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Ling Pan

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31 papers
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31

AAAI Conference 2026 Conference Paper

Pre-Trained Video Generative Models as World Simulators

  • Haoran He
  • Yang Zhang
  • Liang Lin
  • Zhongwen Xu
  • Ling Pan

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods.

TMLR Journal 2025 Journal Article

Evolution guided generative flow networks

  • Zarif Ikram
  • Ling Pan
  • Dianbo Liu

Generative Flow Networks (GFlowNets) are a family of probabilistic generative models recently invented that learn to sample compositional objects proportional to their rewards. One big challenge of GFlowNets is training them effectively when dealing with long time horizons and sparse rewards. To address this, we propose Evolution guided generative flow networks (EGFN), a simple but powerful augmentation to the GFlowNets training using Evolutionary algorithms (EA). Our method can work on top of any GFlowNets training objective, by training a set of agent parameters using EA, storing the resulting trajectories in the prioritized replay buffer, and training the GFlowNets agent using the stored trajectories. We present a thorough investigation over a wide range of toy and real-world benchmark tasks showing the effectiveness of our method in handling long trajectories and sparse rewards. We release the code at http://github.com/zarifikram/egfn.

AAAI Conference 2025 Conference Paper

Flow Factorization for Efficient Generative Flow Networks

  • Jiashun Liu
  • Chunhui Li
  • Cheng-Hao Liu
  • Dianbo Liu
  • Qingpeng Cai
  • Ling Pan

Generative Flow Networks (GFlowNets) is a new family of probabilistic samplers for generating objects under an unnormalized reward distribution. It has emerged as a promising framework for learning stochastic policies that generate high-quality and diverse discrete objects proportional to their rewards, surpassing traditional reward-maximizing reinforcement learning methods. However, existing GFlowNets often suffer with data efficiency due to the direct parameterization of edge flows or dependence on backward policies that are challenging to specify or optimize, especially in high-dimensional action spaces. While the recent development of GFlowNets has primarily focused on developing alternative loss functions, we introduce a novel approach by exploring enhanced flow representations from an architectural perspective. In this paper, we propose to factorize the conventional edge flows into separate state flow and edge-based allocation streams. By introducing an effective method to synergistically combine these two streams to estimate the flows, we develop Bifurcated Generative Flow Networks (BN), a practical implementation to improve learning efficiency. We conduct extensive experiments on various standard benchmarks, and results show that BN significantly improves learning efficiency and effectiveness compared to state-of-the-art baselines.

NeurIPS Conference 2025 Conference Paper

Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization

  • Ziqi Wang
  • Jiashun Liu
  • Ling Pan

Traditional continuous deep reinforcement learning (RL) algorithms employ deterministic or unimodal Gaussian actors, which cannot express complex multimodal decision distributions. This limitation can hinder their performance in diversity-critical scenarios. There have been some attempts to design online multimodal RL algorithms based on diffusion or amortized actors. However, these actors are intractable, making existing methods struggle with balancing performance, decision diversity, and efficiency simultaneously. To overcome this challenge, we first reformulate existing intractable multimodal actors within a unified framework, and prove that they can be directly optimized by policy gradient via reparameterization. Then, we propose a distance-based diversity regularization that does not explicitly require decision probabilities. We identify two diversity-critical domains, namely multi-goal achieving and generative RL, to demonstrate the advantages of multimodal policies and our method, particularly in terms of few-shot robustness. In conventional MuJoCo benchmarks, our algorithm also shows competitive performance. Moreover, our experiments highlight that the amortized actor is a promising policy model class with strong multimodal expressivity and high performance. Our code is available at https: //github. com/PneuC/DrAC

