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Marcello Pelillo

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8 papers
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8

ICLR Conference 2025 Conference Paper

σ-zero: Gradient-based Optimization of ℓ0-norm Adversarial Examples

  • Antonio Emanuele Cinà
  • Francesco Villani
  • Maura Pintor
  • Lea Schönherr
  • Battista Biggio
  • Marcello Pelillo

Evaluating the adversarial robustness of deep networks to gradient-based attacks is challenging. While most attacks consider $\ell_2$- and $\ell_\infty$-norm constraints to craft input perturbations, only a few investigate sparse $\ell_1$- and $\ell_0$-norm attacks. In particular, $\ell_0$-norm attacks remain the least studied due to the inherent complexity of optimizing over a non-convex and non-differentiable constraint. However, evaluating adversarial robustness under these attacks could reveal weaknesses otherwise left untested with more conventional $\ell_2$- and $\ell_\infty$-norm attacks. In this work, we propose a novel $\ell_0$-norm attack, called $\sigma$-zero, which leverages a differentiable approximation of the $\ell_0$ norm to facilitate gradient-based optimization, and an adaptive projection operator to dynamically adjust the trade-off between loss minimization and perturbation sparsity. Extensive evaluations using MNIST, CIFAR10, and ImageNet datasets, involving robust and non-robust models, show that $\sigma$-zero finds minimum $\ell_0$-norm adversarial examples without requiring any time-consuming hyperparameter tuning, and that it outperforms all competing sparse attacks in terms of success rate, perturbation size, and efficiency.

NeurIPS Conference 2024 Conference Paper

Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving

  • Theodore Tsesmelis
  • Luca Palmieri
  • Marina Khoroshiltseva
  • Adeela Islam
  • Gur Elkin
  • Ofir I. Shahar
  • Gianluca Scarpellini
  • Stefano Fiorini

This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and meta-data annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.

ECAI Conference 2024 Conference Paper

Understanding XAI Through the Philosopher's Lens: A Historical Perspective

  • Martina Mattioli
  • Antonio Emanuele Cinà
  • Marcello Pelillo

Despite explainable AI (XAI) has recently become a hot topic and several different approaches have been developed, there is still a widespread belief that it lacks a convincing unifying foundation. On the other hand, over the past centuries, the very concept of explanation has been the subject of extensive philosophical analysis in an attempt to address the fundamental question of “why” in the context of scientific law. However, this discussion has rarely been connected with XAI. This paper tries to fill in this gap and aims to explore the concept of explanation in AI through an epistemological lens. By comparing the historical development of both the philosophy of science and AI, an intriguing picture emerges. Specifically, we show that a gradual progression has independently occurred in both domains from logical-deductive to statistical models of explanation, thereby experiencing in both cases a paradigm shift from deterministic to nondeterministic and probabilistic causality. Interestingly, we also notice that similar concepts have independently emerged in both realms such as, for example, the relation between explanation and understanding and the importance of pragmatic factors. Our study aims to be the first step towards understanding the philosophical underpinnings of the notion of explanation in AI, and we hope that our findings will shed some fresh light on the elusive nature of XAI.

NeurIPS Conference 2012 Conference Paper

Context-Sensitive Decision Forests for Object Detection

  • Peter Kontschieder
  • Samuel Bulò
  • Antonio Criminisi
  • Pushmeet Kohli
  • Marcello Pelillo
  • Horst Bischof

In this paper we introduce Context-Sensitive Decision Forests - A new perspective to exploit contextual information in the popular decision forest framework for the object detection problem. They are tree-structured classifiers with the ability to access intermediate prediction (here: classification and regression) information during training and inference time. This intermediate prediction is available to each sample, which allows us to develop context-based decision criteria, used for refining the prediction process. In addition, we introduce a novel split criterion which in combination with a priority based way of constructing the trees, allows more accurate regression mode selection and hence improves the current context information. In our experiments, we demonstrate improved results for the task of pedestrian detection on the challenging TUD data set when compared to state-of-the-art methods.

NeurIPS Conference 2009 Conference Paper

A Game-Theoretic Approach to Hypergraph Clustering

  • Samuel Bulò
  • Marcello Pelillo

Hypergraph clustering refers to the process of extracting maximally coherent groups from a set of objects using high-order (rather than pairwise) similarities. Traditional approaches to this problem are based on the idea of partitioning the input data into a user-defined number of classes, thereby obtaining the clusters as a by-product of the partitioning process. In this paper, we provide a radically different perspective to the problem. In contrast to the classical approach, we attempt to provide a meaningful formalization of the very notion of a cluster and we show that game theory offers an attractive and unexplored perspective that serves well our purpose. Specifically, we show that the hypergraph clustering problem can be naturally cast into a non-cooperative multi-player ``clustering game, whereby the notion of a cluster is equivalent to a classical game-theoretic equilibrium concept. From the computational viewpoint, we show that the problem of finding the equilibria of our clustering game is equivalent to locally optimizing a polynomial function over the standard simplex, and we provide a discrete-time dynamics to perform this optimization. Experiments are presented which show the superiority of our approach over state-of-the-art hypergraph clustering techniques.

NeurIPS Conference 2004 Conference Paper

Efficient Out-of-Sample Extension of Dominant-Set Clusters

  • Massimiliano Pavan
  • Marcello Pelillo

Dominant sets are a new graph-theoretic concept that has proven to be relevant in pairwise data clustering problems, such as image seg- mentation. They generalize the notion of a maximal clique to edge- weighted graphs and have intriguing, non-trivial connections to continu- ous quadratic optimization and spectral-based grouping. We address the problem of grouping out-of-sample examples after the clustering process has taken place. This may serve either to drastically reduce the compu- tational burden associated to the processing of very large data sets, or to efficiently deal with dynamic situations whereby data sets need to be updated continually. We show that the very notion of a dominant set of- fers a simple and efficient way of doing this. Numerical experiments on various grouping problems show the effectiveness of the approach.

NeurIPS Conference 2001 Conference Paper

Matching Free Trees with Replicator Equations

  • Marcello Pelillo

Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i. e. , unrooted) trees by constructing an association graph whose maximal cliques are in one-to-one correspondence with maximal common subtrees. We then solve the problem using simple replicator dynamics from evolutionary game theory. Experiments on hundreds of uniformly random trees are presented. The results are impressive: despite the inherent inability of these simple dynamics to escape from local optima, they always returned a globally optimal solution.

NeurIPS Conference 1998 Conference Paper

Replicator Equations, Maximal Cliques, and Graph Isomorphism

  • Marcello Pelillo

We present a new energy-minimization framework for the graph isomorphism problem which is based on an equivalent maximum clique formulation. The approach is centered around a fundamental result proved by Motzkin and Straus in the mid-1960s, and recently expanded in various ways, which allows us to formulate the maxi(cid: 173) mum clique problem in terms of a standard quadratic program. To solve the program we use "replicator" equations, a class of simple continuous- and discrete-time dynamical systems developed in var(cid: 173) ious branches of theoretical biology. We show how, despite their inability to escape from local solutions, they nevertheless provide experimental results which are competitive with those obtained us(cid: 173) ing more elaborate mean-field annealing heuristics.

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