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Liyu Chen

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14 papers
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14

AAAI Conference 2025 Conference Paper

Effective Diffusion Transformer Architecture for Image Super-Resolution

  • Kun Cheng
  • Lei Yu
  • Zhijun Tu
  • Xiao He
  • Liyu Chen
  • Yong Guo
  • Mingrui Zhu
  • Nannan Wang

Recent advances indicate that diffusion model holds great promise in image super-resolution. While latest methods are primarily based on latent diffusion models with convolutional neural networks, there are few attempts to explore transformers, which have demonstrated remarkable performance in image generation. In this work, we design an effective diffusion transformer for image super resolution (DiT-SR) that achieves the visual quality of prior-based methods, but through a training-from-scratch manner. In practice, DiT-SR leverages an overall U-shaped architecture, and adopts uniform isotropic design for all the transformer blocks across different stages. The former facilitates multi-scale hierarchical feature extraction, while the latter reallocate the computational resources to critical layers to further enhance performance. Moreover, we thoroughly analyze the limitation of the widely used AdaLN, and present a frequency-adaptive time-step conditioning module, enhancing the model's capacity to process distinct frequency information at different time steps. Extensive experiments demonstrate that DiT-SR outperforms the existing training-from-scratch diffusion-based SR methods significantly, and even beats some of the prior-based methods on pretrained Stable Diffusion, proving the superiority of diffusion transformer in image super resolution.

ICML Conference 2025 Conference Paper

Reward-Augmented Data Enhances Direct Preference Alignment of LLMs

  • Shenao Zhang
  • Zhihan Liu
  • Boyi Liu 0001
  • Yufeng Zhang 0007
  • Yingxiang Yang
  • Yongfei Liu
  • Liyu Chen
  • Tao Sun

Preference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often overlook the qualitative aspects of responses, despite having access to preference data that includes reward scores from judge models during AI feedback. Striving to maximize the implicit reward gap between the chosen and the slightly inferior rejected responses can cause overfitting and unnecessary unlearning of the high-quality rejected responses. The unawareness of the reward scores also drives the LLM to indiscriminately favor the low-quality chosen responses and fail to generalize to optimal responses that are sparse in data. To overcome these shortcomings, our study introduces reward-conditioned LLM policies that discern and learn from the entire spectrum of response quality within the dataset, helping extrapolate to more optimal regions. We propose an effective yet simple data relabeling method that conditions the preference pairs on quality scores to construct a reward-augmented dataset. The experiments across various benchmarks and diverse models demonstrate that our approach consistently boosts DPO by a considerable margin. Through comprehensive ablation studies, we demonstrate that our method not only maximizes the utility of preference data but also mitigates the issue of unlearning, demonstrating its broad effectiveness beyond mere data expansion. Our code is available at https: //github. com/shenao-zhang/reward-augmented-preference.

ICML Conference 2025 Conference Paper

Teaching Language Models to Critique via Reinforcement Learning

  • Zhihui Xie 0002
  • Jie Chen
  • Liyu Chen
  • Weichao Mao
  • Jingjing Xu 0001
  • Lingpeng Kong

Teaching large language models (LLMs) to critique and refine their outputs is crucial for building systems that can iteratively improve, yet it is fundamentally limited by the ability to provide accurate judgments and actionable suggestions. In this work, we study LLM critics for code generation and propose $\texttt{CTRL}$, a framework for $\texttt{C}$ritic $\texttt{T}$raining via $\texttt{R}$einforcement $\texttt{L}$earning, which trains a critic model to generate feedback that maximizes correction performance for a fixed generator model without human supervision. Our results demonstrate that critics trained with $\texttt{CTRL}$ significantly enhance pass rates and mitigate compounding errors across both base and stronger generator models. Furthermore, we show that these critic models act as accurate generative reward models and enable test-time scaling through iterative critique-revision, achieving up to 106. 1% relative improvements across challenging code generation benchmarks.

