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Lintao Wang

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AAAI Conference 2026 Conference Paper

UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation

  • Zeyu Xiao
  • Mingyang Sun
  • Yimin Cong
  • Lintao Wang
  • Dongliang Kou
  • Zhenyi Wu
  • Dingkang Yang
  • Peng Zhai

Joint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representations offer complementary advantages for graphics applications. However, due to differences in representation and rendering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obstacles to the joint use of 3DGS and meshes, making it difficult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the colors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent results with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, significantly reducing rendering artifacts. With these two components, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, virtual reality, and gaming. We will release our source code to facilitate future research.

AAAI Conference 2023 Conference Paper

Multi-Scale Control Signal-Aware Transformer for Motion Synthesis without Phase

  • Lintao Wang
  • Kun Hu
  • Lei Bai
  • Yu Ding
  • Wanli Ouyang
  • Zhiyong Wang

Synthesizing controllable motion for a character using deep learning has been a promising approach due to its potential to learn a compact model without laborious feature engineering. To produce dynamic motion from weak control signals such as desired paths, existing methods often require auxiliary information such as phases for alleviating motion ambiguity, which limits their generalisation capability. As past poses often contain useful auxiliary hints, in this paper, we propose a task-agnostic deep learning method, namely Multi-scale Control Signal-aware Transformer (MCS-T), with an attention based encoder-decoder architecture to discover the auxiliary information implicitly for synthesizing controllable motion without explicitly requiring auxiliary information such as phase. Specifically, an encoder is devised to adaptively formulate the motion patterns of a character's past poses with multi-scale skeletons, and a decoder driven by control signals to further synthesize and predict the character's state by paying context-specialised attention to the encoded past motion patterns. As a result, it helps alleviate the issues of low responsiveness and slow transition which often happen in conventional methods not using auxiliary information. Both qualitative and quantitative experimental results on an existing biped locomotion dataset, which involves diverse types of motion transitions, demonstrate the effectiveness of our method. In particular, MCS-T is able to successfully generate motions comparable to those generated by the methods using auxiliary information.

v2026.09.13