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Luke Bornn

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
2 author rows

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3

JMLR Journal 2016 Journal Article

Herded Gibbs Sampling

  • Yutian Chen
  • Luke Bornn
  • Nando de Freitas
  • Mareija Eskelin
  • Jing Fang
  • Max Welling

The Gibbs sampler is one of the most popular algorithms for inference in statistical models. In this paper, we introduce a herding variant of this algorithm, called herded Gibbs, that is entirely deterministic. We prove that herded Gibbs has an $O(1/T)$ convergence rate for models with independent variables and for fully connected probabilistic graphical models. Herded Gibbs is shown to outperform Gibbs in the tasks of image denoising with MRFs and named entity recognition with CRFs. However, the convergence for herded Gibbs for sparsely connected probabilistic graphical models is still an open problem. [abs] [ pdf ][ bib ] &copy JMLR 2016. ( edit, beta )

ICML Conference 2014 Conference Paper

Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball

  • Andrew C. Miller
  • Luke Bornn
  • Ryan P. Adams
  • Kirk Goldsberry

We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an heuristic, imprecise manner that relies on unmeasured intuitions about player behavior. This makes it difficult to draw comparisons between players and make accurate player specific predictions. Modeling shot attempt data as a point process, we create a low dimensional representation of offensive player types in the NBA. Using non-negative matrix factorization (NMF), an unsupervised dimensionality reduction technique, we show that a low-rank spatial decomposition summarizes the shooting habits of NBA players. The spatial representations discovered by the algorithm correspond to intuitive descriptions of NBA player types, and can be used to model other spatial effects, such as shooting accuracy.

ICLR Conference 2013 Conference Paper

Herded Gibbs Sampling

  • Luke Bornn
  • Yutian Chen 0001
  • Nando de Freitas
  • Mareija Eskelin
  • Jing Fang
  • Max Welling

The Gibbs sampler is one of the most popular algorithms for inference in statistical models. In this paper, we introduce a herding variant of this algorithm, called herded Gibbs, that is entirely deterministic. We prove that herded Gibbs has an $O(1/T)$ convergence rate for models with independent variables and for fully connected probabilistic graphical models. Herded Gibbs is shown to outperform Gibbs in the tasks of image denoising with MRFs and named entity recognition with CRFs. However, the convergence for herded Gibbs for sparsely connected probabilistic graphical models is still an open problem.