ICLR Conference 2024 Conference Paper

B-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis

  • Zishun Yu
  • Yunzhe Tao
  • Liyu Chen
  • Tao Sun
  • Hongxia Yang

Program synthesis aims to create accurate, executable programs from problem specifications, specifically from natural language descriptions in our context. Recent studies have leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. The application of RL focuses on directly optimizing for functional correctness, offering an advantage over conventional supervised methods. Despite policy-based RL methods dominating the literature on RL for program synthesis, the nature of program synthesis tasks hints at a natural alignment with value-based methods. This stems from the rich collection of off-policy programs, including those developed by human programmers and also historical samples, coupled with the straightforward verification of generated programs through automated unit testing, meaning rewards are easy to obtain. Diverging from the dominant use of policy-based algorithms, our work explores the feasibility of value-based approaches, leading to the development of our $\mathcal{B}$-Coder (pronounced Bellman coder). Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we introduce an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated $\mathcal{B}$-Coder's capability in achieving state-of-the-art performance when compared to policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.

ICML Conference 2023 Conference Paper

Layered State Discovery for Incremental Autonomous Exploration

  • Liyu Chen
  • Andrea Tirinzoni
  • Alessandro Lazaric
  • Matteo Pirotta

We study the autonomous exploration (AX) problem proposed by Lim & Auer (2012). In this setting, the objective is to discover a set of $\epsilon$-optimal policies reaching a set $\mathcal{S}_L^{\rightarrow}$ of incrementally $L$-controllable states. We introduce a novel layered decomposition of the set of incrementally $L$-controllable states that is based on the iterative application of a state-expansion operator. We leverage these results to design Layered Autonomous Exploration (LAE), a novel algorithm for AX that attains a sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}_{L(1+\epsilon)}\Gamma_{L(1+\epsilon)} A \ln^{12}(S^{\rightarrow}_{L(1+\epsilon)})/\epsilon^2)$, where $S^{\rightarrow}_{L(1+\epsilon)}$ is the number of states that are incrementally $L(1+\epsilon)$-controllable, $A$ is the number of actions, and $\Gamma_{L(1+\epsilon)}$ is the branching factor of the transitions over such states. LAE improves over the algorithm of Tarbouriech et al. (2020a) by a factor of $L^2$ and it is the first algorithm for AX that works in a countably-infinite state space. Moreover, we show that, under a certain identifiability assumption, LAE achieves minimax-optimal sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}_{L}A\ln^{12}(S^{\rightarrow}_{L})/\epsilon^2)$, outperforming existing algorithms and matching for the first time the lower bound proved by Cai et al. (2022) up to logarithmic factors.

UAI Conference 2023 Conference Paper

Posterior sampling-based online learning for the stochastic shortest path model

  • Mehdi Jafarnia-Jahromi
  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At the beginning of each epoch, a sample is drawn from the posterior distribution on the unknown model dynamics, and the optimal policy with respect to the drawn sample is followed during that epoch. An epoch completes if either the number of visits to the goal state in the current epoch exceeds that of the previous epoch, or the number of visits to any of the state-action pairs is doubled. We establish a Bayesian regret bound of $\tilde{\mathcal{O}}(B_{\ast} S\sqrt{AK})$, where $B_{\ast}$ is an upper bound on the expected cost of the optimal policy, $S$ is the size of the state space, $A$ is the size of the action space, and $K$ is the number of episodes. The algorithm only requires the knowledge of the prior distribution, and has no hyper-parameters to tune. It is the first such posterior sampling algorithm and outperforms numerically previously proposed optimism-based algorithms.

NeurIPS Conference 2022 Conference Paper

Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit Feedback

  • Yan Dai
  • Haipeng Luo
  • Liyu Chen

We consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i. e. , bandit feedback). While there has been a surge of studies on this problem using Online-Mirror-Descent (OMD) methods, very little is known about the Follow-the-Perturbed-Leader (FTPL) methods, which are usually computationally more efficient and also easier to implement since it only requires solving an offline planning problem. Motivated by this, we take a closer look at FTPL for learning AMDPs, starting from the standard episodic finite-horizon setting. We find some unique and intriguing difficulties in the analysis and propose a workaround to eventually show that FTPL is also able to achieve near-optimal regret bounds in this case. More importantly, we then find two significant applications: First, the analysis of FTPL turns out to be readily generalizable to delayed bandit feedback with order-optimal regret, while OMD methods exhibit extra difficulties (Jin et al. , 2022). Second, using FTPL, we also develop the first no-regret algorithm for learning communicating AMDPs in the infinite-horizon setting with bandit feedback and stochastic transitions. Our algorithm is efficient assuming access to an offline planning oracle, while even for the easier full-information setting, the only existing algorithm (Chandrasekaran and Tewari, 2021) is computationally inefficient.

