Arrow Research search

Author name cluster

Lincheng Li

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
2 author rows

Possible papers

7

ICRA Conference 2023 Conference Paper

Efficient View Path Planning for Autonomous Implicit Reconstruction

  • Jing Zeng
  • Yanxu Li
  • Yunlong Ran
  • Shuo Li
  • Fei Gao
  • Lincheng Li
  • Shibo He
  • Jiming Chen 0001

Implicit neural representations have shown promising potential for 3D scene reconstruction. Recent work applies it to autonomous 3D reconstruction by learning information gain for view path planning. Effective as it is, the computation of the information gain is expensive, and compared with that using volumetric representations, collision checking using the implicit representation for a 3D point is much slower. In the paper, we propose to 1) leverage a neural network as an implicit function approximator for the information gain field and 2) combine the implicit fine-grained representation with coarse volumetric representations to improve efficiency. Further with the improved efficiency, we propose a novel informative path planning based on a graph-based planner. Our method demonstrates significant improvements in the reconstruction quality and planning efficiency compared with autonomous reconstructions with implicit and explicit representations. We deploy the method on a real UAV and the results show that our method can plan informative views and reconstruct a scene with high quality.

AAAI Conference 2023 Conference Paper

FlowFace: Semantic Flow-Guided Shape-Aware Face Swapping

  • Hao Zeng
  • Wei Zhang
  • Changjie Fan
  • Tangjie Lv
  • Suzhen Wang
  • Zhimeng Zhang
  • Bowen Ma
  • Lincheng Li

In this work, we propose a semantic flow-guided two-stage framework for shape-aware face swapping, namely FlowFace. Unlike most previous methods that focus on transferring the source inner facial features but neglect facial contours, our FlowFace can transfer both of them to a target face, thus leading to more realistic face swapping. Concretely, our FlowFace consists of a face reshaping network and a face swapping network. The face reshaping network addresses the shape outline differences between the source and target faces. It first estimates a semantic flow (i.e. face shape differences) between the source and the target face, and then explicitly warps the target face shape with the estimated semantic flow. After reshaping, the face swapping network generates inner facial features that exhibit the identity of the source face. We employ a pre-trained face masked autoencoder (MAE) to extract facial features from both the source face and the target face. In contrast to previous methods that use identity embedding to preserve identity information, the features extracted by our encoder can better capture facial appearances and identity information. Then, we develop a cross-attention fusion module to adaptively fuse inner facial features from the source face with the target facial attributes, thus leading to better identity preservation. Extensive quantitative and qualitative experiments on in-the-wild faces demonstrate that our FlowFace outperforms the state-of-the-art significantly.

ICRA Conference 2023 Conference Paper

Implementation and Optimization of Grasping Learning with Dual-modal Soft Gripper

  • Lei Zhao
  • Haoyue Liu
  • Feihan Li
  • Xingyu Ding
  • Yuhao Sun
  • Fuchun Sun 0001
  • Jianhua Shan
  • Qi Ye

Robust and efficient grasping of different objects is still an open problem due to the difficulty of integrating multidisciplinary knowledge such as gripper ontology design, perception, control, and learning. In recent years, learning-based methods have achieved excellent results in grasping various novel objects. However, current methods are usually limited to a single grasping mode or rely on different end effectors to grasp objects of different shapes. For human beings, our hands are capable of grasping various objects with changes in grasping methods and form of hands. In light of this, developing a gripper with similar performance could possibly improve the robot's gripping ability. In this paper, we design a dual-modal soft gripper (DSG) and propose a deep reinforcement learning (DRL) framework to implement the operations. Both of our grasping modes, namely enveloping and pinching, are achieved through the tendon drive system and the deformation of the spring steel plate, which enables the gripper to switch between the two grasping modes in real time. We also combined the cutting-edge achievements of deep learning and reinforcement learning to design an autonomous grasping algorithm based on Q-learning and a deep Q network. Moreover, to fully utilize the visual input from the sensor, we added semantic embeddings of target objects to facilitate the learning, which is especially useful in deciding the grasping method for objects previously unseen. We also evaluate our DRL framework in different scenarios, offering a detailed comparison of each grasping mode and the mixed method (with or without semantic information). Our design has proved efficient in reducing the number of failing grasping actions and improving the success rate when facing novel and tricky objects.