ICLR Conference 2025 Conference Paper

Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets

  • Haoran He
  • Can Chang
  • Huazhe Xu
  • Ling Pan

Generative Flow Networks (GFlowNets), a new family of probabilistic samplers, have demonstrated remarkable capabilities to generate diverse sets of high-reward candidates, in contrast to standard return maximization approaches (e.g., reinforcement learning) which often converge to a single optimal solution. Recent works have focused on developing goal-conditioned GFlowNets, which aim to train a single GFlowNet capable of achieving different outcomes as the task specifies. However, training such models is challenging due to extremely sparse rewards, particularly in high-dimensional problems. Moreover, previous methods suffer from the limited coverage of explored trajectories during training, which presents more pronounced challenges when only offline data is available. In this work, we propose a novel method called \textbf{R}etrospective \textbf{B}ackward \textbf{S}ynthesis (\textbf{RBS}) to address these critical problems. Specifically, RBS synthesizes new backward trajectories in goal-conditioned GFlowNets to enrich training trajectories with enhanced quality and diversity, thereby introducing copious learnable signals for effectively tackling the sparse reward problem. Extensive empirical results show that our method improves sample efficiency by a large margin and outperforms strong baselines on various standard evaluation benchmarks. Our codes are available at \url{https://github.com/tinnerhrhe/Goal-Conditioned-GFN}.

NeurIPS Conference 2025 Conference Paper

Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning

  • Jiashun Liu
  • Zihao Wu
  • Johan Obando Ceron
  • Pablo Samuel Castro
  • Aaron Courville
  • Ling Pan

Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the $\tau$-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's **learning capacity**, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce **GraMa** (**Gra**dient **Ma**gnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that **GraMa** effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, **re**setting neurons guided by **GraMa** (**ReGraMa**) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite. **We make our code available. **

ICLR Conference 2025 Conference Paper

Neuroplastic Expansion in Deep Reinforcement Learning

  • Jiashun Liu
  • Johan S. Obando-Ceron
  • Aaron C. Courville
  • Ling Pan

The loss of plasticity in learning agents, analogous to the solidification of neural pathways in biological brains, significantly impedes learning and adaptation in reinforcement learning due to its non-stationary nature. To address this fundamental challenge, we propose a novel approach, *Neuroplastic Expansion* (NE), inspired by cortical expansion in cognitive science. NE maintains learnability and adaptability throughout the entire training process by dynamically growing the network from a smaller initial size to its full dimension. Our method is designed with three key components: (1) elastic neuron generation based on potential gradients, (2) dormant neuron pruning to optimize network expressivity, and (3) neuron consolidation via experience review to strike a balance in the plasticity-stability dilemma. Extensive experiments demonstrate that NE effectively mitigates plasticity loss and outperforms state-of-the-art methods across various tasks in MuJoCo and DeepMind Control Suite environments. NE enables more adaptive learning in complex, dynamic environments, which represents a crucial step towards transitioning deep reinforcement learning from static, one-time training paradigms to more flexible, continually adapting models.

ICML Conference 2025 Conference Paper

Random Policy Evaluation Uncovers Policies of Generative Flow Networks

  • Haoran He
  • Emmanuel Bengio
  • Qingpeng Cai 0001
  • Ling Pan

The Generative Flow Network (GFlowNet) is a probabilistic framework in which an agent learns a stochastic policy and flow functions to sample objects with probability proportional to an unnormalized reward function. GFlowNets share a strong connection with reinforcement learning (RL) that typically aims to maximize reward. A number of recent works explored connections between GFlowNets and maximum entropy (MaxEnt) RL, which incorporates entropy regularization into the standard RL objective. However, the relationship between GFlowNets and standard RL remains largely unexplored, despite the inherent similarities in their sequential decision-making nature. While GFlowNets can discover diverse solutions through specialized flow-matching objectives, connecting them to standard RL can simplify their implementation through well-established RL principles and also improve RL’s capabilities in diverse solution discovery (a critical requirement in many real-world applications), and bridging this gap can further unlock the potential of both fields. In this paper, we bridge this gap by revealing a fundamental connection between GFlowNets and one of the most basic components of RL – policy evaluation. Surprisingly, we find that the value function obtained from evaluating a uniform policy is closely associated with the flow functions in GFlowNets. Building upon these insights, we introduce a rectified random policy evaluation (RPE) algorithm, which achieves the same reward-matching effect as GFlowNets based on simply evaluating a fixed random policy, offering a new perspective. Empirical results across extensive benchmarks demonstrate that RPE achieves competitive results compared to previous approaches, shedding light on the previously overlooked connection between (non-MaxEnt) RL and GFlowNets.

