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Lewis Hammond

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

18 papers
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18

CLeaR Conference 2026 Conference Paper

Causal Foundations of Collective Agency

  • Frederik Hytting J\orgensen
  • Sebastian Weichwald
  • Lewis Hammond

A key challenge for the safety of advanced AI systems is the possibility that multiple simpler agents might inadvertently form a collective agent with capabilities and goals distinct from those of any individual. More generally, determining when a group of agents can be viewed as a unified collective agent is a foundational question in the study of interactions and incentives in both biological and artificial systems. We adopt a behavioral perspective in answering this question, ascribing collective agency to a group when viewing the group’s joint actions as rational and goal-directed successfully predicts its behavior. We formalize this perspective on collective agency using causal games (Hammond et al. , 2023) – which are causal models of strategic, multi-agent interactions – and causal abstraction (Rubenstein et al. , 2017; Beckers and Halpern, 2019) – which formalizes when a simple, high-level model faithfully captures a more complex, low-level model. We use this framework to solve a puzzle regarding multi-agent incentives in actor-critic models and to make quantitative assessments of the degree of collective agency exhibited by different voting mechanisms. Our framework aims to provide a foundation for theoretical and empirical work to understand, predict, and control emergent collective agents in multi-agent AI systems

AAMAS Conference 2026 Conference Paper

The Multi-Agent Off-Switch Game

  • Akash Agrawal
  • Soroush Ebadian
  • Lewis Hammond

The off-switch game framework has been instrumental in understanding corrigibility—the property that AI agents should allow human oversight and intervention. In single-agent settings, uncertainty about human preferences naturally incentivizes agents to defer to human judgment. However, as AI systems increasingly operate in multi-agent environments, a crucial question arises: does corrigibility compose across multiple agents? We introduce the multi-agent off-switch game and demonstrate that individually corrigible agents can become collectively incorrigible when strategic interactions are considered. Through formal analysis and illustrative examples, we show that corrigibility is not compositional and identify conditions under which group incorrigibility emerges. Our results highlight fundamental challenges for AI safety in multi-agent settings and suggest the need for new approaches that explicitly address collective dynamics.

NeurIPS Conference 2025 Conference Paper

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

  • Chandler Smith
  • Marwa Abdulhai
  • Manfred Díaz
  • Marko Tesic
  • Rakshit Trivedi
  • Sasha Vezhnevets
  • Lewis Hammond
  • Jesse Clifton

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

AAMAS Conference 2025 Conference Paper

Game Theory with Simulation in the Presence of Unpredictable Randomisation

  • Vojtech Kovarík
  • Nathaniel Sauerberg
  • Lewis Hammond
  • Vincent Conitzer

AI agents will be predictable in certain ways that traditional agents are not. Where and how can we leverage this predictability in order to improve social welfare? We study this question in a gametheoretic setting where one agent can pay a fixed cost to simulate the other in order to learn its mixed strategy. As a negative result, we prove that, in contrast to prior work on pure-strategy simulation, enabling mixed-strategy simulation may no longer lead to improved outcomes for both players in all so-called “generalised trust games”. In fact, mixed-strategy simulation does not help in any game where the simulatee’s action can depend on that of the simulator. We also show that, in general, deciding whether simulation introduces Pareto-improving Nash equilibria in a given game is NP-hard. As positive results, we establish that mixed-strategy simulation can improve social welfare if the simulator has the option to scale their level of trust, if the players face challenges with both trust and coordination, or if maintaining some level of privacy is essential for enabling cooperation.

ICLR Conference 2025 Conference Paper

Neural Interactive Proofs

  • Lewis Hammond
  • Sam Adam-Day

We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case in which agents are represented using neural networks and refer to solutions of this problem as neural interactive proofs. First we introduce a unifying framework based on prover-verifier games (Anil et al., 2021), which generalises previously proposed interaction protocols. We then describe several new protocols for generating neural interactive proofs, and provide a theoretical comparison of both new and existing approaches. Finally, we support this theory with experiments in two domains: a toy graph isomorphism problem that illustrates the key ideas, and a code validation task using large language models. In so doing, we aim to create a foundation for future work on neural interactive proofs and their application in building safer AI systems.

TMLR Journal 2025 Journal Article

Open Problems in Technical AI Governance

  • Anka Reuel
  • Benjamin Bucknall
  • Stephen Casper
  • Timothy Fist
  • Lisa Soder
  • Onni Aarne
  • Lewis Hammond
  • Lujain Ibrahim

AI progress is creating a growing range of risks and opportunities, but it is often unclear how they should be navigated. In many cases, the barriers and uncertainties faced are at least partly technical. Technical AI governance, referring to technical analysis and tools for supporting the effective governance of AI, seeks to address such challenges. It can help to (a) identify areas where intervention is needed, (b) assess the efficacy of potential governance actions, and (c) enhance governance options by designing mechanisms for enforcement, incentivization, or compliance. In this paper, we explain what technical AI governance is, outline why it is important, and present a taxonomy and incomplete catalog of its open problems. This paper is intended as a resource for technical researchers or research funders looking to contribute to AI governance.

