Arrow Research search

Author name cluster

Lutao Jiang

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

5 papers
2 author rows

Possible papers

5

TMLR Journal 2026 Journal Article

BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

  • Lutao Jiang
  • Xu Zheng
  • Yuanhuiyi Lyu
  • Jiazhou Zhou
  • Lin Wang

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to feed-forward generation for any unseen text prompts, which yet remains challenging. An obstacle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end feed-forward approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the spatial feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The project code is available in supplementary materials.

AAAI Conference 2026 Conference Paper

T-Rex-Omni: Integrating Negative Visual Prompt in Generic Object Detection

  • Jiazhou Zhou
  • Qing Jiang
  • Kanghao Chen
  • Lutao Jiang
  • Yuanhuiyi Lyu
  • Ying-Cong Chen
  • Lei Zhang

Object detection methods have evolved from closed-set to open-set paradigms over the years. Current open-set object detectors, however, remain constrained by their exclusive reliance on positive indicators based on given prompts like text descriptions or visual exemplars. This positive-only paradigm experiences consistent vulnerability to visually similar but semantically different distractors. We propose T-Rex-Omni, a novel framework that addresses this limitation by incorporating negative visual prompts to negate hard negative distractors. Specifically, we first introduce a unified visual prompt encoder that jointly processes positive and negative visual prompts. Next, a training-free Negating Negative Computing (NNC) module is proposed to dynamically suppress negative responses during the probability computing stage. To further boost performance through fine-tuning, our Negating Negative Hinge (NNH) loss enforces discriminative margins between positive and negative embeddings. T-Rex-Omni supports flexible deployment in both positive-only and joint positive-negative inference modes, accommodating either user-specified or automatically generated negative examples. Extensive experiments demonstrate remarkable zero-shot detection performance, significantly narrowing the performance gap between visual-prompted and text-prompted methods while showing particular strength in long-tailed scenarios (51.2 AP_r on LVIS-minival). This work establishes negative prompts as a crucial new dimension for advancing open-set visual recognition systems.

NeurIPS Conference 2025 Conference Paper

Event-Guided Consistent Video Enhancement with Modality-Adaptive Diffusion Pipeline

  • Kanghao Chen
  • Zixin Zhang
  • Guoqiang Liang
  • Lutao Jiang
  • Zeyu Wang
  • Yingcong Chen

Recent advancements in low-light video enhancement (LLVE) have increasingly leveraged both RGB and event cameras to improve video quality under challenging conditions. However, existing approaches share two key drawbacks. First, they are tuned for steady low-light scenes, so their performance drops when illumination varies. Second, they assume every sensing modality is always available, while real systems may lose or corrupt one of them. These limitations make the methods brittle in dynamic, real-world settings. In this paper, we propose EVDiffuser, a novel framework for consistent LLVE that integrates RGB and event data through a modality-adaptive diffusion pipeline. By harnessing the powerful priors of video diffusion models, EVDiffuser enables consistent video enhancement and generalization to diverse scenarios under varying illumination, where RGB or events may even be absent. Specifically, we first design a modality-agnostic conditioning mechanism based on a diffusion pipeline by treating the two modalities as optional conditions, which is fine-tuned using augmented and integrated datasets. Furthermore, we introduce a modality-adaptive guidance rescaling that dynamically adjusts the contribution of each modality according to sensor-specific characteristics. Additionally, we establish a benchmark that accounts for varying illumination and diverse real-world scenarios, facilitating future research on consistent event-guided LLVE. Our experiments demonstrate state-of-the-art performance across challenging scenarios (i. e. , varying illumination) and sensor-based settings (e. g. , event-only, RGB-only), highlighting the generalization of our framework.

ICML Conference 2025 Conference Paper

RealRAG: Retrieval-augmented Realistic Image Generation via Self-reflective Contrastive Learning

  • Yuanhuiyi Lyu
  • Xu Zheng 0002
  • Lutao Jiang
  • Yibo Yan
  • Xin Zou 0001
  • Huiyu Zhou 0005
  • Linfeng Zhang 0001
  • Xuming Hu

Recent text-to-image generative models, e. g. , Stable Diffusion V3 and Flux, have achieved notable progress. However, these models are strongly restricted to their limited knowledge, a. k. a. , their own fixed parameters, that are trained with closed datasets. This leads to significant hallucinations or distortions when facing fine-grained and unseen novel real-world objects, e. g. , the appearance of the Tesla Cybertruck. To this end, we present the first real-object-based retrieval-augmented generation framework ( RealRAG ), which augments fine-grained and unseen novel object generation by learning and retrieving real-world images to overcome the knowledge gaps of generative models. Specifically, to integrate missing memory for unseen novel object generation, we train a reflective retriever by self-reflective contrastive learning, which injects the generator’s knowledge into the sef-reflective negatives, ensuring that the retrieved augmented images compensate for the model’s missing knowledge. Furthermore, the real-object-based framework integrates fine-grained visual knowledge for the generative models, tackling the distortion problem and improving the realism for fine-grained object generation. Our Real-RAG is superior in its modular application to all types of state-of-the-art text-to-image generative models and also delivers remarkable performance boosts with all of them, such as a gain of 16. 18% FID score with the auto-regressive model on the Stanford Car benchmark.

NeurIPS Conference 2025 Conference Paper

ST$^2$360D: Spatial-to-Temporal Consistency for Training-free 360 Monocular Depth Estimation

  • Zidong Cao
  • Jinjing Zhu
  • Hao Ai
  • Lutao Jiang
  • Yuanhuiyi Lyu
  • Hui Xiong

360-degree monocular depth estimation plays a crucial role in scene understanding owing to its 180-degree by 360-degree field-of-view (FoV). To mitigate the distortions brought by equirectangular projection, existing methods typically divide 360-degree images into distortion-less perspective patches. However, since these patches are processed independently, depth inconsistencies are often introduced due to scale drift among patches. Recently, video depth estimation (VDE) models have leveraged temporal consistency for stable depth predictions across frames. Inspired by this, we propose to represent a 360-degree image as a sequence of perspective frames, mimicking the viewpoint adjustments users make when exploring a 360-degree scenario in virtual reality. Thus, the spatial consistency among perspective depth patches can be enhanced by exploiting the temporal consistency inherent in VDE models. To this end, we introduce a training-free pipeline for 360-degree monocular depth estimation, called ST²360D. Specifically, ST²360D transforms a 360-degree image into perspective video frames, predicts video depth maps using VDE models, and seamlessly merges these predictions into a complete 360-degree depth map. To generate sequenced perspective frames that align with VDE models, we propose two tailored strategies. First, a spherical-uniform sampling (SUS) strategy is proposed to facilitate uniform sampling of perspective views across the sphere, avoiding oversampling in polar regions typically with limited structural details. Second, a latitude-guided scanning (LGS) strategy is introduced to organize the frames into a coherent sequence, starting from the equator, prioritizing low-latitude slices, and progressively moving toward higher latitudes. Extensive experiments demonstrate that ST²360D achieves strong zero-shot capability on several datasets, supporting resolutions up to 4K.

v2026.09.13