AAMAS Conference 2025 Conference Paper

Tackling Sparsity in Designated Driver Dispatch with Multi-Agent Reinforcement Learning

  • Jiaxuan Jiang
  • Ling Pan
  • Lin Zhou
  • Longbo Huang
  • Zhixuan Fang

Designated driving service is a fast-growing market that provides drivers to transport customers in their own cars. The key technical challenge in this business lies in the design of driver repositioning due to the far distances between drivers and orders, which is caused by complex moving constraints of drivers and the “hub-and-spoke" structure of orders. To address these challenges, this paper proposes Reinforcement Learning for Designated Driver Dispatch (RLD3), a Multi-Agent Reinforcement Learning (MARL) algorithm based on the Partially Observed Markov Decision Process (POMDP) formulation. Our algorithm considers group-sharing structures and frequent potential rewards with heterogeneous costs to achieve a trade-off between heterogeneity and sparsity. Additionally, our algorithm addresses long-term agent cross-effects through windowlasting policy ensembles. We also implement a simulator to train and evaluate our algorithm using real-world data. Extensive experiments demonstrate that our algorithm achieves superior performance compared to existing Deep Reinforcement Learning (DRL) and taxi-reposition methods.

ICML Conference 2025 Conference Paper

The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning

  • Jiashun Liu
  • Johan S. Obando-Ceron
  • Pablo Samuel Castro
  • Aaron C. Courville
  • Ling Pan

Off-policy deep reinforcement learning (RL) agents typically leverage replay buffers for reusing past experiences during learning. This can help sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it has the effect of “polluting” the replay buffer with data that can exacerbate optimization challenges in addition to wasting environment interactions due to redundant sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose the learn to stop ( LEAST ) mechanism which uses statistics based on $Q$-values and gradient to guide early episode termination which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.

TMLR Journal 2024 Journal Article

Distributional GFlowNets with Quantile Flows

  • Dinghuai Zhang
  • Ling Pan
  • Ricky T. Q. Chen
  • Aaron Courville
  • Yoshua Bengio

Generative Flow Networks (GFlowNets) are a new family of probabilistic samplers where an agent learns a stochastic policy for generating complex combinatorial structure through a series of decision-making steps. There have been recent successes in applying GFlowNets to a number of practical domains where diversity of the solutions is crucial, while reinforcement learning aims to learn an optimal solution based on the given reward function only and fails to discover diverse and high-quality solutions. However, the current GFlowNet framework is relatively limited in its applicability and cannot handle stochasticity in the reward function. In this work, we adopt a distributional paradigm for GFlowNets, turning each flow function into a distribution, thus providing more informative learning signals during training. By parameterizing each edge flow through their quantile functions, our proposed \textit{quantile matching} GFlowNet learning algorithm is able to learn a risk-sensitive policy, an essential component for handling scenarios with risk uncertainty. Moreover, we find that the distributional approach can achieve substantial improvement on existing benchmarks compared to prior methods due to our enhanced training algorithm, even in settings with deterministic rewards.

