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Manolis Savva

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10 papers
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10

ICLR Conference 2025 Conference Paper

SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects

  • Jiayi Liu 0006
  • Denys Iliash
  • Angel X. Chang
  • Manolis Savva
  • Ali Mahdavi-Amiri

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation process. These limitations hinder the scalability and practicality for articulated object modeling. In this work, we propose a method to generate articulated objects from a single image. Observing the object in a resting state from an arbitrary view, our method generates an articulated object that is visually consistent with the input image. To capture the ambiguity in part shape and motion posed by a single view of the object, we design a diffusion model that learns the plausible variations of objects in terms of geometry and kinematics. To tackle the complexity of generating structured data with attributes in multiple domains, we design a pipeline that produces articulated objects from high-level structure to geometric details in a coarse-to-fine manner, where we use a part connectivity graph and part abstraction as proxies. Our experiments show that our method outperforms the state-of-the-art in articulated object creation by a large margin in terms of the generated object realism, resemblance to the input image, and reconstruction quality.

IROS Conference 2024 Conference Paper

DMFuser: Distilled Multi-Task Learning for End-to-end Transformer-Based Sensor Fusion in Autonomous Driving

  • Pedram Agand
  • Mohammad Mahdavian
  • Manolis Savva
  • Mo Chen 0001

In end-to-end autonomous driving, current sensor fusion and navigational control techniques used by imitation learning algorithms are insufficient in challenging scenarios involving multiple dynamic agents and result in poor driving capabilities. To tackle this issue, we introduce DMFuser, a transformer-based algorithm that employs knowledge distillation between multi-task student and single-task teachers and combines attention and convolutions to fuse multiple RGB-D camera representations to produce vehicular navigational commands (throttle, steering and brake). Our model incorporates two modules. The first module, perception, encodes data from RGB-D cameras for tasks like semantic segmentation, semantic depth cloud (SDC) mapping, and traffic light state recognition. To enhance feature extraction and fusion from both RGB and depth sources, we harness local and global capabilities of convolution and transformer modules. We employ an attention-CNN fusion structure to effectively learn and fuse RGB and SDC map features. Subsequently, the control module decodes these features along with supplementary data, containing environment’s static and dynamic information, to predict waypoints and vehicular control actions. We evaluate the model and conduct a comparative analysis, in various scenarios, weather conditions, and traffic situations, spanning from normal to adversarial in the CARLA simulator. We achieve better or comparable results in term of driving score (DS) and other metrics with respect to our baselines. Also, our ablation studies demonstrate the effectiveness of our contributions to improve the driving skills. Our code is available at the following github page: https://github.com/pagand/e2etransfuser

ICLR Conference 2023 Conference Paper

Emergence of Maps in the Memories of Blind Navigation Agents

  • Erik Wijmans
  • Manolis Savva
  • Irfan Essa
  • Stefan Lee
  • Ari S. Morcos
  • Dhruv Batra

Animal navigation research posits that organisms build and maintain internal spa- tial representations, or maps, of their environment. We ask if machines – specifically, artificial intelligence (AI) navigation agents – also build implicit (or ‘mental’) maps. A positive answer to this question would (a) explain the surprising phenomenon in recent literature of ostensibly map-free neural-networks achieving strong performance, and (b) strengthen the evidence of mapping as a fundamental mechanism for navigation by intelligent embodied agents, whether they be biological or artificial. Unlike animal navigation, we can judiciously design the agent’s perceptual system and control the learning paradigm to nullify alternative navigation mechanisms. Specifically, we train ‘blind’ agents – with sensing limited to only egomotion and no other sensing of any kind – to perform PointGoal navigation (‘go to $\Delta$x, $\Delta$y’) via reinforcement learning. Our agents are composed of navigation-agnostic components (fully-connected and recurrent neural networks), and our experimental setup provides no inductive bias towards mapping. Despite these harsh conditions, we find that blind agents are (1) surprisingly effective navigators in new environments (∼95% success); (2) they utilize memory over long horizons (remembering ∼1,000 steps of past experience in an episode); (3) this memory enables them to exhibit intelligent behavior (following walls, detecting collisions, taking shortcuts); (4) there is emergence of maps and collision detection neurons in the representations of the environment built by a blind agent as it navigates; and (5) the emergent maps are selective and task dependent (e.g. the agent ‘forgets’ exploratory detours). Overall, this paper presents no new techniques for the AI audience, but a surprising finding, an insight, and an explanation.

NeurIPS Conference 2022 Conference Paper

MultiScan: Scalable RGBD scanning for 3D environments with articulated objects

  • Yongsen Mao
  • Yiming Zhang
  • Hanxiao Jiang
  • Angel Chang
  • Manolis Savva

We introduce MultiScan, a scalable RGBD dataset construction pipeline leveraging commodity mobile devices to scan indoor scenes with articulated objects and web-based semantic annotation interfaces to efficiently annotate object and part semantics and part mobility parameters. We use this pipeline to collect 273 scans of 117 indoor scenes containing 10957 objects and 5129 parts. The resulting MultiScan dataset provides RGBD streams with per-frame camera poses, textured 3D surface meshes, richly annotated part-level and object-level semantic labels, and part mobility parameters. We validate our dataset on instance segmentation and part mobility estimation tasks and benchmark methods for these tasks from prior work. Our experiments show that part segmentation and mobility estimation in real 3D scenes remain challenging despite recent progress in 3D object segmentation.

