacek Tabor
  • Igor Podolak
  • Marcin Mazur
  • Stanisław Jastrzębski

The computation of the distance to the true distribution is a key component of most state-of-the-art generative models. Inspired by prior works on the Sliced-Wasserstein Auto-Encoders (SWAE) and the Wasserstein Auto-Encoders with MMD-based penalty (WAE-MMD), we propose a new generative model - a Cramer-Wold Auto-Encoder (CWAE). A fundamental component of CWAE is the characteristic kernel, the construction of which is one of the goals of this paper, from here on referred to as the Cramer-Wold kernel. Its main distinguishing feature is that it has a closed-form of the kernel product of radial Gaussians. Consequently, CWAE model has a~closed-form for the distance between the posterior and the normal prior, which simplifies the optimization procedure by removing the need to sample in order to compute the loss function. At the same time, CWAE performance often improves upon WAE-MMD and SWAE on standard benchmarks. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2020. ( edit, beta )

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