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Liqian Ma

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5 papers
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5

AAAI Conference 2025 Conference Paper

Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding

  • Wenbo Zhang
  • Lu Zhang
  • Ping Hu
  • Liqian Ma
  • Yunzhi Zhuge
  • Huchuan Lu

Injecting semantics into 3D Gaussian Splatting (3DGS) has recently garnered significant attention. While current approaches typically distill 3D semantic features from 2D foundational models (e.g., CLIP and SAM) to facilitate novel view segmentation and semantic understanding, their heavy reliance on 2D supervision can undermine cross-view semantic consistency and necessitate complex data preparation processes, therefore hindering view-consistent scene understanding. In this work, we present FreeGS, an unsupervised semantic-embedded 3DGS framework that achieves view-consistent 3D scene understanding without the need for 2D labels. Instead of directly learning semantic features, we introduce the IDentity-coupled Semantic Field (IDSF) into 3DGS, which captures both semantic representations and view-consistent instance indices for each Gaussian. We optimize IDSF with a two-step alternating strategy: semantics help to extract coherent instances in 3D space, while the resulting instances regularize the injection of stable semantics from 2D space. Additionally, we adopt a 2D-3D joint contrastive loss to enhance the complementarity between view-consistent 3D geometry and rich semantics during the bootstrapping process, enabling FreeGS to uniformly perform tasks such as novel-view semantic segmentation, object selection, and 3D object detection. Extensive experiments on LERF-Mask, 3D-OVS, and ScanNet datasets demonstrate that FreeGS performs comparably to state-of-the-art methods while avoiding the complex data preprocessing workload.

NeurIPS Conference 2025 Conference Paper

Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training

  • Shuo Cheng
  • Liqian Ma
  • Zhenyang Chen
  • Ajay Mandlekar
  • Caelan Garrett
  • Danfei Xu

Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation, transferring policies to the real world is hampered by various simulation and real domain gaps. In this work, we propose a unified sim-and-real co-training framework for learning generalizable manipulation policies that primarily leverages simulation and only requires a few real-world demonstrations. Central to our approach is learning a domain-invariant, task-relevant feature space. Our key insight is that aligning the joint distributions of observations and their corresponding actions across domains provides a richer signal than aligning observations (marginals) alone. We achieve this by embedding an Optimal Transport (OT)-inspired loss within the co-training framework, and extend this to an Unbalanced OT framework to handle the imbalance between abundant simulation data and limited real-world examples. We validate our method on challenging manipulation tasks, showing it can leverage abundant simulation data to achieve up to a 30\% improvement in the real-world success rate and even generalize to scenarios seen only in simulation.

AAAI Conference 2024 Conference Paper

PTUS: Photo-Realistic Talking Upper-Body Synthesis via 3D-Aware Motion Decomposition Warping

  • Luoyang Lin
  • Zutao Jiang
  • Xiaodan Liang
  • Liqian Ma
  • Michael C. Kampffmeyer
  • Xiaochun Cao

Talking upper-body synthesis is a promising task due to its versatile potential for video creation and consists of animating the body and face from a source image with the motion from a given driving video. However, prior synthesis approaches fall short in addressing this task and have been either limited to animating heads of a target person only, or have animated the upper body but neglected the synthesis of precise facial details. To tackle this task, we propose a Photo-realistic Talking Upper-body Synthesis method via 3D-aware motion decomposition warping, named PTUS, to both precisely synthesize the upper body as well as recover the details of the face such as blinking and lip synchronization. In particular, the motion decomposition mechanism consists of a face-body motion decomposition, which decouples the 3D motion estimation of the face and body, and a local-global motion decomposition, which decomposes the 3D face motion into global and local motions resulting in the transfer of facial expression. The 3D-aware warping module transfers the large-scale and subtle 3D motions to the extracted 3D depth-aware features in a coarse-tofine manner. Moreover, we present a new dataset, Talking-UB, which includes upper-body images with high-resolution faces, addressing the limitations of prior datasets that either consist of only facial images or upper-body images with blurry faces. Experimental results demonstrate that our proposed method can synthesize high-quality videos that preserve facial details, and achieves superior results compared to state-of-the-art cross-person motion transfer approaches. Code and collected dataset are released in https://github.com/cooluoluo/PTUS.

ICRA Conference 2023 Conference Paper

Sim2Real 2: Actively Building Explicit Physics Model for Precise Articulated Object Manipulation

  • Liqian Ma
  • Jiaojiao Meng
  • Shuntao Liu
  • Weihang Chen
  • Jing Xu 0011
  • Rui Chen 0019

Accurately manipulating articulated objects is a challenging yet important task for real robot applications. In this paper, we present a novel framework called Sim2Real 2 to enable the robot to manipulate an unseen articulated object to the desired state precisely in the real world with no human demonstrations. We leverage recent advances in physics simulation and learning-based perception to build the interactive explicit physics model of the object and use it to plan a long-horizon manipulation trajectory to accomplish the task. However, the interactive model cannot be correctly estimated from a static observation. Therefore, we learn to predict the object affordance from a single-frame point cloud, control the robot to actively interact with the object with a one-step action, and capture another point cloud. Further, the physics model is constructed from the two point clouds. Experimental results show that our framework achieves about 70% manipulations with < 30% relative error for common articulated objects, and 30% manipulations for difficult objects. Our proposed framework also enables advanced manipulation strategies, such as manipulating with different tools. Code and videos are available on our project webpage: https://ttimelord.github.io/Sim2Real2-site/

NeurIPS Conference 2017 Conference Paper

Pose Guided Person Image Generation

  • Liqian Ma
  • Xu Jia
  • Qianru Sun
  • Bernt Schiele
  • Tinne Tuytelaars
  • Luc Van Gool

This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in an adversarial way. Extensive experimental results on both 128$\times$64 re-identification images and 256$\times$256 fashion photos show that our model generates high-quality person images with convincing details.

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