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Lin Guan

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6 papers
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6

AAAI Conference 2024 Conference Paper

Learning from Ambiguous Demonstrations with Self-Explanation Guided Reinforcement Learning

  • Yantian Zha
  • Lin Guan
  • Subbarao Kambhampati

Our work aims at efficiently leveraging ambiguous demonstrations for the training of a reinforcement learning (RL) agent. An ambiguous demonstration can usually be interpreted in multiple ways, which severely hinders the RL agent from learning stably and efficiently. Since an optimal demonstration may also suffer from being ambiguous, previous works that combine RL and learning from demonstration (RLfD works) may not work well. Inspired by how humans handle such situations, we propose to use self-explanation (an agent generates explanations for itself) to recognize valuable high-level relational features as an interpretation of why a successful trajectory is successful. This way, the agent can leverage the explained important relations as guidance for its RL learning. Our main contribution is to propose the Self-Explanation for RL from Demonstrations (SERLfD) framework, which can overcome the limitations of existing RLfD works. Our experimental results show that an RLfD model can be improved by using our SERLfD framework in terms of training stability and performance. To foster further research in self-explanation-guided robot learning, we have made our demonstrations and code publicly accessible at https://github.com/YantianZha/SERLfD. For a deeper understanding of our work, interested readers can refer to our arXiv version at https://arxiv.org/pdf/2110.05286.pdf, including an accompanying appendix.

NeurIPS Conference 2023 Conference Paper

Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning

  • Lin Guan
  • Karthik Valmeekam
  • Sarath Sreedharan
  • Subbarao Kambhampati

There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of plans, strong reliance on feedback from interactions with simulators or even the actual environment, and the inefficiency in utilizing human feedback. In this work, we introduce a novel alternative paradigm that constructs an explicit world (domain) model in planning domain definition language (PDDL) and then uses it to plan with sound domain-independent planners. To address the fact that LLMs may not generate a fully functional PDDL model initially, we employ LLMs as an interface between PDDL and sources of corrective feedback, such as PDDL validators and humans. For users who lack a background in PDDL, we show that LLMs can translate PDDL into natural language and effectively encode corrective feedback back to the underlying domain model. Our framework not only enjoys the correctness guarantee offered by the external planners but also reduces human involvement by allowing users to correct domain models at the beginning, rather than inspecting and correcting (through interactive prompting) every generated plan as in previous work. On two IPC domains and a Household domain that is more complicated than commonly used benchmarks such as ALFWorld, we demonstrate that GPT-4 can be leveraged to produce high-quality PDDL models for over 40 actions, and the corrected PDDL models are then used to successfully solve 48 challenging planning tasks. Resources, including the source code, are released at: https: //guansuns. github. io/pages/llm-dm.

AAAI Conference 2022 Conference Paper

Symbols as a Lingua Franca for Bridging Human-AI Chasm for Explainable and Advisable AI Systems

  • Subbarao Kambhampati
  • Sarath Sreedharan
  • Mudit Verma
  • Yantian Zha
  • Lin Guan

Despite the surprising power of many modern AI systems that often learn their own representations, there is significant discontent about their inscrutability and the attendant problems in their ability to interact with humans. While alternatives such as neuro-symbolic approaches have been proposed, there is a lack of consensus on what they are about. There are often two independent motivations (i) symbols as a lingua franca for human-AI interaction and (ii) symbols as systemproduced abstractions used by the AI system in its internal reasoning. The jury is still out on whether AI systems will need to use symbols in their internal reasoning to achieve general intelligence capabilities. Whatever the answer there is, the need for (human-understandable) symbols in human-AI interaction seems quite compelling. Symbols, like emotions, may well not be sine qua non for intelligence per se, but they will be crucial for AI systems to interact with us humans – as we can neither turn off our emotions nor get by without our symbols. In particular, in many human-designed domains, humans would be interested in providing explicit (symbolic) knowledge and advice – and expect machine explanations in kind. This alone requires AI systems to to maintain a symbolic interface for interaction with humans. In this blue sky paper, we argue this point of view, and discuss research directions that need to be pursued to allow for this type of human-AI interaction.

NeurIPS Conference 2021 Conference Paper

Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation

  • Lin Guan
  • Mudit Verma
  • Suna (Sihang) Guo
  • Ruohan Zhang
  • Subbarao Kambhampati

Human explanation (e. g. , in terms of feature importance) has been recently used to extend the communication channel between human and agent in interactive machine learning. Under this setting, human trainers provide not only the ground truth but also some form of explanation. However, this kind of human guidance was only investigated in supervised learning tasks, and it remains unclear how to best incorporate this type of human knowledge into deep reinforcement learning. In this paper, we present the first study of using human visual explanations in human-in-the-loop reinforcement learning (HIRL). We focus on the task of learning from feedback, in which the human trainer not only gives binary evaluative "good" or "bad" feedback for queried state-action pairs, but also provides a visual explanation by annotating relevant features in images. We propose EXPAND (EXPlanation AugmeNted feeDback) to encourage the model to encode task-relevant features through a context-aware data augmentation that only perturbs irrelevant features in human salient information. We choose five tasks, namely Pixel-Taxi and four Atari games, to evaluate the performance and sample efficiency of this approach. We show that our method significantly outperforms methods leveraging human explanation that are adapted from supervised learning, and Human-in-the-loop RL baselines that only utilize evaluative feedback.

AAAI Conference 2020 Conference Paper

Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset

  • Ruohan Zhang
  • Calen Walshe
  • Zhuode Liu
  • Lin Guan
  • Karl Muller
  • Jake Whritner
  • Luxin Zhang
  • Mary Hayhoe

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, highquality datasets serve as important benchmarks to facilitate the development of new methods by providing a common reproducible standard. Many human decision-making tasks require visual attention to obtain high levels of performance. Therefore, measuring eye movements can provide a rich source of information about the strategies that humans use to solve decision-making tasks. Here, we provide a largescale, high-quality dataset of human actions with simultaneously recorded eye movements while humans play Atari video games. The dataset consists of 117 hours of gameplay data from a diverse set of 20 games, with 8 million action demonstrations and 328 million gaze samples. We introduce a novel form of gameplay, in which the human plays in a semiframe-by-frame manner. This leads to near-optimal game decisions and game scores that are comparable or better than known human records. We demonstrate the usefulness of the dataset through two simple applications: predicting human gaze and imitating human demonstrated actions. The quality of the data leads to promising results in both tasks. Moreover, using a learned human gaze model to inform imitation learning leads to an 115% increase in game performance. We interpret these results as highlighting the importance of incorporating human visual attention in models of decision making and demonstrating the value of the current dataset to the research community. We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.

IJCAI Conference 2019 Conference Paper

Leveraging Human Guidance for Deep Reinforcement Learning Tasks

  • Ruohan Zhang
  • Faraz Torabi
  • Lin Guan
  • Dana H. Ballard
  • Peter Stone

Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate human demonstrated decisions. However, human guidance is not limited to the demonstrations. Other types of guidance could be more suitable for certain tasks and require less human effort. This survey provides a high-level overview of five recent learning frameworks that primarily rely on human guidance other than conventional, step-by-step action demonstrations. We review the motivation, assumption, and implementation of each framework. We then discuss possible future research directions.

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