ICML Conference 2022 Conference Paper

Improved No-Regret Algorithms for Stochastic Shortest Path with Linear MDP

  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We introduce two new no-regret algorithms for the stochastic shortest path (SSP) problem with a linear MDP that significantly improve over the only existing results of (Vial et al. , 2021). Our first algorithm is computationally efficient and achieves a regret bound $O(\sqrt{d^3B_{\star}^2T_{\star} K})$, where $d$ is the dimension of the feature space, $B_{\star}$ and $T_{\star}$ are upper bounds of the expected costs and hitting time of the optimal policy respectively, and $K$ is the number of episodes. The same algorithm with a slight modification also achieves logarithmic regret of order $O(\frac{d^3B_{\star}^4}{c_{\min}^2\text{\rm gap}_{\min} }\ln^5\frac{dB_{\star} K}{c_{\min}})$, where $\text{\rm gap}_{\min}$ is the minimum sub-optimality gap and $c_{\min}$ is the minimum cost over all state-action pairs. Our result is obtained by developing a simpler and improved analysis for the finite-horizon approximation of (Cohen et al. , 2021) with a smaller approximation error, which might be of independent interest. On the other hand, using variance-aware confidence sets in a global optimization problem, our second algorithm is computationally inefficient but achieves the first “horizon-free” regret bound $O(d^{3. 5}B_{\star}\sqrt{K})$ with no polynomial dependency on $T_{\star}$ or $1/c_{\min}$, almost matching the $\Omega(dB_{\star}\sqrt{K})$ lower bound from (Min et al. , 2021).

ICML Conference 2022 Conference Paper

Learning Infinite-horizon Average-reward Markov Decision Process with Constraints

  • Liyu Chen
  • Rahul Jain 0002
  • Haipeng Luo

We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $O(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al. , 2020), whose regret and constraint violation are both $O(T^{2/3})$. Next, we consider the most general class of weakly communicating MDPs. Through a finite-horizon approximation, we develop another algorithm with $O(T^{2/3})$ regret and constraint violation, which can be further improved to $O(\sqrt{T})$ via a simple modification, albeit making the algorithm computationally inefficient. As far as we know, these are the first set of provable algorithms for weakly communicating MDPs with cost constraints.

NeurIPS Conference 2022 Conference Paper

Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary Environments

  • Liyu Chen
  • Haipeng Luo

We initiate the study of dynamic regret minimization for goal-oriented reinforcement learning modeled by a non-stationary stochastic shortest path problem with changing cost and transition functions. We start by establishing a lower bound $\Omega((B_{\star} SAT_{\star}(\Delta_c + B_{\star}^2\Delta_P))^{1/3}K^{2/3})$, where $B_{\star}$ is the maximum expected cost of the optimal policy of any episode starting from any state, $T_{\star}$ is the maximum hitting time of the optimal policy of any episode starting from the initial state, $SA$ is the number of state-action pairs, $\Delta_c$ and $\Delta_P$ are the amount of changes of the cost and transition functions respectively, and $K$ is the number of episodes. The different roles of $\Delta_c$ and $\Delta_P$ in this lower bound inspire us to design algorithms that estimate costs and transitions separately. Specifically, assuming the knowledge of $\Delta_c$ and $\Delta_P$, we develop a simple but sub-optimal algorithm and another more involved minimax optimal algorithm (up to logarithmic terms). These algorithms combine the ideas of finite-horizon approximation [Chen et al. , 2021b], special Bernstein-style bonuses of the MVP algorithm [Zhang et al. , 2020], adaptive confidence widening [Wei and Luo, 2021], as well as some new techniques such as properly penalizing long-horizon policies. Finally, when $\Delta_c$ and $\Delta_P$ are unknown, we develop a variant of the MASTER algorithm [Wei and Luo, 2021] and integrate the aforementioned ideas into it to achieve $\widetilde{O}(\min\{B_{\star} S\sqrt{ALK}, (B_{\star}^2S^2AT_{\star}(\Delta_c+B_{\star}\Delta_P))^{1/3}K^{2/3}\})$ regret, where $L$ is the unknown number of changes of the environment.

