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Long Mai

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

ICLR Conference 2024 Conference Paper

MVDream: Multi-view Diffusion for 3D Generation

  • Yichun Shi
  • Peng Wang
  • Jianglong Ye
  • Long Mai
  • Kejie Li
  • Xiao Yang

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

NeurIPS Conference 2020 Conference Paper

BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

  • Thu H. Nguyen-Phuoc
  • Christian Richardt
  • Long Mai
  • Yongliang Yang
  • Niloy Mitra

We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the whole scene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects’ appearance, such as shadow and lighting, and provides control over each object’s 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).

v2026.09.13