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Liyuan Mao

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7 papers
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7

ICLR Conference 2025 Conference Paper

Diffusion-Based Planning for Autonomous Driving with Flexible Guidance

  • Yinan Zheng
  • Ruiming Liang
  • Kexin Zheng
  • Jinliang Zheng
  • Liyuan Mao
  • Jianxiong Li
  • Weihao Gu
  • Rui Ai 0001

Achieving human-like driving behaviors in complex open-world environments is a critical challenge in autonomous driving. Contemporary learning-based planning approaches such as imitation learning methods often struggle to balance competing objectives and lack of safety assurance,due to limited adaptability and inadequacy in learning complex multi-modal behaviors commonly exhibited in human planning, not to mention their strong reliance on the fallback strategy with predefined rules. We propose a novel transformer-based Diffusion Planner for closed-loop planning, which can effectively model multi-modal driving behavior and ensure trajectory quality without any rule-based refinement. Our model supports joint modeling of both prediction and planning tasks under the same architecture, enabling cooperative behaviors between vehicles. Moreover, by learning the gradient of the trajectory score function and employing a flexible classifier guidance mechanism, Diffusion Planner effectively achieves safe and adaptable planning behaviors. Evaluations on the large-scale real-world autonomous planning benchmark nuPlan and our newly collected 200-hour delivery-vehicle driving dataset demonstrate that Diffusion Planner achieves state-of-the-art closed-loop performance with robust transferability in diverse driving styles.

NeurIPS Conference 2025 Conference Paper

Information-Theoretic Reward Decomposition for Generalizable RLHF

  • Liyuan Mao
  • Haoran Xu
  • Amy Zhang
  • Weinan Zhang
  • Chenjia Bai

Obtaining a generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information theoretical perspective, which requires no extra models. . Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model.

NeurIPS Conference 2025 Conference Paper

Uni-RL: Unifying Online and Offline RL via Implicit Value Regularization

  • Haoran Xu
  • Liyuan Mao
  • Hui Jin
  • Weinan Zhang
  • Xianyuan Zhan
  • Amy Zhang

The practical use of reinforcement learning (RL) requires handling diverse settings, including online, offline, and offline-to-online learning. Instead of developing separate algorithms for each setting, we propose Uni-RL, a unified model-free RL framework that addresses all these scenarios within a single formulation. Uni-RL builds on the Implicit Value Regularization (IVR) framework and generalizes its dataset behavior constraint to the constraint w. r. t a reference policy, yielding an unified value learning objective for general settings. The reference policy is chosen to be the target policy in the online setting and the behavior policy in the offline setting. Using an iteratively refined behavior policy solves the over-constrained problem of directly applying IVR in the online setting, it provides an implicit trust-region style update through the value function while being off-policy. Uni-RL also introduces an unified policy extraction objective that estimates in-sample policy gradient using only actions from the reference policy. This supports various policy classes and theoretically guaranntees less value estimation error and larger performance improvement over the reference policy. We evaluate Uni-RL on a range of standard RL benchmarks across online, offline, and offline-to-online settings. In online RL, Uni-RL achieves higher sample efficiency than both off-policy methods without trust-region updates and on-policy methods with trust-region updates. In offline RL, Uni-RL retains the benefits of in-sample learning while outperforming IVR through better policy extraction. In offline-to-online RL, Uni-RL beats both constraint-based methods and unconstrained approaches by effectively balancing stability and adaptability.

ICML Conference 2024 Conference Paper

DecisionNCE: Embodied Multimodal Representations via Implicit Preference Learning

  • Jianxiong Li
  • Jinliang Zheng
  • Yinan Zheng
  • Liyuan Mao
  • Xiao Hu
  • Sijie Cheng
  • Haoyi Niu
  • Jihao Liu

Multimodal pretraining is an effective strategy for the trinity of goals of representation learning in autonomous robots: $1)$ extracting both local and global task progressions; $2)$ enforcing temporal consistency of visual representation; $3)$ capturing trajectory-level language grounding. Most existing methods approach these via separate objectives, which often reach sub-optimal solutions. In this paper, we propose a universal unified objective that can simultaneously extract meaningful task progression information from image sequences and seamlessly align them with language instructions. We discover that via implicit preferences, where a visual trajectory inherently aligns better with its corresponding language instruction than mismatched pairs, the popular Bradley-Terry model can transform into representation learning through proper reward reparameterizations. The resulted framework, DecisionNCE, mirrors an InfoNCE-style objective but is distinctively tailored for decision-making tasks, providing an embodied representation learning framework that elegantly extracts both local and global task progression features, with temporal consistency enforced through implicit time contrastive learning, while ensuring trajectory-level instruction grounding via multimodal joint encoding. Evaluation on both simulated and real robots demonstrates that DecisionNCE effectively facilitates diverse downstream policy learning tasks, offering a versatile solution for unified representation and reward learning. Project Page: https: //2toinf. github. io/DecisionNCE/

NeurIPS Conference 2024 Conference Paper

Diffusion-DICE: In-Sample Diffusion Guidance for Offline Reinforcement Learning

  • Liyuan Mao
  • Haoran Xu
  • Xianyuan Zhan
  • Weinan Zhang
  • Amy Zhang

One important property of DIstribution Correction Estimation (DICE) methods is that the solution is the optimal stationary distribution ratio between the optimized and data collection policy. In this work, we show that DICE-based methods can be viewed as a transformation from the behavior distribution to the optimal policy distribution. Based on this, we propose a novel approach, Diffusion-DICE, that directly performs this transformation using diffusion models. We find that the optimal policy's score function can be decomposed into two terms: the behavior policy's score function and the gradient of a guidance term which depends on the optimal distribution ratio. The first term can be obtained from a diffusion model trained on the dataset and we propose an in-sample learning objective to learn the second term. Due to the multi-modality contained in the optimal policy distribution, the transformation in Diffusion-DICE may guide towards those local-optimal modes. We thus generate a few candidate actions and carefully select from them to achieve global-optimum. Different from all other diffusion-based offline RL methods, the \textit{guide-then-select} paradigm in Diffusion-DICE only uses in-sample actions for training and brings minimal error exploitation in the value function. We use a didatic toycase example to show how previous diffusion-based methods fail to generate optimal actions due to leveraging these errors and how Diffusion-DICE successfully avoid that. We then conduct extensive experiments on benchmark datasets to show the strong performance of Diffusion-DICE.

NeurIPS Conference 2024 Conference Paper

MADiff: Offline Multi-agent Learning with Diffusion Models

  • Zhengbang Zhu
  • Minghuan Liu
  • Liyuan Mao
  • Bingyi Kang
  • Minkai Xu
  • Yong Yu
  • Stefano Ermon
  • Weinan Zhang

Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents’ information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents. To our knowledge, MADiff is the first diffusion-based multi-agent learning framework, functioning as both a decentralized policy and a centralized controller. During decentralized executions, MADiff simultaneously performs teammate modeling, and the centralized controller can also be applied in multi-agent trajectory predictions. Our experiments demonstrate that MADiff outperforms baseline algorithms across various multi-agent learning tasks, highlighting its effectiveness in modeling complex multi-agent interactions.

ICLR Conference 2024 Conference Paper

ODICE: Revealing the Mystery of Distribution Correction Estimation via Orthogonal-gradient Update

  • Liyuan Mao
  • Haoran Xu 0003
  • Weinan Zhang 0001
  • Xianyuan Zhan

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates achieve SOTA performance and great robustness.

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