IJCAI Conference 2024 Conference Paper

Cooperation and Control in Delegation Games

  • Oliver Sourbut
  • Lewis Hammond
  • Harriet Wood

Many settings of interest involving humans and machines – from virtual personal assistants to autonomous vehicles – can naturally be modelled as principals (humans) delegating to agents (machines), which then interact with each other on their principals’ behalf. We refer to these multi-principal, multi-agent scenarios as delegation games. In such games, there are two important failure modes: problems of control (where an agent fails to act in line their principal’s preferences) and problems of cooperation (where the agents fail to work well together). In this paper we formalise and analyse these problems, further breaking them down into issues of alignment (do the players have similar preferences? ) and capabilities (how competent are the players at satisfying those preferences? ). We show – theoretically and empirically – how these measures determine the principals’ welfare, how they can be estimated using limited observations, and thus how they might be used to help us design more aligned and cooperative AI systems.

TMLR Journal 2024 Journal Article

Foundational Challenges in Assuring Alignment and Safety of Large Language Models

  • Usman Anwar
  • Abulhair Saparov
  • Javier Rando
  • Daniel Paleka
  • Miles Turpin
  • Peter Hase
  • Ekdeep Singh Lubana
  • Erik Jenner

This work identifies 18 foundational challenges in assuring the alignment and safety of large language models (LLMs). These challenges are organized into three different categories: scientific understanding of LLMs, development and deployment methods, and sociotechnical challenges. Based on the identified challenges, we pose 200+, concrete research questions.

NeurIPS Conference 2024 Conference Paper

Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence

  • Rakshit S. Trivedi
  • Akbir Khan
  • Jesse Clifton
  • Lewis Hammond
  • Edgar A. Duéñez-Guzmán
  • John P. Agapiou
  • Jayd Matyas
  • Sasha Vezhnevets

Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence. The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.

AAAI Conference 2024 Conference Paper

Reasoning about Causality in Games (Abstract Reprint)

  • Lewis Hammond
  • James Fox
  • Tom Everitt
  • Ryan Carey
  • Alessandro Abate
  • Michael Wooldridge

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

NeurIPS Conference 2024 Conference Paper

Secret Collusion among AI Agents: Multi-Agent Deception via Steganography

  • Sumeet R. Motwani
  • Mikhail Baranchuk
  • Martin Strohmeier
  • Vijay Bolina
  • Philip H. Torr
  • Lewis Hammond
  • Christian S. de Witt

Recent advancements in generative AI suggest the potential for large-scale interaction between autonomous agents and humans across platforms such as the internet. While such interactions could foster productive cooperation, the ability of AI agents to circumvent security oversight raises critical multi-agent security problems, particularly in the form of unintended information sharing or undesirable coordination. In our work, we establish the subfield of secret collusion, a form of multi-agent deception, in which two or more agents employ steganographic methods to conceal the true nature of their interactions, be it communicative or otherwise, from oversight. We propose a formal threat model for AI agents communicating steganographically and derive rigorous theoretical insights about the capacity and incentives of large language models (LLMs) to perform secret collusion, in addition to the limitations of threat mitigation measures. We complement our findings with empirical evaluations demonstrating rising steganographic capabilities in frontier single and multi-agent LLM setups and examining potential scenarios where collusion may emerge, revealing limitations in countermeasures such as monitoring, paraphrasing, and parameter optimization. Our work is the first to formalize and investigate secret collusion among frontier foundation models, identifying it as a critical area in AI Safety and outlining a comprehensive research agenda to mitigate future risks of collusion between generative AI systems.

TARK Conference 2023 Conference Paper

On Imperfect Recall in Multi-Agent Influence Diagrams

  • James Fox
  • Matt MacDermott
  • Lewis Hammond
  • Paul Harrenstein
  • Alessandro Abate
  • Michael J. Wooldridge

Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that agents employ behavioural policies, which set independent conditional probability distributions over actions for each of their decisions. In settings with imperfect recall, however, a Nash equilibrium in behavioural policies may not exist. We overcome this by showing how to solve MAIDs with forgetful and absent-minded agents using mixed policies and two types of correlated equilibrium. We also analyse the computational complexity of key decision problems in MAIDs, and explore tractable cases. Finally, we describe applications of MAIDs to Markov games and team situations, where imperfect recall is often unavoidable.

