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Lue Fan

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9 papers
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9

ICLR Conference 2025 Conference Paper

Enhancing End-to-End Autonomous Driving with Latent World Model

  • Yingyan Li
  • Lue Fan
  • Jiawei He 0002
  • Yuqi Wang 0001
  • Yuntao Chen
  • Zhaoxiang Zhang 0001
  • Tieniu Tan

In autonomous driving, end-to-end planners directly utilize raw sensor data, enabling them to extract richer scene features and reduce information loss compared to traditional planners. This raises a crucial research question: how can we develop better scene feature representations to fully leverage sensor data in end-to-end driving? Self-supervised learning methods show great success in learning rich feature representations in NLP and computer vision. Inspired by this, we propose a novel self-supervised learning approach using the LAtent World model (LAW) for end-to-end driving. LAW predicts future latent scene features based on current features and ego trajectories. This self-supervised task can be seamlessly integrated into perception-free and perception-based frameworks, improving scene feature learning while optimizing trajectory prediction. LAW achieves state-of-the-art performance across multiple benchmarks, including real-world open-loop benchmark nuScenes, NAVSIM, and simulator-based closed-loop benchmark CARLA. The code will be released.

ICLR Conference 2025 Conference Paper

FreeVS: Generative View Synthesis on Free Driving Trajectory

  • Qitai Wang
  • Lue Fan
  • Yuqi Wang 0001
  • Yuntao Chen
  • Zhaoxiang Zhang 0001

Existing reconstruction-based novel view synthesis methods for driving scenes focus on synthesizing camera views along the recorded trajectory of the ego vehicle. Their image rendering performance will severely degrade on viewpoints falling out of the recorded trajectory, where camera rays are untrained. We propose FreeVS, a novel fully generative approach that can synthesize camera views on free new trajectories in real driving scenes. To control the generation results to be 3D consistent with the real scenes and accurate in viewpoint pose, we propose the pseudo-image representation of view priors to control the generation process. Viewpoint translation simulation is applied on pseudo-images to simulate camera movement in each direction. Once trained, FreeVS can be applied to any validation sequences without reconstruction process and synthesis views on novel trajectories. Moreover, we propose two new challenging benchmarks tailored to driving scenes, which are novel camera synthesis and novel trajectory synthesis, emphasizing the freedom of viewpoints. Given that no ground truth images are available on novel trajectories, we also propose to evaluate the consistency of images synthesized on novel trajectories with 3D perception models. Experiments on the Waymo Open Dataset show that FreeVS has a strong image synthesis performance on both the recorded trajectories and novel trajectories. The code is released. Project page: https://freevs24.github.io/.

AAAI Conference 2025 Conference Paper

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

  • Jingqiu Zhou
  • Lue Fan
  • Xuesong Chen
  • Linjiang Huang
  • Si Liu
  • Hongsheng Li

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass. A video is provided in our supplementary material for a more detailed explanation of our method.

NeurIPS Conference 2025 Conference Paper

TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer

  • Yang Liu
  • Chuanchen Luo
  • Zimo Tang
  • Yingyan Li
  • Yuran Yang
  • Yuanyong Ning
  • Lue Fan
  • Junran Peng

Illumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video relighting models and conditioned world generation models. Nevertheless, these models are predominantly limited to the domain of training data (e. g. , portrait) or fall into the bottleneck of temporal consistency and computation efficiency, especially when the input video involves complex dynamics and long durations. In this paper, we propose TC-Light, a novel paradigm characterized by the proposed two-stage post optimization mechanism. Starting from the video preliminarily relighted by an inflated video relighting model, it optimizes appearance embedding in the first stage to align global illumination. Then it optimizes the proposed canonical video representation, i. e. , Unique Video Tensor (UVT), to align fine-grained texture and lighting in the second stage. To comprehensively evaluate performance, we also establish a long and highly dynamic video benchmark. Extensive experiments show that our method enables physically plausible re-rendering results with superior temporal coherence and low computation cost. The code and video demos are available at our Project Page.

NeurIPS Conference 2025 Conference Paper

UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

  • Han Xiao
  • Guozhi Wang
  • Yuxiang Chai
  • Zimu Lu
  • Weifeng Lin
  • Hao He
  • Lue Fan
  • Liuyang Bian

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently processes historical context and unifies action-level and task-level rewards. To support the training of UI-Genie-RM, we develop deliberately-designed data generation strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI-Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory generation without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https: //github. com/Euphoria16/UI-Genie.