NeurIPS Conference 2024 Conference Paper

Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement Learning

  • Xinran Li
  • Ling Pan
  • Jun Zhang

In multi-agent reinforcement learning (MARL), parameter sharing is commonly employed to enhance sample efficiency. However, the popular approach of full parameter sharing often leads to homogeneous policies among agents, potentially limiting the performance benefits that could be derived from policy diversity. To address this critical limitation, we introduce \emph{Kaleidoscope}, a novel adaptive partial parameter sharing scheme that fosters policy heterogeneity while still maintaining high sample efficiency. Specifically, Kaleidoscope maintains one set of common parameters alongside multiple sets of distinct, learnable masks for different agents, dictating the sharing of parameters. It promotes diversity among policy networks by encouraging discrepancy among these masks, without sacrificing the efficiencies of parameter sharing. This design allows Kaleidoscope to dynamically balance high sample efficiency with a broad policy representational capacity, effectively bridging the gap between full parameter sharing and non-parameter sharing across various environments. We further extend Kaleidoscope to critic ensembles in the context of actor-critic algorithms, which could help improve value estimations. Our empirical evaluations across extensive environments, including multi-agent particle environment, multi-agent MuJoCo and StarCraft multi-agent challenge v2, demonstrate the superior performance of Kaleidoscope compared with existing parameter sharing approaches, showcasing its potential for performance enhancement in MARL. The code is publicly available at \url{https: //github. com/LXXXXR/Kaleidoscope}.

NeurIPS Conference 2024 Conference Paper

Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-Training

  • Haoran He
  • Chenjia Bai
  • Ling Pan
  • Weinan Zhang
  • Bin Zhao
  • Xuelong Li

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance.

ICML Conference 2024 Conference Paper

Learning to Scale Logits for Temperature-Conditional GFlowNets

  • Minsu Kim 0004
  • Joohwan Ko
  • Taeyoung Yun
  • Dinghuai Zhang
  • Ling Pan
  • Woochang Kim
  • Jinkyoo Park
  • Emmanuel Bengio

GFlowNets are probabilistic models that sequentially generate compositional structures through a stochastic policy. Among GFlowNets, temperature-conditional GFlowNets can introduce temperature-based controllability for exploration and exploitation. We propose Logit-scaling GFlowNets (Logit-GFN), a novel architectural design that greatly accelerates the training of temperature-conditional GFlowNets. It is based on the idea that previously proposed approaches introduced numerical challenges in the deep network training, since different temperatures may give rise to very different gradient profiles as well as magnitudes of the policy’s logits. We find that the challenge is greatly reduced if a learned function of the temperature is used to scale the policy’s logits directly. Also, using Logit-GFN, GFlowNets can be improved by having better generalization capabilities in offline learning and mode discovery capabilities in online learning, which is empirically verified in various biological and chemical tasks. Our code is available at https: //github. com/dbsxodud-11/logit-gfn

ICLR Conference 2024 Conference Paper

Pre-Training and Fine-Tuning Generative Flow Networks

  • Ling Pan
  • Moksh Jain
  • Kanika Madan
  • Yoshua Bengio

Generative Flow Networks (GFlowNets) are amortized samplers that learn stochastic policies to sequentially generate compositional objects from a given unnormalized reward distribution. They can generate diverse sets of high-reward objects, which is an important consideration in scientific discovery tasks. However, as they are typically trained from a given extrinsic reward function, it remains an important open challenge about how to leverage the power of pre-training and train GFlowNets in an unsupervised fashion for efficient adaptation to downstream tasks. Inspired by recent successes of unsupervised pre-training in various domains, we introduce a novel approach for reward-free pre-training of GFlowNets. By framing the training as a self-supervised problem, we propose an outcome-conditioned GFlowNet (OC-GFN) that learns to explore the candidate space. Specifically, OC-GFN learns to reach any targeted outcomes, akin to goal-conditioned policies in reinforcement learning. We show that the pre-trained OC-GFN model can allow for a direct extraction of a policy capable of sampling from any new reward functions in downstream tasks. Nonetheless, adapting OC-GFN on a downstream task-specific reward involves an intractable marginalization over possible outcomes. We propose a novel way to approximate this marginalization by learning an amortized predictor enabling efficient fine-tuning. Extensive experimental results validate the efficacy of our approach, demonstrating the effectiveness of pre-training the OC-GFN, and its ability to swiftly adapt to downstream tasks and discover modes more efficiently. This work may serve as a foundation for further exploration of pre-training strategies in the context of GFlowNets.

