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Lin Shao

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6 papers
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6

AAAI Conference 2026 Conference Paper

ManiLong-Shot: Interaction-Aware One-Shot Imitation Learning for Long-Horizon Manipulation

  • Zixuan Chen
  • Chongkai Gao
  • Lin Shao
  • Jieqi Shi
  • Jing Huo
  • Yang Gao

One-shot imitation learning (OSIL) offers a promising way to teach robots new skills without large-scale data collection. However, current OSIL methods are primarily limited to short-horizon tasks, thus limiting their applicability to complex, long-horizon manipulations. To address this limitation, we propose ManiLong-Shot, a novel framework that enables effective OSIL for long-horizon prehensile manipulation tasks. ManiLong-Shot structures long-horizon tasks around physical interaction events, reframing the problem as sequencing interaction-aware primitives instead of directly imitating continuous trajectories. This primitive decomposition can be driven by high-level reasoning from a vision-language model (VLM) or by rule-based heuristics derived from robot state changes. For each primitive, ManiLong-Shot predicts invariant regions critical to the interaction, establishes correspondences between the demonstration and the current observation, and computes the target end-effector pose, enabling effective task execution. Extensive simulation experiments show that ManiLong-Shot, trained on only 10 short-horizon tasks, generalizes to 20 unseen long-horizon tasks across three difficulty levels via one-shot imitation, achieving a 22.8% relative improvement over the SOTA. Additionally, real-robot experiments validate ManiLong-Shot’s ability to robustly execute three long-horizon manipulation tasks via OSIL, confirming its practical applicability.

IROS Conference 2025 Conference Paper

Adaptive Wall-Following Control for Unmanned Ground Vehicles Using Spiking Neural Networks

  • Hengye Yang
  • Yanxiao Chen
  • Zexuan Fan
  • Lin Shao
  • Tao Sun

Unmanned ground vehicles operating in complex environments must adaptively adjust to modeling uncertainties and external disturbances to perform tasks such as wall following and obstacle avoidance. This paper introduces an adaptive control approach based on spiking neural networks for wall fitting and tracking, which learns and adapts to unforeseen disturbances. We propose real-time wall-fitting algorithms to model unknown wall shapes and generate corresponding trajectories for the vehicle to follow. A discretized linear quadratic regulator is developed to provide a baseline control signal based on an ideal vehicle model. Point matching algorithms then identify the nearest matching point on the trajectory to generate feedforward control inputs. Finally, an adaptive spiking neural network controller, which adjusts its connection weights online based on error signals, is integrated with the aforementioned control algorithms. Numerical simulations demonstrate that this adaptive control framework outperforms the traditional linear quadratic regulator in tracking complex trajectories and following irregular walls, even in the presence of partial actuator failures and state estimation errors.

NeurIPS Conference 2025 Conference Paper

OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis

  • Junting Chen
  • Haotian Liang
  • Lingxiao Du
  • Weiyun Wang
  • Mengkang Hu
  • Yao Mu
  • Wenhai Wang
  • Jifeng Dai

The rapid progress of navigation, manipulation, and vision models has made mobile manipulators capable in many specialized tasks. However, the open-world mobile manipulation (OWMM) task remains a challenge due to the need for generalization to open-ended instructions and environments, as well as the systematic complexity to integrate high-level decision making with low-level robot control based on both global scene understanding and current agent state. To address this complexity, we propose a novel multi-modal agent architecture that maintains multi-view scene frames and agent states for decision-making and controls the robot by function calling. A second challenge is the hallucination from domain shift. To enhance the agent performance, we further introduce an agentic data synthesis pipeline for the OWMM task to adapt the VLM model to our task domain with instruction fine-tuning. We highlight our fine-tuned OWMM-VLM as the first dedicated foundation model for mobile manipulators with global scene understanding, robot state tracking, and multi-modal action generation in a unified model. Through experiments, we demonstrate that our model achieves SOTA performance compared to other foundation models including GPT-4o and strong zero-shot generalization in real world. The project page is at https: //hhyhrhy. github. io/owmm-agent-project.

NeurIPS Conference 2025 Conference Paper

VLA-OS: Structuring and Dissecting Planning Representations and Paradigms in Vision-Language-Action Models

  • Chongkai Gao
  • Zixuan Liu
  • Zhenghao Chi
  • Junshan Huang
  • Xin Fei
  • Yiwen Hou
  • Yuxuan Zhang
  • Yudi Lin

Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and determine which component is more difficult to learn. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce \name, a unified VLA architecture suite capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior performance than other paradigms, albeit at the cost of slower training and inference speeds.

NeurIPS Conference 2024 Conference Paper

Key-Grid: Unsupervised 3D Keypoints Detection using Grid Heatmap Features

  • Chengkai Hou
  • Zhengrong Xue
  • Bingyang Zhou
  • Jinghan Ke
  • Lin Shao
  • Huazhe Xu

Detecting 3D keypoints with semantic consistency is widely used in many scenarios such as pose estimation, shape registration and robotics. Currently, most unsupervised 3D keypoint detection methods focus on the rigid-body objects. However, when faced with deformable objects, the keypoints they identify do not preserve semantic consistency well. In this paper, we introduce an innovative unsupervised keypoint detector Key-Grid for both the rigid-body and deformable objects, which is an autoencoder framework. The encoder predicts keypoints and the decoder utilizes the generated keypoints to reconstruct the objects. Unlike previous work, we leverage the identified keypoint in formation to form a 3D grid feature heatmap called grid heatmap, which is used in the decoder section. Grid heatmap is a novel concept that represents the latent variables for grid points sampled uniformly in the 3D cubic space, where these variables are the shortest distance between the grid points and the “skeleton” connected by keypoint pairs. Meanwhile, we incorporate the information from each layer of the encoder into the decoder section. We conduct an extensive evaluation of Key-Grid on a list of benchmark datasets. Key-Grid achieves the state-of-the-art performance on the semantic consistency and position accuracy of keypoints. Moreover, we demonstrate the robustness of Key-Grid to noise and downsampling. In addition, we achieve SE-(3) invariance of keypoints though generalizing Key-Grid to a SE(3)-invariant backbone.

NeurIPS Conference 2020 Conference Paper

Generative 3D Part Assembly via Dynamic Graph Learning

  • Jialei Huang
  • Guanqi Zhan
  • Qingnan Fan
  • Kaichun Mo
  • Lin Shao
  • Baoquan Chen
  • Leonidas J. Guibas
  • Hao Dong

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a single shape, an intelligent agent needs to perceive the 3D part geometry, reason to propose pose estimations for the input parts, and finally call robotic planning and control routines for actuation. In this paper, we focus on the pose estimation subproblem from the vision side involving geometric and relational reasoning over the input part geometry. Essentially, the task of generative 3D part assembly is to predict a 6-DoF part pose, including a rigid rotation and translation, for each input part that assembles a single 3D shape as the final output. To tackle this problem, we propose an assembly-oriented dynamic graph learning framework that leverages an iterative graph neural network as a backbone. It explicitly conducts sequential part assembly refinements in a coarse-to-fine manner, exploits a pair of part relation reasoning module and part aggregation module for dynamically adjusting both part features and their relations in the part graph. We conduct extensive experiments and quantitative comparisons to three strong baseline methods, demonstrating the effectiveness of the proposed approach.

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