IJCAI Conference 2022 Conference Paper

Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fields

  • Guangming Yao
  • Hongzhi Wu
  • Yi Yuan
  • Lincheng Li
  • Kun Zhou
  • Xin Yu

In this paper, we present a novel double diffusion based neural radiance field, dubbed DD-NeRF, to reconstruct human body geometry and render the human body appearance in novel views from a sparse set of images. We first propose a double diffusion mechanism to achieve expressive representations of input images by fully exploiting human body priors and image appearance details at two levels. At the coarse level, we first model the coarse human body poses and shapes via an unclothed 3D deformable vertex model as guidance. At the fine level, we present a multi-view sampling network to capture subtle geometric deformations and image detailed appearances, such as clothing and hair, from multiple input views. Considering the sparsity of the two level features, we diffuse them into feature volumes in the canonical space to construct neural radiance fields. Then, we present a signed distance function (SDF) regression network to construct body surfaces from the diffused features. Thanks to our double diffused representations, our method can even synthesize novel views of unseen subjects. Experiments on various datasets demonstrate that our approach outperforms the state-of-the-art in both geometric reconstruction and novel view synthesis.

AAAI Conference 2022 Conference Paper

One-Shot Talking Face Generation from Single-Speaker Audio-Visual Correlation Learning

  • Suzhen Wang
  • Lincheng Li
  • Yu Ding
  • Xin Yu

Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn a consistent speech style from different speakers. We observe that it would be much easier to learn a consistent speech style from a specific speaker, which leads to authentic mouth movements. Hence, we propose a novel one-shot talking face generation framework by exploring consistent correlations between audio and visual motions from a specific speaker and then transferring audio-driven motion fields to a reference image. Specifically, we develop an Audio-Visual Correlation Transformer (AVCT) that aims to infer talking motions represented by keypoint based dense motion fields from an input audio. In particular, considering audio may come from different identities in deployment, we incorporate phonemes to represent audio signals. In this manner, our AVCT can inherently generalize to audio spoken by other identities. Moreover, as face keypoints are used to represent speakers, AVCT is agnostic against appearances of the training speaker, and thus allows us to manipulate face images of different identities readily. Considering different face shapes lead to different motions, a motion field transfer module is exploited to reduce the audio-driven dense motion field gap between the training identity and the one-shot reference. Once we obtained the dense motion field of the reference image, we employ an image renderer to generate its talking face videos from an audio clip. Thanks to our learned consistent speaking style, our method generates authentic mouth shapes and vivid movements. Extensive experiments demonstrate that our synthesized videos outperform the state-of-the-art in terms of visual quality and lip-sync.

IJCAI Conference 2021 Conference Paper

Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion

  • Suzhen Wang
  • Lincheng Li
  • Yu Ding
  • Changjie Fan
  • Xin Yu

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) producing natural head motions that match speech prosody, and (ii)} maintaining the appearance of a speaker in a large head motion while stabilizing the non-face regions. We first design a head pose predictor by modeling rigid 6D head movements with a motion-aware recurrent neural network (RNN). In this way, the predicted head poses act as the low-frequency holistic movements of a talking head, thus allowing our latter network to focus on detailed facial movement generation. To depict the entire image motions arising from audio, we exploit a keypoint based dense motion field representation. Then, we develop a motion field generator to produce the dense motion fields from input audio, head poses, and a reference image. As this keypoint based representation models the motions of facial regions, head, and backgrounds integrally, our method can better constrain the spatial and temporal consistency of the generated videos. Finally, an image generation network is employed to render photo-realistic talking-head videos from the estimated keypoint based motion fields and the input reference image. Extensive experiments demonstrate that our method produces videos with plausible head motions, synchronized facial expressions, and stable backgrounds and outperforms the state-of-the-art.

AAAI Conference 2021 Conference Paper

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

  • Lincheng Li
  • Suzhen Wang
  • Zhimeng Zhang
  • Yu Ding
  • Yixing Zheng
  • Xin Yu
  • Changjie Fan

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be specific, our framework consists of a speaker-independent stage and a speaker-specific stage. In the speaker-independent stage, we design three parallel networks to generate animation parameters of the mouth, upper face, and head from texts, separately. In the speaker-specific stage, we present a 3D face model guided attention network to synthesize videos tailored for different individuals. It takes the animation parameters as input and exploits an attention mask to manipulate facial expression changes for the input individuals. Furthermore, to better establish authentic correspondences between visual motions (i. e. , facial expression changes and head movements) and audios, we leverage a high-accuracy motion capture dataset instead of relying on long videos of specific individuals. After attaining the visual and audio correspondences, we can effectively train our network in an end-to-end fashion. Extensive experiments on qualitative and quantitative results demonstrate that our algorithm achieves high-quality photorealistic talking-head videos including various facial expressions and head motions according to speech rhythms and outperforms the state-of-the-art.

v2026.09.13