NeurIPS Conference 2021 Conference Paper

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

  • Andrew Szot
  • Alexander Clegg
  • Eric Undersander
  • Erik Wijmans
  • Yili Zhao
  • John Turner
  • Noah Maestre
  • Mustafa Mukadam

We introduce Habitat 2. 0 (H2. 0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e. g. cabinets and drawers that can open/close); (ii) H2. 0: a high-performance physics-enabled 3D simulator with speeds exceeding 25, 000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies.

NeurIPS Conference 2021 Conference Paper

Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI

  • Santhosh Kumar Ramakrishnan
  • Aaron Gokaslan
  • Erik Wijmans
  • Oleksandr Maksymets
  • Alexander Clegg
  • John Turner
  • Eric Undersander
  • Wojciech Galuba

We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1, 000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene in the dataset consists of a textured 3D mesh reconstruction of interiors such as multi-floor residences, stores, and other private indoor spaces. HM3D surpasses existing datasets available for academic research in terms of physical scale, completeness of the reconstruction, and visual fidelity. HM3D contains 112. 5k m^2 of navigable space, which is 1. 4 - 3. 7× larger than other building-scale datasets (MP3D, Gibson). When compared to existing photorealistic 3D datasets (Replica, MP3D, Gibson, ScanNet), rendered images from HM3D have 20 - 85% higher visual fidelity w. r. t. counterpart images captured with real cameras, and HM3D meshes have 34 - 91% fewer artifacts due to incomplete surface reconstruction. The increased scale, fidelity, and diversity of HM3D directly impacts the performance of embodied AI agents trained using it. In fact, we find that HM3D is ‘pareto optimal’ in the following sense – agents trained to perform PointGoal navigation on HM3D achieve the highest performance regardless of whether they are evaluated on HM3D, Gibson, or MP3D. No similar claim can be made about training on other datasets. HM3D-trained PointNav agents achieve 100% performance on Gibson-test dataset, suggesting that it might be time to retire that episode dataset. The HM3D dataset, analysis code, and pre-trained models are publicly released: https: //aihabitat. org/datasets/hm3d/.

ICLR Conference 2021 Conference Paper

Large Batch Simulation for Deep Reinforcement Learning

  • Brennan Shacklett
  • Erik Wijmans
  • Aleksei Petrenko
  • Manolis Savva
  • Dhruv Batra
  • Vladlen Koltun
  • Kayvon Fatahalian

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,000 frames per second on a single eight-GPU machine. The key idea of our approach is to design a 3D renderer and embodied navigation simulator around the principle of “batch simulation”: accepting and executing large batches of requests simultaneously. Beyond exposing large amounts of work at once, batch simulation allows implementations to amortize in-memory storage of scene assets, rendering work, data loading, and synchronization costs across many simulation requests, dramatically improving the number of simulated agents per GPU and overall simulation throughput. To balance DNN inference and training costs with faster simulation, we also build a computationally efficient policy DNN that maintains high task performance, and modify training algorithms to maintain sample efficiency when training with large mini-batches. By combining batch simulation and DNN performance optimizations, we demonstrate that PointGoal navigation agents can be trained in complex 3D environments on a single GPU in 1.5 days to 97% of the accuracy of agents trained on a prior state-of-the-art system using a 64-GPU cluster over three days. We provide open-source reference implementations of our batch 3D renderer and simulator to facilitate incorporation of these ideas into RL systems.

ICLR Conference 2020 Conference Paper

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2. 5 Billion Frames

  • Erik Wijmans
  • Abhishek Kadian
  • Ari S. Morcos
  • Stefan Lee
  • Irfan Essa
  • Devi Parikh
  • Manolis Savva
  • Dhruv Batra

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever "stale"), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially "solves" the task -- near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of "ImageNet pre-training + task-specific fine-tuning" for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

NeurIPS Conference 2020 Conference Paper

MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation

  • Saim Wani
  • Shivansh Patel
  • Unnat Jain
  • Angel Chang
  • Manolis Savva

Navigation tasks in photorealistic 3D environments are challenging because they require perception and effective planning under partial observability. Recent work shows that map-like memory is useful for long-horizon navigation tasks. However, a focused investigation of the impact of maps on navigation tasks of varying complexity has not yet been performed. We propose the multiON task, which requires navigation to an episode-specific sequence of objects in a realistic environment. MultiON generalizes the ObjectGoal navigation task and explicitly tests the ability of navigation agents to locate previously observed goal objects. We perform a set of multiON experiments to examine how a variety of agent models perform across a spectrum of navigation task complexities. Our experiments show that: i) navigation performance degrades dramatically with escalating task complexity; ii) a simple semantic map agent performs surprisingly well relative to more complex neural image feature map agents; and iii) even oracle map agents achieve relatively low performance, indicating the potential for future work in training embodied navigation agents using maps.

IROS Conference 2020 Conference Paper

Relational Graph Learning for Crowd Navigation

  • Changan Chen
  • Sha Hu 0003
  • Payam Nikdel
  • Greg Mori
  • Manolis Savva

We present a relational graph learning approach for robotic crowd navigation using model-based deep reinforcement learning that plans actions by looking into the future. Our approach reasons about the relations between all agents based on their latent features and uses a Graph Convolutional Network to encode higher-order interactions in each agent’s state representation, which is subsequently leveraged for state prediction and value estimation. The ability to predict human motion allows us to perform multi-step lookahead planning, taking into account the temporal evolution of human crowds. We evaluate our approach against a state-of-the-art baseline for crowd navigation and ablations of our model to demonstrate that navigation with our approach is more efficient, results in fewer collisions, and avoids failure cases involving oscillatory and freezing behaviors.

v2026.09.13