ICML Conference 2021 Conference Paper

Finding the Stochastic Shortest Path with Low Regret: the Adversarial Cost and Unknown Transition Case

  • Liyu Chen
  • Haipeng Luo

We make significant progress toward the stochastic shortest path problem with adversarial costs and unknown transition. Specifically, we develop algorithms that achieve $O(\sqrt{S^2ADT_\star K})$ regret for the full-information setting and $O(\sqrt{S^3A^2DT_\star K})$ regret for the bandit feedback setting, where $D$ is the diameter, $T_\star$ is the expected hitting time of the optimal policy, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Our work strictly improves (Rosenberg and Mansour, 2020) in the full information setting, extends (Chen et al. , 2020) from known transition to unknown transition, and is also the first to consider the most challenging combination: bandit feedback with adversarial costs and unknown transition. To remedy the gap between our upper bounds and the current best lower bounds constructed via a stochastically oblivious adversary, we also propose algorithms with near-optimal regret for this special case.

NeurIPS Conference 2021 Conference Paper

Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path

  • Liyu Chen
  • Mehdi Jafarnia-Jahromi
  • Rahul Jain
  • Haipeng Luo

We introduce a generic template for developing regret minimization algorithms in the Stochastic Shortest Path (SSP) model, which achieves minimax optimal regret as long as certain properties are ensured. The key of our analysis is a new technique called implicit finite-horizon approximation, which approximates the SSP model by a finite-horizon counterpart only in the analysis without explicit implementation. Using this template, we develop two new algorithms: the first one is model-free (the first in the literature to our knowledge) and minimax optimal under strictly positive costs; the second one is model-based and minimax optimal even with zero-cost state-action pairs, matching the best existing result from [Tarbouriech et al. , 2021b]. Importantly, both algorithms admit highly sparse updates, making them computationally more efficient than all existing algorithms. Moreover, both can be made completely parameter-free.

IJCAI Conference 2019 Conference Paper

Hyper-parameter Tuning under a Budget Constraint

  • Zhiyun Lu
  • Liyu Chen
  • Chao-Kai Chiang
  • Fei Sha

Hyper-parameter tuning is of crucial importance for real-world machine learning applications. While existing works mainly focus on speeding up the tuning process, we propose to study the problem of hyper-parameter tuning under a budget constraint, which is a more realistic scenario in developing large-scale systems. We formulate the task into a sequential decision making problem and propose a solution, which uses a Bayesian belief model to predict future performances, and an action-value function to plan and select the next configuration to run. With long term prediction and planning capability, our method is able to early stop unpromising configurations, and adapt the tuning behaviors to different constraints. Experiment results show that our method outperforms existing algorithms, including the-state-of-the-art one, on real-world tuning tasks across a range of different budgets.

NeurIPS Conference 2018 Conference Paper

Synthesized Policies for Transfer and Adaptation across Tasks and Environments

  • Hexiang Hu
  • Liyu Chen
  • Boqing Gong
  • Fei Sha

The ability to transfer in reinforcement learning is key towards building an agent of general artificial intelligence. In this paper, we consider the problem of learning to simultaneously transfer across both environments and tasks, probably more importantly, by learning from only sparse (environment, task) pairs out of all the possible combinations. We propose a novel compositional neural network architecture which depicts a meta rule for composing policies from environment and task embeddings. Notably, one of the main challenges is to learn the embeddings jointly with the meta rule. We further propose new training methods to disentangle the embeddings, making them both distinctive signatures of the environments and tasks and effective building blocks for composing the policies. Experiments on GridWorld and THOR, of which the agent takes as input an egocentric view, show that our approach gives rise to high success rates on all the (environment, task) pairs after learning from only 40% of them.

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