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Manling Li

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22 papers
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22

TMLR Journal 2026 Journal Article

ActionEQA: Action Interface for Embodied Question Answering

  • Tianwei Bao
  • Qineng Wang
  • Kangrui Wang
  • Mingkai Deng
  • Guangyi Liu
  • Jiayuan Mao
  • Lawrence Birnbaum
  • Zhiting Hu

While Vision-Language Models (VLMs) are increasingly integral to embodied intelligence, a significant action understanding bottleneck persists in translating high-level semantic instructions into precise low-level physical actions. However, current benchmarks for embodied agents primarily focus on high-level perception and planning, failing to capture the depth and nature of this semantic-to-physical gap. To address this, we introduce ActionEQA, the first Embodied Question Answering (EQA) benchmark designed to methodically evaluate the ability of VLMs to bridge this critical yet underexplored semantic-physical divide. Grounded in real-world robotics data, ActionEQA thoroughly analyzes VLMs’ grasp of the action interface using a dual-tier design: (1) a Three-Tiered Action Hierarchy for pinpointing the depth at which VLMs' action reasoning collapses. (2) Bidirectional Reasoning Tasks for testing whether VLMs struggle more to predict action outcomes or infer the actions that led to them. Our key findings reveal: (1) The primary bottleneck in action understanding occurs at the mid-level, arising from the challenge of grounding compositional language in 3D physical geometry. (2) VLMs are more adept at inferring past actions than predicting their future outcomes. (3) Richer visual inputs require greater spatial reasoning from VLMs to map actions to physical geometry. (4) Within the action hierarchy, model failures shift from predominantly perceptual errors at the high level to flawed geometric and physical reasoning at the low level.

AAAI Conference 2026 Conference Paper

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

  • Chi Wan
  • Kangrui Wang
  • Yuan Si
  • Pingyue Zhang
  • Manling Li

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining in static datasets, without mechanisms for active adaptation to new environments. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling test-time training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world-model head that predicts future states from past state-action trajectories, and (2) an agent-model head that predicts actions conditioned on task instructions. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding to the environments and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

ICML Conference 2025 Conference Paper

Bring Reason to Vision: Understanding Perception and Reasoning through Model Merging

  • Shiqi Chen 0002
  • Jinghan Zhang 0006
  • Tongyao Zhu
  • Wei Liu 0131
  • Siyang Gao
  • Miao Xiong
  • Manling Li
  • Junxian He

Vision-Language Models (VLMs) combine visual perception with the general capabilities, such as reasoning, of Large Language Models (LLMs). However, the mechanisms by which these two abilities can be combined and contribute remain poorly understood. In this work, we explore to compose perception and reasoning through model merging that connects parameters of different models. Unlike previous works that often focus on merging models of the same kind, we propose merging models across modalities, enabling the incorporation of the reasoning capabilities of LLMs into VLMs. Through extensive experiments, we demonstrate that model merging offers a successful pathway to transfer reasoning abilities from LLMs to VLMs in a training-free manner. Moreover, we utilize the merged models to understand the internal mechanism of perception and reasoning and how merging affects it. We find that perception capabilities are predominantly encoded in the early layers of the model, whereas reasoning is largely facilitated by the middle-to-late layers. After merging, we observe that all layers begin to contribute to reasoning, whereas the distribution of perception abilities across layers remains largely unchanged. These observations shed light on the potential of model merging as a tool for multimodal integration and interpretation.

ICLR Conference 2025 Conference Paper

Chain-of-Action: Faithful and Multimodal Question Answering through Large Language Models

  • Zhenyu Pan
  • Haozheng Luo
  • Manling Li
  • Han Liu 0001

We present a Chain-of-Action (CoA) framework for multimodal and retrieval-augmented Question-Answering (QA). Compared to the literature, CoA overcomes two major challenges of current QA applications: (i) unfaithful hallucination that is inconsistent with real-time or domain facts and (ii) weak reasoning performance over compositional information. Our key contribution is a novel reasoning-retrieval mechanism that decomposes a complex question into a reasoning chain via systematic prompting and pre-designed actions. Methodologically, we propose three types of domain-adaptable `Plug-and-Play' actions for retrieving real-time information from heterogeneous sources. We also propose a multi-reference faith score to verify conflicts in the answers. In addition, our system demonstrates that detecting the knowledge boundaries of LLMs can significantly reduce both LLM interaction frequency and tokens usage in QA tasks. Empirically, we exploit both public benchmarks and a Web3 case study to demonstrate the capability of CoA over other methods.