AIJ Journal 2023 Journal Article

Reasoning about causality in games

  • Lewis Hammond
  • James Fox
  • Tom Everitt
  • Ryan Carey
  • Alessandro Abate
  • Michael Wooldridge

Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.

IJCAI Conference 2022 Conference Paper

Lexicographic Multi-Objective Reinforcement Learning

  • Joar Skalse
  • Lewis Hammond
  • Charlie Griffin
  • Alessandro Abate

In this work we introduce reinforcement learning techniques for solving lexicographic multi-objective problems. These are problems that involve multiple reward signals, and where the goal is to learn a policy that maximises the first reward signal, and subject to this constraint also maximises the second reward signal, and so on. We present a family of both action-value and policy gradient algorithms that can be used to solve such problems, and prove that they converge to policies that are lexicographically optimal. We evaluate the scalability and performance of these algorithms empirically, and demonstrate their applicability in practical settings. As a more specific application, we show how our algorithms can be used to impose safety constraints on the behaviour of an agent, and compare their performance in this context with that of other constrained reinforcement learning algorithms.

AAMAS Conference 2021 Conference Paper

Equilibrium Refinements for Multi-Agent Influence Diagrams: Theory and Practice

  • Lewis Hammond
  • James Fox
  • Tom Everitt
  • Alessandro Abate
  • Michael Wooldridge

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

AAMAS Conference 2021 Conference Paper

Multi-Agent Reinforcement Learning with Temporal Logic Specifications

  • Lewis Hammond
  • Alessandro Abate
  • Julian Gutierrez
  • Michael Wooldridge

In this paper, we study the problem of learning to satisfy temporal logic specifications with a group of agents in an unknown environment, which may exhibit probabilistic behaviour. From a learning perspective these specifications provide a rich formal language with which to capture tasks or objectives, while from a logic and automated verification perspective the introduction of learning capabilities allows for practical applications in large, stochastic, unknown environments. The existing work in this area is, however, limited. Of the frameworks that consider full linear temporal logic or have correctness guarantees, all methods thus far consider only the case of a single temporal logic specification and a single agent. In order to overcome this limitation, we develop the first multi-agent reinforcement learning technique for temporal logic specifications, which is also novel in its ability to handle multiple specifications. We provide correctness and convergence guarantees for our main algorithm – Almanac (Automaton/Logic Multi-Agent Natural Actor-Critic) – even when using function approximation. Alongside our theoretical results, we further demonstrate the applicability of our technique via a set of preliminary experiments.

Highlights Conference 2021 Conference Abstract

Multi-Agent Reinforcement Learning with Temporal Logic Specifications

  • Lewis Hammond

In recent and ongoing work, we have studied the problem of how a group of agents may learn to satisfy temporal logic specifications in unknown, stochastic environments. From a learning perspective these specifications provide a rich formal language with which to capture tasks or objectives, while from a logic and automated verification perspective the introduction of learning capabilities allows for practical applications in large, stochastic, unknown environments. Previous efforts (and in fact all those that consider full linear temporal logic or have correctness guarantees) have focused predominantly on the single-agent, single-objective setting. In contrast, we develop the first multi-agent reinforcement learning technique with convergence and correctness guarantees, even when using function approximators (such as neural networks). Our approach is also novel in its ability to handle lexicographic and linear combinations of specifications alongside standard, scalar utility functions. Based on initial theoretical results, our ongoing work seeks to apply our improved algorithm — Automaton/Logic Multi-Agent (Approximate) Natural Actor-Critic, or ALMA^2NAC — to a range test domains, thoroughly benchmarking it against plausible contenders that range from probabilistic model-checkers to deep multi-agent reinforcement learning algorithms. The proposed presentation will seek to summarise the main results and insights from this line of work, emphasising how learning can be fruitfully applied to settings that combine logic, games, and automata.

KR Conference 2021 Conference Paper

Rational Verification for Probabilistic Systems

  • Julian Gutierrez
  • Lewis Hammond
  • Anthony W. Lin
  • Muhammad Najib
  • Michael Wooldridge

Rational verification is the problem of determining which temporal logic properties will hold in a multi-agent system, under the assumption that agents in the system act rationally, by choosing strategies that collectively form a game-theoretic equilibrium. Previous work in this area has largely focussed on deterministic systems. In this paper, we develop the theory and algorithms for rational verification in probabilistic systems. We focus on concurrent stochastic games (CSGs), which can be used to model uncertainty and randomness in complex multi-agent environments. We study the rational verification problem for both non-cooperative games and cooperative games in the qualitative probabilistic setting. In the former case, we consider LTL properties satisfied by the Nash equilibria of the game and in the latter case LTL properties satisfied by the core. In both cases, we show that the problem is 2EXPTIME-complete, thus not harder than the much simpler verification problem of model checking LTL properties of systems modelled as Markov decision processes (MDPs).

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