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Kuno Kim

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8 papers
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8

ICLR Conference 2023 Conference Paper

Understanding and Adopting Rational Behavior by Bellman Score Estimation

  • Kuno Kim
  • Stefano Ermon

We are interested in solving a class of problems that seek to understand and adopt rational behavior from demonstrations. We may broadly classify these problems into four categories of reward identification, counterfactual analysis, behavior imitation, and behavior transfer. In this work, we make a key observation that knowing how changes in the underlying rewards affect the optimal behavior allows one to solve a variety of aforementioned problems. To a local approximation, this quantity is precisely captured by what we term the Bellman score, i.e gradient of log probabilities of the optimal policy with respect to the reward. We introduce the Bellman score operator which provably converges to the gradient of the infinite-horizon optimal Q-values with respect to the reward which can then be used to directly estimate the score. Guided by our theory, we derive a practical score-learning algorithm which can be used for score estimation in high-dimensional state-actions spaces. We show that score-learning can be used to reliably identify rewards, perform counterfactual predictions, achieve state-of-the-art behavior imitation, and transfer policies across environments.

NeurIPS Conference 2022 Conference Paper

LISA: Learning Interpretable Skill Abstractions from Language

  • Divyansh Garg
  • Skanda Vaidyanath
  • Kuno Kim
  • Jiaming Song
  • Stefano Ermon

Learning policies that effectively utilize language instructions in complex, multi-task environments is an important problem in imitation learning. While it is possible to condition on the entire language instruction directly, such an approach could suffer from generalization issues. To encode complex instructions into skills that can generalize to unseen instructions, we propose Learning Interpretable Skill Abstractions (LISA), a hierarchical imitation learning framework that can learn diverse, interpretable skills from language-conditioned demonstrations. LISA uses vector quantization to learn discrete skill codes that are highly correlated with language instructions and the behavior of the learned policy. In navigation and robotic manipulation environments, LISA is able to outperform a strong non-hierarchical baseline in the low data regime and compose learned skills to solve tasks containing unseen long-range instructions. Our method demonstrates a more natural way to condition on language in sequential decision-making problems and achieve interpretable and controllable behavior with the learned skills.

NeurIPS Conference 2022 Conference Paper

Self-Similarity Priors: Neural Collages as Differentiable Fractal Representations

  • Michael Poli
  • Winnie Xu
  • Stefano Massaroli
  • Chenlin Meng
  • Kuno Kim
  • Stefano Ermon

Many patterns in nature exhibit self-similarity: they can be compactly described via self-referential transformations. Said patterns commonly appear in natural and artificial objects, such as molecules, shorelines, galaxies, and even images. In this work, we investigate the role of learning in the automated discovery of self-similarity and in its utilization for downstream tasks. To this end, we design a novel class of implicit operators, Neural Collages, which (1) represent data as the parameters of a self-referential, structured transformation, and (2) employ hypernetworks to amortize the cost of finding these parameters to a single forward pass. We detail how to leverage the representations produced by Neural Collages in various tasks, including data compression and generation. Neural Collage image compressors are orders of magnitude faster than other self-similarity-based algorithms during encoding and offer compression rates competitive with implicit methods. Finally, we showcase applications of Neural Collages for fractal art and as deep generative models.

NeurIPS Conference 2021 Conference Paper

Imitation with Neural Density Models

  • Kuno Kim
  • Akshat Jindal
  • Yang Song
  • Jiaming Song
  • Yanan Sui
  • Stefano Ermon

We propose a new framework for Imitation Learning (IL) via density estimation of the expert's occupancy measure followed by Maximum Occupancy Entropy Reinforcement Learning (RL) using the density as a reward. Our approach maximizes a non-adversarial model-free RL objective that provably lower bounds reverse Kullback–Leibler divergence between occupancy measures of the expert and imitator. We present a practical IL algorithm, Neural Density Imitation (NDI), which obtains state-of-the-art demonstration efficiency on benchmark control tasks.

ICML Conference 2021 Conference Paper

Reward Identification in Inverse Reinforcement Learning

  • Kuno Kim
  • Shivam Garg 0001
  • Kirankumar Shiragur
  • Stefano Ermon

We study the problem of reward identifiability in the context of Inverse Reinforcement Learning (IRL). The reward identifiability question is critical to answer when reasoning about the effectiveness of using Markov Decision Processes (MDPs) as computational models of real world decision makers in order to understand complex decision making behavior and perform counterfactual reasoning. While identifiability has been acknowledged as a fundamental theoretical question in IRL, little is known about the types of MDPs for which rewards are identifiable, or even if there exist such MDPs. In this work, we formalize the reward identification problem in IRL and study how identifiability relates to properties of the MDP model. For deterministic MDP models with the MaxEntRL objective, we prove necessary and sufficient conditions for identifiability. Building on these results, we present efficient algorithms for testing whether or not an MDP model is identifiable.

NeurIPS Conference 2021 Conference Paper

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

  • Chuang Gan
  • Jeremy Schwartz
  • Seth Alter
  • Damian Mrowca
  • Martin Schrimpf
  • James Traer
  • Julian De Freitas
  • Jonas Kubilius

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables the simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include real-time near-photo-realistic image rendering; a library of objects and environments, and routines for their customization; generative procedures for efficiently building classes of new environments; high-fidelity audio rendering; realistic physical interactions for a variety of material types, including cloths, liquid, and deformable objects; customizable ``avatars” that embody AI agents; and support for human interactions with VR devices. TDW’s API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world. We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, physical dynamics predictions, multi-agent interactions, models that ‘learn like a child’, and attention studies in humans and neural networks.

ICML Conference 2020 Conference Paper

Active World Model Learning with Progress Curiosity

  • Kuno Kim
  • Megumi Sano
  • Julian De Freitas
  • Nick Haber
  • Daniel L. K. Yamins

World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $\gamma$-Progress: a scalable and effective learning progress-based curiosity signal and show that $\gamma$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, as a result overcoming the “white noise problem”. As a result, our $\gamma$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.

ICML Conference 2020 Conference Paper

Domain Adaptive Imitation Learning

  • Kuno Kim
  • Yihong Gu
  • Jiaming Song
  • Shengjia Zhao
  • Stefano Ermon

We study the question of how to imitate tasks across domains with discrepancies such as embodiment, viewpoint, and dynamics mismatch. Many prior works require paired, aligned demonstrations and an additional RL step that requires environment interactions. However, paired, aligned demonstrations are seldom obtainable and RL procedures are expensive. In this work, we formalize the Domain Adaptive Imitation Learning (DAIL) problem - a unified framework for imitation learning in the presence of viewpoint, embodiment, and/or dynamics mismatch. Informally, DAIL is the process of learning how to perform a task optimally, given demonstrations of the task in a distinct domain. We propose a two step approach to DAIL: alignment followed by adaptation. In the alignment step we execute a novel unsupervised MDP alignment algorithm, Generative Adversarial MDP Alignment (GAMA), to learn state and action correspondences from \emph{unpaired, unaligned} demonstrations. In the adaptation step we leverage the correspondences to zero-shot imitate tasks across domains. To describe when DAIL is feasible via alignment and adaptation, we introduce a theory of MDP alignability. We experimentally evaluate GAMA against baselines in embodiment, viewpoint, and dynamics mismatch scenarios where aligned demonstrations don’t exist and show the effectiveness of our approach

v2026.09.13