ICML Conference 2025 Conference Paper

EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents

  • Rui Yang 0010
  • Hanyang Chen
  • Junyu Zhang
  • Mark Zhao
  • Cheng Qian 0008
  • Kangrui Wang
  • Qineng Wang
  • Teja Venkat Koripella

Leveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents. EmbodiedBench features: (1) a diverse set of 1, 128 testing tasks across four environments, ranging from high-level semantic tasks (e. g. , household) to low-level tasks involving atomic actions (e. g. , navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning. Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only $28. 9\%$ on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at [https: //embodiedbench. github. io](https: //embodiedbench. github. io).

NeurIPS Conference 2025 Conference Paper

Exploring Diffusion Transformer Designs via Grafting

  • Keshigeyan Chandrasegaran
  • Michael Poli
  • Dan Fu
  • Dongjun Kim
  • Lea M. Hadzic
  • Manling Li
  • Agrim Gupta
  • Stefano Massaroli

Designing model architectures requires decisions such as selecting operators (e. g. , attention, convolution) and configurations (e. g. , depth, width). However, evaluating the impact of these decisions on model quality requires costly pretraining, limiting architectural investigation. Inspired by how new software is built on existing code, we ask: can new architecture designs be studied using pretrained models? To this end, we present *grafting*, a simple approach for editing pretrained diffusion transformers (DiTs) to materialize new architectures under small compute budgets. Informed by our analysis of activation behavior and attention locality, we construct a testbed based on the DiT-XL/2 design to study the impact of grafting on model quality. Using this testbed, we develop a family of hybrid designs via grafting: replacing softmax attention with gated convolution, local attention, and linear attention, and replacing MLPs with variable expansion ratio and convolutional variants. Notably, many hybrid designs achieve good quality (FID: 2. 38–2. 64 vs. 2. 27 for DiT-XL/2) using $<2$% pretraining compute. We then graft a text-to-image model (PixArt-$\Sigma$), achieving a 1. 43$\times$ speedup with less than a 2% drop in GenEval score. Finally, we present a case study that restructures DiT-XL/2 by converting every pair of sequential transformer blocks into parallel blocks via grafting. This reduces model depth by 2$\times$ and yields better quality (FID: 2. 77) than other models of comparable depth. Together, we show that new diffusion model designs can be explored by grafting pretrained DiTs, with edits ranging from operator replacement to architecture restructuring. Code and grafted models: https: //grafting. stanford. edu.

AAAI Conference 2025 Conference Paper

From Large Language Models to Large Action Models: Reasoning and Planning with Physical World Knowledge

  • Manling Li

While Large Language Models excel in language processing, Large Agent Models are designed to interact with the environment. This transition poses significant challenges in understanding lower-level visual details, and long-horizon reasoning for effective goal interpretation and decision-making. Despite the impressive performance of LLMs/VLMs on various benchmarks, these models perceive images as bags of words (semantic concepts). In detail, they use semantic understanding as a shortcut but lack the ability to recognize geometric structures or solve spatial problems such as mazes. To interact with the physical world, we focus on two dimensions: (1) From high-level semantic to low-level geometric understanding: We introduce a low-level visual description language that serves as geometric tokens, allowing the abstraction of multimodal low-level geometric structures. (2) From fast-thinking to slow-thinking: We propose to quantify long-horizon reasoning by incorporating Markov Decision Process (MDP) based decision-making. The key difference between language models and agent models lies in their decision-making capabilities. This fundamental difference necessitates a shift in how we approach the development of large agent models, focusing on both geometric understanding and long-term planning to create more capable embodied AI agents.

ICML Conference 2025 Conference Paper

SyncMind: Measuring Agent Out-of-Sync Recovery in Collaborative Software Engineering

  • Xuehang Guo
  • Xingyao Wang 0002
  • Yangyi Chen
  • Sha Li
  • Chi Han
  • Manling Li
  • Heng Ji 0001