NeurIPS Conference 2024 Conference Paper

QGFN: Controllable Greediness with Action Values

  • Elaine Lau
  • Stephen Z. Lu
  • Ling Pan
  • Doina Precup
  • Emmanuel Bengio

Generative Flow Networks (GFlowNets; GFNs) are a family of energy-based generative methods for combinatorial objects, capable of generating diverse and high-utility samples. However, consistently biasing GFNs towards producing high-utility samples is non-trivial. In this work, we leverage connections between GFNs and reinforcement learning (RL) and propose to combine the GFN policy with an action-value estimate, $Q$, to create greedier sampling policies which can be controlled by a mixing parameter. We show that several variants of the proposed method, QGFN, are able to improve on the number of high-reward samples generated in a variety of tasks without sacrificing diversity.

NeurIPS Conference 2024 Conference Paper

Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse Training

  • Pihe Hu
  • Shaolong Li
  • Zhuoran Li
  • Ling Pan
  • Longbo Huang

Deep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($\lambda$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than 3% performance degradation.

ICML Conference 2023 Conference Paper

Better Training of GFlowNets with Local Credit and Incomplete Trajectories

  • Ling Pan
  • Nikolay Malkin
  • Dinghuai Zhang
  • Yoshua Bengio

Generative Flow Networks or GFlowNets are related to Monte-Carlo Markov chain methods (as they sample from a distribution specified by an energy function), reinforcement learning (as they learn a policy to sample composed objects through a sequence of steps), generative models (as they learn to represent and sample from a distribution) and amortized variational methods (as they can be used to learn to approximate and sample from an otherwise intractable posterior, given a prior and a likelihood). They are trained to generate an object $x$ through a sequence of steps with probability proportional to some reward function $R(x)$ (or $\exp(-\mathcal{E}(x))$ with $\mathcal{E}(x)$ denoting the energy function), given at the end of the generative trajectory. Like for other RL settings where the reward is only given at the end, the efficiency of training and credit assignment may suffer when those trajectories are longer. With previous GFlowNet work, no learning was possible from incomplete trajectories (lacking a terminal state and the computation of the associated reward). In this paper, we consider the case where the energy function can be applied not just to terminal states but also to intermediate states. This is for example achieved when the energy function is additive, with terms available along the trajectory. We show how to reparameterize the GFlowNet state flow function to take advantage of the partial reward already accrued at each state. This enables a training objective that can be applied to update parameters even with incomplete trajectories. Even when complete trajectories are available, being able to obtain more localized credit and gradients is found to speed up training convergence, as demonstrated across many simulations.

ICLR Conference 2023 Conference Paper

Generative Augmented Flow Networks

  • Ling Pan
  • Dinghuai Zhang
  • Aaron C. Courville
  • Longbo Huang
  • Yoshua Bengio

The Generative Flow Network is a probabilistic framework where an agent learns a stochastic policy for object generation, such that the probability of generating an object is proportional to a given reward function. Its effectiveness has been shown in discovering high-quality and diverse solutions, compared to reward-maximizing reinforcement learning-based methods. Nonetheless, GFlowNets only learn from rewards of the terminal states, which can limit its applicability. Indeed, intermediate rewards play a critical role in learning, for example from intrinsic motivation to provide intermediate feedback even in particularly challenging sparse reward tasks. Inspired by this, we propose Generative Augmented Flow Networks (GAFlowNets), a novel learning framework to incorporate intermediate rewards into GFlowNets. We specify intermediate rewards by intrinsic motivation to tackle the exploration problem in sparse reward environments. GAFlowNets can leverage edge-based and state-based intrinsic rewards in a joint way to improve exploration. Based on extensive experiments on the GridWorld task, we demonstrate the effectiveness and efficiency of GAFlowNet in terms of convergence, performance, and diversity of solutions. We further show that GAFlowNet is scalable to a more complex and large-scale molecule generation domain, where it achieves consistent and significant performance improvement.