ICLR Conference 2024 Conference Paper

MixSup: Mixed-grained Supervision for Label-efficient LiDAR-based 3D Object Detection

  • Yuxue Yang
  • Lue Fan
  • Zhaoxiang Zhang 0001

Label-efficient LiDAR-based 3D object detection is currently dominated by weakly/semi-supervised methods. Instead of exclusively following one of them, we propose MixSup, a more practical paradigm simultaneously utilizing massive cheap coarse labels and a limited number of accurate labels for Mixed-grained Supervision. We start by observing that point clouds are usually textureless, making it hard to learn semantics. However, point clouds are geometrically rich and scale-invariant to the distances from sensors, making it relatively easy to learn the geometry of objects, such as poses and shapes. Thus, MixSup leverages massive coarse cluster-level labels to learn semantics and a few expensive box-level labels to learn accurate poses and shapes. We redesign the label assignment in mainstream detectors, which allows them seamlessly integrated into MixSup, enabling practicality and universality. We validate its effectiveness in nuScenes, Waymo Open Dataset, and KITTI, employing various detectors. MixSup achieves up to 97.31% of fully supervised performance, using cheap cluster annotations and only 10% box annotations. Furthermore, we propose PointSAM based on the Segment Anything Model for automated coarse labeling, further reducing the annotation burden. The code is available at https://github.com/BraveGroup/PointSAM-for-MixSup.

NeurIPS Conference 2024 Conference Paper

OpenSatMap: A Fine-grained High-resolution Satellite Dataset for Large-scale Map Construction

  • Hongbo Zhao
  • Lue Fan
  • Yuntao Chen
  • Haochen Wang
  • Yuran Yang
  • Xiaojuan Jin
  • Yixin Zhang
  • Gaofeng Meng

In this paper, we propose OpenSatMap, a fine-grained, high-resolution satellite dataset for large-scale map construction. Map construction is one of the foundations of the transportation industry, such as navigation and autonomous driving. Extracting road structures from satellite images is an efficient way to construct large-scale maps. However, existing satellite datasets provide only coarse semantic-level labels with a relatively low resolution (up to level 19), impeding the advancement of this field. In contrast, the proposed OpenSatMap (1) has fine-grained instance-level annotations; (2) consists of high-resolution images (level 20); (3) is currently the largest one of its kind; (4) collects data with high diversity. Moreover, OpenSatMap covers and aligns with the popular nuScenes dataset and Argoverse 2 dataset to potentially advance autonomous driving technologies. By publishing and maintaining the dataset, we provide a high-quality benchmark for satellite-based map construction and downstream tasks like autonomous driving.

NeurIPS Conference 2024 Conference Paper

Voxel Mamba: Group-Free State Space Models for Point Cloud based 3D Object Detection

  • Guowen Zhang
  • Lue Fan
  • Chenhang He
  • Zhen Lei
  • Zhaoxiang Zhang
  • Lei Zhang

Serialization-based methods, which serialize the 3D voxels and group them into multiple sequences before inputting to Transformers, have demonstrated their effectiveness in 3D object detection. However, serializing 3D voxels into 1D sequences will inevitably sacrifice the voxel spatial proximity. Such an issue is hard to be addressed by enlarging the group size with existing serialization-based methods due to the quadratic complexity of Transformers with feature sizes. Inspired by the recent advances of state space models (SSMs), we present a Voxel SSM, termed as Voxel Mamba, which employs a group-free strategy to serialize the whole space of voxels into a single sequence. The linear complexity of SSMs encourages our group-free design, alleviating the loss of spatial proximity of voxels. To further enhance the spatial proximity, we propose a Dual-scale SSM Block to establish a hierarchical structure, enabling a larger receptive field in the 1D serialization curve, as well as more complete local regions in 3D space. Moreover, we implicitly apply window partition under the group-free framework by positional encoding, which further enhances spatial proximity by encoding voxel positional information. Our experiments on Waymo Open Dataset and nuScenes dataset show that Voxel Mamba not only achieves higher accuracy than state-of-the-art methods, but also demonstrates significant advantages in computational efficiency. The source code is available at https: //github. com/gwenzhang/Voxel-Mamba.

NeurIPS Conference 2022 Conference Paper

Fully Sparse 3D Object Detection

  • Lue Fan
  • Feng Wang
  • Naiyan Wang
  • ZHAO-XIANG ZHANG

As the perception range of LiDAR increases, LiDAR-based 3D object detection becomes a dominant task in the long-range perception task of autonomous driving. The mainstream 3D object detectors usually build dense feature maps in the network backbone and prediction head. However, the computational and spatial costs on the dense feature map are quadratic to the perception range, which makes them hardly scale up to the long-range setting. To enable efficient long-range LiDAR-based object detection, we build a fully sparse 3D object detector (FSD). The computational and spatial cost of FSD is roughly linear to the number of points and independent of the perception range. FSD is built upon the general sparse voxel encoder and a novel sparse instance recognition (SIR) module. SIR first groups the points into instances and then applies instance-wise feature extraction and prediction. In this way, SIR resolves the issue of center feature missing, which hinders the design of the fully sparse architecture for all center-based or anchor-based detectors. Moreover, SIR avoids the time-consuming neighbor queries in previous point-based methods by grouping points into instances. We conduct extensive experiments on the large-scale Waymo Open Dataset to reveal the working mechanism of FSD, and state-of-the-art performance is reported. To demonstrate the superiority of FSD in long-range detection, we also conduct experiments on Argoverse 2 Dataset, which has a much larger perception range ($200m$) than Waymo Open Dataset ($75m$). On such a large perception range, FSD achieves state-of-the-art performance and is 2. 4$\times$ faster than the dense counterpart. Codes will be released.