Software engineering (SE) is increasingly collaborative, with developers working together on shared complex codebases. Effective collaboration in shared environments requires participants—whether humans or AI agents—to stay on the same page as their environment evolves. When a collaborator’s understanding diverges from the current state—what we term the out-of-sync challenge—the collaborator’s actions may fail, leading to integration issues. In this work, we introduce SyncMind, a framework that systematically defines the out-of-sync problem faced by large language model (LLM) agents in collaborative software engineering (CSE). Based on SyncMind, we create SyncBench, a benchmark featuring 24, 332 instances of agent out-of-sync scenarios in real-world CSE derived from 21 popular GitHub repositories with executable verification tests. Experiments on SyncBench uncover critical insights into existing LLM agents’ capabilities and limitations. Besides substantial performance gaps among agents (from Llama-3. 1 agents $\leq 3. 33%$ to Claude-3. 5-Sonnet $\geq 28. 18%$), their consistently low collaboration willingness ($\le 4. 86%$) suggests fundamental limitations of existing LLM in CSE. However, when collaboration occurs, it positively correlates with out-of-sync recovery success. Minimal performance differences in agents’ resource-aware out-of-sync recoveries further reveal their significant lack of resource awareness and adaptability, shedding light on future development of resource-efficient collaborative systems. Our code and data are openly available on our project website: https: //xhguo7. github. io/SyncMind/.

NeurIPS Conference 2025 Conference Paper

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

  • Kangrui Wang
  • Pingyue Zhang
  • Zihan Wang
  • Yaning Gao
  • Linjie Li
  • Qineng Wang
  • Hanyang Chen
  • Yiping Lu

A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent’s reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent’s reasoning into StateEstimation (“what is the current state? ”) and TransitionModeling (“what is next? ”) is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModeling Reward to densely rewards the agent’s turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0. 82 on a set of five diverse agent tasks, nearly 3× improvement over its untrained counterpart (0. 21) and surpassing proprietary reasoning models like GPT-5 (0. 75), Gemini 2. 5 Pro (0. 67) and Claude 4. 5 (0. 62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments

TMLR Journal 2025 Journal Article

Visually Descriptive Language Model for Vector Graphics Reasoning

  • Zhenhailong Wang
  • Joy Hsu
  • Xingyao Wang
  • Kuan-Hao Huang
  • Manling Li
  • Jiajun Wu
  • Heng Ji

Despite significant advancements, current large multimodal models (LMMs) struggle to bridge the gap between low-level visual perception—focusing on shapes, sizes, and layouts—and high-level language reasoning involving semantics, events, and logic. This limitation becomes evident in tasks requiring precise visual perception, such as comparing geometric properties or solving visual algorithmic reasoning problems. To study this failure mode, we focus on an important visual domain: vector graphics —images composed purely of 2D objects and shapes, which are prevalent in Web, PC, and Mobile environments. Importantly, we consider rasterized vector graphics without assuming access to their underlying vector code. We identify two key research questions: how can we enable precise visual perception, and how can we facilitate high-level reasoning based on such low-level perceptions? To accurately capture low-level visual details, we explore using SVG for the precise encoding of visual scenes. However, SVGs are not readily interpretable by LLMs or LMMs in a zero-shot manner. To address this challenge, we propose the Visually Descriptive Language Model (VDLM) to build a bridge between low-level visual perception and high-level language reasoning. VDLM learns an intermediate symbolic representation called Primal Visual Description (PVD), which translates raw SVGs into a higher-level abstraction comprising primitive attributes. This abstraction allows for direct interpretation by foundation models for zero-shot generalization to different reasoning tasks. Without any human-annotated data, VDLM leads to significant improvements in state-of-the-art LMMs, such as GPT-4o, across various low-level multimodal perception and reasoning tasks on rasterized vector graphics. Additionally, we provide extensive analyses of VDLM’s performance, showing that our framework offers improved interpretability due to its disentangled perception and reasoning processes. As the first attempt to construct a descriptive intermediate representation for low-level visual reasoning, we also conduct an in-depth error analysis, highlighting remaining limitations and suggesting directions for future research.

ICML Conference 2025 Conference Paper

Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas

  • Shiqi Chen 0002
  • Tongyao Zhu
  • Ruochen Zhou
  • Jinghan Zhang 0006
  • Siyang Gao
  • Juan Carlos Niebles
  • Mor Geva
  • Junxian He