NeurIPS Conference 2023 Conference Paper

Let the Flows Tell: Solving Graph Combinatorial Problems with GFlowNets

  • Dinghuai Zhang
  • Hanjun Dai
  • Nikolay Malkin
  • Aaron C. Courville
  • Yoshua Bengio
  • Ling Pan

Combinatorial optimization (CO) problems are often NP-hard and thus out of reach for exact algorithms, making them a tempting domain to apply machine learning methods. The highly structured constraints in these problems can hinder either optimization or sampling directly in the solution space. On the other hand, GFlowNets have recently emerged as a powerful machinery to efficiently sample from composite unnormalized densities sequentially and have the potential to amortize such solution-searching processes in CO, as well as generate diverse solution candidates. In this paper, we design Markov decision processes (MDPs) for different combinatorial problems and propose to train conditional GFlowNets to sample from the solution space. Efficient training techniques are also developed to benefit long-range credit assignment. Through extensive experiments on a variety of different CO tasks with synthetic and realistic data, we demonstrate that GFlowNet policies can efficiently find high-quality solutions. Our implementation is open-sourced at https: //github. com/zdhNarsil/GFlowNet-CombOpt.

ICLR Conference 2023 Conference Paper

RLx2: Training a Sparse Deep Reinforcement Learning Model from Scratch

  • Yiqin Tan
  • Pihe Hu
  • Ling Pan
  • Jiatai Huang
  • Longbo Huang

Training deep reinforcement learning (DRL) models usually requires high computation costs. Therefore, compressing DRL models possesses immense potential for training acceleration and model deployment. However, existing methods that generate small models mainly adopt the knowledge distillation-based approach by iteratively training a dense network. As a result, the training process still demands massive computing resources. Indeed, sparse training from scratch in DRL has not been well explored and is particularly challenging due to non-stationarity in bootstrap training. In this work, we propose a novel sparse DRL training framework, “the Rigged Reinforcement Learning Lottery” (RLx2), which builds upon gradient-based topology evolution and is capable of training a sparse DRL model based entirely on a sparse network. Specifically, RLx2 introduces a novel multi-step TD target mechanism with a dynamic-capacity replay buffer to achieve robust value learning and efficient topology exploration in sparse models. It also reaches state-of-the-art sparse training performance in several tasks, showing $7.5\times$-$20\times$ model compression with less than $3\%$ performance degradation and up to $20\times$ and $50\times$ FLOPs reduction for training and inference, respectively.

UAI Conference 2023 Conference Paper

Stochastic Generative Flow Networks

  • Ling Pan
  • Dinghuai Zhang
  • Moksh Jain
  • Longbo Huang
  • Yoshua Bengio

Generative Flow Networks (or GFlowNets for short) are a family of probabilistic agents that learn to sample complex combinatorial structures through the lens of “inference as control”. They have shown great potential in generating high-quality and diverse candidates from a given energy landscape. However, existing GFlowNets can be applied only to deterministic environments, and fail in more general tasks with stochastic dynamics, which can limit their applicability. To overcome this challenge, this paper introduces Stochastic GFlowNets, a new algorithm that extends GFlowNets to stochastic environments. By decomposing state transitions into two steps, Stochastic GFlowNets isolate environmental stochasticity and learn a dynamics model to capture it. Extensive experimental results demonstrate that Stochastic GFlowNets offer significant advantages over standard GFlowNets as well as MCMC- and RL-based approaches, on a variety of standard benchmarks with stochastic dynamics.

NeurIPS Conference 2022 Conference Paper

E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance

  • Can Chang
  • Ni Mu
  • Jiajun Wu
  • Ling Pan
  • Huazhe Xu

A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin.

