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Léonard Brice

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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6

MFCS Conference 2025 Conference Paper

Finding Equilibria: Simpler for Pessimists, Simplest for Optimists

  • Léonard Brice
  • Thomas A. Henzinger
  • K. S. Thejaswini

We consider equilibria in multiplayer stochastic graph games with terminal-node rewards. In such games, Nash equilibria are defined assuming that each player seeks to maximise their expected payoff, ignoring their aversion or tolerance to risk. We therefore study risk-sensitive equilibria (RSEs), where the expected payoff is replaced by a risk measure. A classical risk measure in the literature is the entropic risk measure, where each player has a real valued parameter capturing their risk-averseness. We introduce the extreme risk measure, which corresponds to extreme cases of entropic risk measure, where players are either extreme optimists or extreme pessimists. Under extreme risk measure, every player is an extremist: an extreme optimist perceives their reward as the maximum payoff that can be achieved with positive probability, while an extreme pessimist expects the minimum payoff achievable with positive probability. We argue that the extreme risk measure, especially in multi-player graph based settings, is particularly relevant as they can model several real life instances such as interactions between secure systems and potential security threats, or distributed controls for safety critical systems. We prove that RSEs defined with the extreme risk measure are guaranteed to exist when all rewards are non-negative. Furthermore, we prove that the problem of deciding whether a given game contains an RSE that generates risk measures within specified intervals is decidable and NP-complete for our extreme risk measure, and even PTIME-complete when all players are extreme optimists, while that same problem is undecidable using the entropic risk measure or even the classical expected payoff. This establishes, to our knowledge, the first decidable fragment for equilibria in simple stochastic games without restrictions on strategy types or number of players.

MFCS Conference 2023 Conference Paper

Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games

  • Léonard Brice
  • Jean-François Raskin
  • Marie van den Bogaard

We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: rational verification, that consists in deciding whether all the rational answers to a given strategy satisfy some specification. We give the complexities of that problem for two major concepts of rationality: Nash equilibria and subgame-perfect equilibria, and for three major classes of payoff functions: energy, discounted-sum, and mean-payoff.

CSL Conference 2022 Conference Paper

On the Complexity of SPEs in Parity Games

  • Léonard Brice
  • Jean-François Raskin
  • Marie van den Bogaard

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the literature. Our techniques are based on a recent characterization of SPEs in prefix-independent games that is grounded on the notions of requirements and negotiation, and according to which the plays supported by SPEs are exactly the plays consistent with the requirement that is the least fixed point of the negotiation function. The new results are as follows. First, checking that a given requirement is a fixed point of the negotiation function is an NP-complete problem. Second, we show that the SPE constrained existence problem is NP-complete, this problem was previously known to be ExpTime-easy and NP-hard. Third, the SPE constrained existence problem is fixed-parameter tractable when the number of players and of colors are parameters. Fourth, deciding whether some requirement is the least fixed point of the negotiation function is complete for the second level of the Boolean hierarchy. Finally, the SPE-verification problem - that is, the problem of deciding whether there exists a play supported by a SPE that satisfies some LTL formula - is PSpace-complete, this problem was known to be ExpTime-easy and PSpace-hard.

Highlights Conference 2022 Conference Abstract

The Complexity of SPEs in Mean-Payoff Games

  • Léonard Brice

We present a characterization of subgame-perfect equilibria in prefix-independent infinite-duration multi-player games played on graphs, and use it to propose a new algorithm solving the SPE threshold problem in mean-payoff games. That problem was recently proved to be decidable and 2ExpTime-complete: we show that it is NP-complete.

Highlights Conference 2021 Conference Abstract

Subgame-perfect Equilibria and Negotiation

  • Léonard Brice

We present a characterization of subgame-perfect equilibria in a large class of infinite-duration multiplayer games on graphs, and we apply it to solve the constrained SPE existence problem in two natural classes, mean-payoff games and parity games. To this end, we introduce the notions of requirements and of negotiation, and we prove that subgame-perfect equilibria are characterized by the requirement that is the least fixed point of the negotiation function. We present methods to compute that least fixed point.

v2026.09.13