Large Vision Language Models (VLMs) have long struggled with spatial reasoning tasks. Surprisingly, even simple spatial reasoning tasks, such as recognizing “under” or “behind” relationships between only two objects, pose significant challenges for current VLMs. We believe it is crucial to use the lens of mechanism interpretability, opening up the model and diving into model’s internal states to examine the interactions between image and text tokens during spatial reasoning. Our analysis of attention behaviors reveals significant differences in how VLMs allocate attention to image versus text. By tracing the areas of images that receive the highest attention scores throughout intermediate layers, we observe a notable pattern: errors often coincide with attention being misdirected towards irrelevant objects within the image. Moreover, such attention patterns exhibit substantial differences between familiar (e. g. , “on the left side of ”) and unfamiliar (e. g. ,“in front of ”) spatial relationships. Motivated by these findings, we propose ADAPTVIS based on inference-time confidence scores to sharpen the attention on highly relevant regions when the model exhibits high confidence, while smoothing and broadening the attention window to consider a wider context when confidence is lower. This training-free decoding method shows significant improvement (e. g. , up to a 50 absolute point improvement) on spatial reasoning benchmarks such as WhatsUp and VSR with negligible additional cost.

NeurIPS Conference 2024 Conference Paper

Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

  • Manling Li
  • Shiyu Zhao
  • Qineng Wang
  • Kangrui Wang
  • Yu Zhou
  • Sanjana Srivastava
  • Cem Gokmen
  • Tony Lee

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, for different purposes, and built based on different inputs and outputs. Furthermore, existing evaluations tend to rely solely on a final success rate, making it difficult to pinpoint what ability is missing in LLMs and where the problem lies, which in turn blocks embodied agents from leveraging LLMs effectively and selectively. To address these limitations, we propose a generalized interface (Embodied Agent Interface) that supports the formalization of various types of tasks and input-output specifications of LLM-based modules. Specifically, it allows us to unify 1) a broad set of embodied decision-making tasks involving both state and temporally extended goals, 2) four commonly-used LLM-based modules for decision making: goal interpretation, subgoal decomposition, action sequencing, and transition modeling, and 3) a collection of fine-grained metrics that break down evaluation into error types, such as hallucination errors, affordance errors, and various types of planning errors. Overall, our benchmark offers a comprehensive assessment of LLMs’ performance for different subtasks, pinpointing the strengths and weaknesses in LLM-powered embodied AI systems and providing insights into the effective and selective use of LLMs in embodied decision making.

NeurIPS Conference 2024 Conference Paper

HourVideo: 1-Hour Video-Language Understanding

  • Keshigeyan Chandrasegaran
  • Agrim Gupta
  • Lea M. Hadzic
  • Taran Kota
  • Jimming He
  • Cristobal Eyzaguirre
  • Zane Durante
  • Manling Li

We present HourVideo, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception ( recall, tracking ), visual reasoning ( spatial, temporal, predictive, causal, counterfactual ), and navigation ( room-to-room, object retrieval ) tasks. HourVideo includes 500 manually curated egocentric videos from the Ego4D dataset, spanning durations of 20 to 120 minutes, and features 12, 976 high-quality, five-way multiple-choice questions. Benchmarking results reveal that multimodal models, including GPT-4 and LLaVA-NeXT, achieve marginal improvements over random chance. In stark contrast, human experts significantly outperform the state-of-the-art long-context multimodal model, Gemini Pro 1. 5 (85. 0\% vs. 37. 3\%), highlighting a substantial gap in multimodal capabilities. Our benchmark, evaluation toolkit, prompts, and documentation are available at https: //hourvideo. stanford. edu.

NeurIPS Conference 2024 Conference Paper

IKEA Manuals at Work: 4D Grounding of Assembly Instructions on Internet Videos

  • Yunong Liu
  • Cristobal Eyzaguirre
  • Manling Li
  • Shubh Khanna
  • Juan Carlos Niebles
  • Vineeth Ravi
  • Saumitra Mishra
  • Weiyu Liu

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in videos, essential for a holistic understanding of assembly in 3D space over time. We introduce IKEA Video Manuals, a dataset that features 3D models of furniture parts, instructional manuals, assembly videos from the Internet, and most importantly, annotations of dense spatio-temporal alignments between these data modalities. To demonstrate the utility of IKEA Video Manuals, we present five applications essential for shape assembly: assembly plan generation, part-conditioned segmentation, part-conditioned pose estimation, video object segmentation, and furniture assembly based on instructional video manuals. For each application, we provide evaluation metrics and baseline methods. Through experiments on our annotated data, we highlight many challenges in grounding assembly instructions in videos to improve shape assembly, including handling occlusions, varying viewpoints, and extended assembly sequences.