ICML Conference 2022 Conference Paper

Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification

  • Ling Pan
  • Longbo Huang
  • Tengyu Ma 0001
  • Huazhe Xu

Conservatism has led to significant progress in offline reinforcement learning (RL) where an agent learns from pre-collected datasets. However, as many real-world scenarios involve interaction among multiple agents, it is important to resolve offline RL in the multi-agent setting. Given the recent success of transferring online RL algorithms to the multi-agent setting, one may expect that offline RL algorithms will also transfer to multi-agent settings directly. Surprisingly, we empirically observe that conservative offline RL algorithms do not work well in the multi-agent setting—the performance degrades significantly with an increasing number of agents. Towards mitigating the degradation, we identify a key issue that non-concavity of the value function makes the policy gradient improvements prone to local optima. Multiple agents exacerbate the problem severely, since the suboptimal policy by any agent can lead to uncoordinated global failure. Following this intuition, we propose a simple yet effective method, Offline Multi-Agent RL with Actor Rectification (OMAR), which combines the first-order policy gradients and zeroth-order optimization methods to better optimize the conservative value functions over the actor parameters. Despite the simplicity, OMAR achieves state-of-the-art results in a variety of multi-agent control tasks.

JAAMAS Journal 2021 Journal Article

Exploration in policy optimization through multiple paths

  • Ling Pan
  • Qingpeng Cai
  • Longbo Huang

Abstract Recent years have witnessed a tremendous improvement of deep reinforcement learning. However, a challenging problem is that an agent may suffer from inefficient exploration, particularly for on-policy methods. Previous exploration methods either rely on complex structure to estimate the novelty of states, or incur sensitive hyper-parameters causing instability. We propose an efficient exploration method, Multi-Path Policy Optimization (MP-PO), which does not incur high computation cost and ensures stability. MP-PO maintains an efficient mechanism that effectively utilizes a population of diverse policies to enable better exploration, especially in sparse environments. We also give a theoretical guarantee of the stable performance. We build our scheme upon two widely-adopted on-policy methods, the Trust-Region Policy Optimization algorithm and Proximal Policy Optimization algorithm. We conduct extensive experiments on several MuJoCo tasks and their sparsified variants to fairly evaluate the proposed method. Results show that MP-PO significantly outperforms state-of-the-art exploration methods in terms of both sample efficiency and final performance.

NeurIPS Conference 2021 Conference Paper

Regularized Softmax Deep Multi-Agent Q-Learning

  • Ling Pan
  • Tabish Rashid
  • Bei Peng
  • Longbo Huang
  • Shimon Whiteson

Tackling overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning, but has received comparatively little attention in the multi-agent setting. In this work, we empirically demonstrate that QMIX, a popular $Q$-learning algorithm for cooperative multi-agent reinforcement learning (MARL), suffers from a more severe overestimation in practice than previously acknowledged, and is not mitigated by existing approaches. We rectify this with a novel regularization-based update scheme that penalizes large joint action-values that deviate from a baseline and demonstrate its effectiveness in stabilizing learning. Furthermore, we propose to employ a softmax operator, which we efficiently approximate in a novel way in the multi-agent setting, to further reduce the potential overestimation bias. Our approach, Regularized Softmax (RES) Deep Multi-Agent $Q$-Learning, is general and can be applied to any $Q$-learning based MARL algorithm. We demonstrate that, when applied to QMIX, RES avoids severe overestimation and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.

AAAI Conference 2020 Conference Paper

Deterministic Value-Policy Gradients

  • Qingpeng Cai
  • Ling Pan
  • Pingzhong Tang

Reinforcement learning algorithms such as the deep deterministic policy gradient algorithm (DDPG) has been widely used in continuous control tasks. However, the model-free DDPG algorithm suffers from high sample complexity. In this paper we consider the deterministic value gradients to improve the sample efficiency of deep reinforcement learning algorithms. Previous works consider deterministic value gradients with the finite horizon, but it is too myopic compared with infinite horizon. We firstly give a theoretical guarantee of the existence of the value gradients in this infinite setting. Based on this theoretical guarantee, we propose a class of the deterministic value gradient algorithm (DVG) with infinite horizon, and different rollout steps of the analytical gradients by the learned model trade off between the variance of the value gradients and the model bias. Furthermore, to better combine the model-based deterministic value gradient estimators with the model-free deterministic policy gradient estimator, we propose the deterministic value-policy gradient (DVPG) algorithm. We finally conduct extensive experiments comparing DVPG with state-of-the-art methods on several standard continuous control benchmarks. Results demonstrate that DVPG substantially outperforms other baselines.