AAAI Conference 2023 Conference Paper

ADEPT: A DEbiasing PrompT Framework

  • Ke Yang
  • Charles Yu
  • Yi R. Fung
  • Manling Li
  • Heng Ji

Several works have proven that finetuning is an applicable approach for debiasing contextualized word embeddings. Similarly, discrete prompts with semantic meanings have shown to be effective in debiasing tasks. With unfixed mathematical representation at the token level, continuous prompts usually surpass discrete ones at providing a pre-trained language model (PLM) with additional task-specific information. Despite this, relatively few efforts have been made to debias PLMs by prompt tuning with continuous prompts compared to its discrete counterpart. Furthermore, for most debiasing methods that alter a PLM's original parameters, a major problem is the need to not only decrease the bias in the PLM but also to ensure that the PLM does not lose its representation ability. Finetuning methods typically have a hard time maintaining this balance, as they tend to violently remove meanings of attribute words (like the words developing our concepts of "male" and "female" for gender), which also leads to an unstable and unpredictable training process. In this paper, we propose ADEPT, a method to debias PLMs using prompt tuning while maintaining the delicate balance between removing biases and ensuring representation ability. To achieve this, we propose a new training criterion inspired by manifold learning and equip it with an explicit debiasing term to optimize prompt tuning. In addition, we conduct several experiments with regard to the reliability, quality, and quantity of a previously proposed attribute training corpus in order to obtain a clearer prototype of a certain attribute, which indicates the attribute's position and relative distances to other words on the manifold. We evaluate ADEPT on several widely acknowledged debiasing benchmarks and downstream tasks, and find that it achieves competitive results while maintaining (and in some cases even improving) the PLM's representation ability. We further visualize words' correlation before and after debiasing a PLM, and give some possible explanations for the visible effects.

ICLR Conference 2023 Conference Paper

Learning to Decompose Visual Features with Latent Textual Prompts

  • Feng Wang 0047
  • Manling Li
  • Xudong Lin 0003
  • Hairong Lv
  • Alexander G. Schwing
  • Heng Ji 0001

Recent advances in pre-training vision-language models like CLIP have shown great potential in learning transferable visual representations. Nonetheless, for downstream inference, CLIP-like models suffer from either 1) degraded accuracy and robustness in the case of inaccurate text descriptions during retrieval-based inference (the challenge for zero-shot protocol); or 2) breaking the well-established vision-language alignment (the challenge for linear probing). To address them, we propose Decomposed Feature Prompting (DeFo). DeFo leverages a flexible number of learnable embeddings as textual input while maintaining the vision-language dual-model architecture, which enables the model to learn decomposed visual features with the help of feature-level textual prompts. We further use an additional linear layer to perform classification, allowing a scalable size of language inputs. Our empirical study shows DeFo's significance in improving the vision-language models. For example, DeFo obtains 73.2% test accuracy on ImageNet with a ResNet-50 backbone without tuning any pretrained weights of both the vision and language encoder, outperforming zero-shot CLIP by a large margin of 15.0%, and outperforming state-of-the-art vision-language prompt tuning method by 7.6%.

NeurIPS Conference 2023 Conference Paper

Open Visual Knowledge Extraction via Relation-Oriented Multimodality Model Prompting

  • Hejie Cui
  • Xinyu Fang
  • Zihan Zhang
  • Ran Xu
  • Xuan Kan
  • Xin Liu
  • Yue Yu
  • Manling Li

Images contain rich relational knowledge that can help machines understand the world. Existing methods on visual knowledge extraction often rely on the pre-defined format (e. g. , sub-verb-obj tuples) or vocabulary (e. g. , relation types), restricting the expressiveness of the extracted knowledge. In this work, we take a first exploration to a new paradigm of open visual knowledge extraction. To achieve this, we present OpenVik which consists of an open relational region detector to detect regions potentially containing relational knowledge and a visual knowledge generator that generates format-free knowledge by prompting the large multimodality model with the detected region of interest. We also explore two data enhancement techniques for diversifying the generated format-free visual knowledge. Extensive knowledge quality evaluations highlight the correctness and uniqueness of the extracted open visual knowledge by OpenVik. Moreover, integrating our extracted knowledge across various visual reasoning applications shows consistent improvements, indicating the real-world applicability of OpenVik.

AAAI Conference 2023 Conference Paper

Video Event Extraction via Tracking Visual States of Arguments

  • Guang Yang
  • Manling Li
  • Jiajie Zhang
  • Xudong Lin
  • Heng Ji
  • Shih-Fu Chang

Video event extraction aims to detect salient events from a video and identify the arguments for each event as well as their semantic roles. Existing methods focus on capturing the overall visual scene of each frame, ignoring fine-grained argument-level information. Inspired by the definition of events as changes of states, we propose a novel framework to detect video events by tracking the changes in the visual states of all involved arguments, which are expected to provide the most informative evidence for the extraction of video events. In order to capture the visual state changes of arguments, we decompose them into changes in pixels within objects, displacements of objects, and interactions among multiple arguments. We further propose Object State Embedding, Object Motion-aware Embedding and Argument Interaction Embedding to encode and track these changes respectively. Experiments on various video event extraction tasks demonstrate significant improvements compared to state-of-the-art models. In particular, on verb classification, we achieve 3.49% absolute gains (19.53% relative gains) in F1@5 on Video Situation Recognition. Our Code is publicly available at https://github.com/Shinetism/VStates for research purposes.

NeurIPS Conference 2022 Conference Paper

Language Models with Image Descriptors are Strong Few-Shot Video-Language Learners

  • Zhenhailong Wang
  • Manling Li
  • Ruochen Xu
  • Luowei Zhou
  • Jie Lei
  • Xudong Lin
  • Shuohang Wang
  • Ziyi Yang

The goal of this work is to build flexible video-language models that can generalize to various video-to-text tasks from few examples. Existing few-shot video-language learners focus exclusively on the encoder, resulting in the absence of a video-to-text decoder to handle generative tasks. Video captioners have been pretrained on large-scale video-language datasets, but they rely heavily on finetuning and lack the ability to generate text for unseen tasks in a few-shot setting. We propose VidIL, a few-shot Video-language Learner via Image and Language models, which demonstrates strong performance on few-shot video-to-text tasks without the necessity of pretraining or finetuning on any video datasets. We use image-language models to translate the video content into frame captions, object, attribute, and event phrases, and compose them into a temporal-aware template. We then instruct a language model, with a prompt containing a few in-context examples, to generate a target output from the composed content. The flexibility of prompting allows the model to capture any form of text input, such as automatic speech recognition (ASR) transcripts. Our experiments demonstrate the power of language models in understanding videos on a wide variety of video-language tasks, including video captioning, video question answering, video caption retrieval, and video future event prediction. Especially, on video future event prediction, our few-shot model significantly outperforms state-of-the-art supervised models trained on large-scale video datasets. Code and processed data are publicly available for research purposes at https: //github. com/MikeWangWZHL/VidIL.

AAAI Conference 2022 Conference Paper

MuMuQA: Multimedia Multi-Hop News Question Answering via Cross-Media Knowledge Extraction and Grounding

  • Revant Gangi Reddy
  • Xilin Rui
  • Manling Li
  • Xudong Lin
  • Haoyang Wen
  • Jaemin Cho
  • Lifu Huang
  • Mohit Bansal

Recently, there has been an increasing interest in building question answering (QA) models that reason across multiple modalities, such as text and images. However, QA using images is often limited to just picking the answer from a predefined set of options. In addition, images in the real world, especially in news, have objects that are co-referential to the text, with complementary information from both modalities. In this paper, we present a new QA evaluation benchmark with 1, 384 questions over news articles that require crossmedia grounding of objects in images onto text. Specifically, the task involves multi-hop questions that require reasoning over image-caption pairs to identify the grounded visual object being referred to and then predicting a span from the news body text to answer the question. In addition, we introduce a novel multimedia data augmentation framework, based on cross-media knowledge extraction and synthetic question-answer generation, to automatically augment data that can provide weak supervision for this task. We evaluate both pipeline-based and end-to-end pretraining-based multimedia QA models on our benchmark, and show that they achieve promising performance, while considerably lagging behind human performance hence leaving large room for future work on this challenging new task.

AAAI Conference 2018 Short Paper

Path-Based Attention Neural Model for Fine-Grained Entity Typing

  • Denghui Zhang
  • Manling Li
  • Pengshan Cai
  • Yantao Jia
  • Yuanzhuo Wang

Fine-grained entity typing aims to assign entity mentions in the free text with types arranged in a hierarchical structure. It suffers from the label noise in training data generated by distant supervision. Although recent studies use many features to prune wrong label ahead of training, they suffer from error propagation and bring much complexity. In this paper, we propose an end-to-end typing model, called the path-based attention neural model (PAN), to learn a noise-robust performance by leveraging the hierarchical structure of types. Experiments on two data sets demonstrate its effectiveness.

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