IJCAI Conference 2020 Conference Paper

Reinforcement Learning with Dynamic Boltzmann Softmax Updates

  • Ling Pan
  • Qingpeng Cai
  • Qi Meng
  • Wei Chen
  • Longbo Huang

Value function estimation is an important task in reinforcement learning, i. e. , prediction. The Boltzmann softmax operator is a natural value estimator and can provide several benefits. However, it does not satisfy the non-expansion property, and its direct use may fail to converge even in value iteration. In this paper, we propose to update the value function with dynamic Boltzmann softmax (DBS) operator, which has good convergence property in the setting of planning and learning. Experimental results on GridWorld show that the DBS operator enables better estimation of the value function, which rectifies the convergence issue of the softmax operator. Finally, we propose the DBS-DQN algorithm by applying the DBS operator, which outperforms DQN substantially in 40 out of 49 Atari games.

NeurIPS Conference 2020 Conference Paper

Softmax Deep Double Deterministic Policy Gradients

  • Ling Pan
  • Qingpeng Cai
  • Longbo Huang

A widely-used actor-critic reinforcement learning algorithm for continuous control, Deep Deterministic Policy Gradients (DDPG), suffers from the overestimation problem, which can negatively affect the performance. Although the state-of-the-art Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm mitigates the overestimation issue, it can lead to a large underestimation bias. In this paper, we propose to use the Boltzmann softmax operator for value function estimation in continuous control. We first theoretically analyze the softmax operator in continuous action space. Then, we uncover an important property of the softmax operator in actor-critic algorithms, i. e. , it helps to smooth the optimization landscape, which sheds new light on the benefits of the operator. We also design two new algorithms, Softmax Deep Deterministic Policy Gradients (SD2) and Softmax Deep Double Deterministic Policy Gradients (SD3), by building the softmax operator upon single and double estimators, which can effectively improve the overestimation and underestimation bias. We conduct extensive experiments on challenging continuous control tasks, and results show that SD3 outperforms state-of-the-art methods.

AAAI Conference 2019 Conference Paper

A Deep Reinforcement Learning Framework for Rebalancing Dockless Bike Sharing Systems

  • Ling Pan
  • Qingpeng Cai
  • Zhixuan Fang
  • Pingzhong Tang
  • Longbo Huang

Bike sharing provides an environment-friendly way for traveling and is booming all over the world. Yet, due to the high similarity of user travel patterns, the bike imbalance problem constantly occurs, especially for dockless bike sharing systems, causing significant impact on service quality and company revenue. Thus, it has become a critical task for bike sharing operators to resolve such imbalance efficiently. In this paper, we propose a novel deep reinforcement learning framework for incentivizing users to rebalance such systems. We model the problem as a Markov decision process and take both spatial and temporal features into consideration. We develop a novel deep reinforcement learning algorithm called Hierarchical Reinforcement Pricing (HRP), which builds upon the Deep Deterministic Policy Gradient algorithm. Different from existing methods that often ignore spatial information and rely heavily on accurate prediction, HRP captures both spatial and temporal dependencies using a divide-and-conquer structure with an embedded localized module. We conduct extensive experiments to evaluate HRP, based on a dataset from Mobike, a major Chinese dockless bike sharing company. Results show that HRP performs close to the 24-timeslot look-ahead optimization, and outperforms state-of-the-art methods in both service level and bike distribution. It also transfers well when applied to unseen areas.

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