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Kun Shao

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19 papers
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19

AAAI Conference 2026 Conference Paper

Adaptive Theory of Mind for LLM-based Multi-Agent Coordination

  • Chunjiang Mu
  • Ya Zeng
  • Qiaosheng Zhang
  • Kun Shao
  • Chen Chu
  • Hao Guo
  • Danyang Jia
  • Zhen Wang

Theory of Mind (ToM) refers to the ability to reason about others’ mental states, and higher-order ToM involves considering that others also possess their own ToM. Equipping large language model (LLM)-driven agents with ToM has long been considered to improve their coordination in multiagent collaborative tasks. However, we find that misaligned ToM orders—mismatches in the depth of ToM reasoning between agents—can lead to insufficient or excessive reasoning about others, thereby impairing their coordination. To address this issue, we design an adaptive ToM (A-ToM) agent, which can align in ToM orders with its partner. Based on prior interactions, the agent estimates the partner’s likely ToM order and leverages this estimation to predict the partner’s action, thereby facilitating behavioral coordination. We conduct empirical evaluations on four multi-agent coordination tasks: a repeated matrix game, two grid navigation tasks and an Overcooked task. The results validate our findings on ToM alignment and demonstrate the effectiveness of our AToM agent. Furthermore, we discuss the generalizability of our A-ToM to non-LLM-based agents, as well as what would diminish the importance of ToM alignment.

AAAI Conference 2026 Conference Paper

AgentSwift: Efficient LLM Agent Design via Value-Guided Hierarchical Search

  • Yu Li
  • Lehui Li
  • Zhihao Wu
  • Qingmin Liao
  • Jianye Hao
  • Kun Shao
  • Fengli Xu

Large language model (LLM) agents have demonstrated strong capabilities across diverse domains, yet automated agent design remains a significant challenge. Current automated agent design approaches are often constrained by limited search spaces that primarily optimize workflows but fail to integrate crucial human-designed components like memory, planning, and tool use. Furthermore, these methods are hampered by high evaluation costs, as evaluating even a single new agent on a benchmark can require tens of dollars. The difficulty of this exploration is further exacerbated by inefficient search strategies that struggle to navigate the large design space effectively, making the discovery of novel agents a slow and resource-intensive process. To address these challenges, we propose AgentSwift, a novel framework for automated agent design. We formalize a hierarchical search space that jointly models agentic workflow and composable functional components. This structure moves beyond optimizing workflows alone by co-optimizing functional components, which enables the discovery of more complex and effective agent architectures. To make exploration within this expansive space feasible, we mitigate high evaluation costs by training a value model on a high-quality dataset, generated via a novel strategy combining combinatorial coverage and balanced Bayesian sampling for low-cost evaluation. Guiding the entire process is a hierarchical Monte Carlo Tree Search (MCTS) strategy, which is informed by uncertainty to efficiently navigate the search space. Evaluated across a comprehensive set of seven benchmarks spanning embodied, math, web, tool, and game domains, AgentSwift discovers agents that achieve an average performance gain of 8.34\% over both existing automated agent search methods and manually designed agents. Moreover, our framework exhibits steeper and more stable search trajectories. By enabling the efficient, automated composition of workflow with functional components, AgentSwift provides a scalable methodology to explore complex agent designs. Our framework serves as a launchpad for researchers to rapidly prototype and discover powerful agent architectures without the impediment of prohibitive evaluation costs.

JBHI Journal 2026 Journal Article

MPAExpo-LM: Fine-Tuned Large Language Model for Mycophenolic Acid Exposure Estimation After Renal Transplantation

  • Dehua Chen
  • Huilin Liu
  • Qingyuan Ge
  • Ming Zuo
  • Huimin An
  • Quan Zhou
  • Shangxi Fu
  • Peijun Zhou

An accurate estimation of mycophenolic acid (MPA) exposure after renal transplantation is important for reducing acute rejection in patients treated with mycophenolate mofetil (MMF) or enteric-coated mycophenolate sodium (MPS). We propose MPAExpo-LM, a fine-tuned large language model with a differential attention denoising module for this task. Experiments on real-world datasets demonstrate that MPAExpo-LM achieves superior results compared to existing methods in the task, offering a new pathway for precise immunosuppressive therapy. It attains an RMSE of 8. 78 mg·h/L using three sampling points (C 2, C 4, C 8 ) and 7. 43 mg·h/L with four points (C 0. 5, C 2, C 6, C 8 ). Furthermore, we conducted additional fine-tuning by incorporating a limited amount of data from external data source from another hospital. In the subsequent multi-center validation, the model demonstrated robust generalization, achieving RMSEs of 7. 342 mg·h/L (three points) and 7. 281 mg·h/L (four points). Via reinforcement fine-tuning, the model demonstrates strong generalization capability in cross-hospital tests.

AAAI Conference 2026 Conference Paper

ResMAS: Resilience Optimization in LLM-based Multi-agent Systems

  • Zhilun Zhou
  • Zihan Liu
  • Jiahe Liu
  • Qingyu Shao
  • Yihan Wang
  • Kun Shao
  • Depeng Jin
  • Fengli Xu

Large Language Model-based Multi-Agent Systems (LLM-based MAS), where multiple LLM agents collaborate to solve complex tasks, have shown impressive performance in many areas. However, MAS are typically distributed across different devices or environments, making them vulnerable to perturbations such as agent failures. While existing works have studied the adversarial attacks and corresponding defense strategies, they mainly focus on reactively detecting and mitigating attacks after they occur rather than proactively designing inherently resilient systems. In this work, we study the resilience of LLM-based MAS under perturbations and find that both the communication topology and prompt design significantly influence system resilience. Motivated by these findings, we propose ResMAS: a two-stage framework for enhancing MAS resilience. First, we train a reward model to predict the MAS’s resilience, based on which we train a topology generator to automatically design resilient topology for specific tasks through reinforcement learning. Second, we introduce a topology-aware prompt optimization method that refines each agent’s prompt based on its connections and interactions with other agents. Extensive experiments across a range of tasks show that our approach substantially improves MAS resilience under various constraints. Moreover, our framework demonstrates strong generalization ability to new tasks and models, highlighting its potential for building resilient MASs.

ICLR Conference 2025 Conference Paper

DistRL: An Asynchronous Distributed Reinforcement Learning Framework for On-Device Control Agent

  • Taiyi Wang
  • Zhihao Wu
  • Jianheng Liu
  • Jianye Hao
  • Jun Wang 0012
  • Kun Shao

On-device control agents, especially on mobile devices, are responsible for operating mobile devices to fulfill users' requests, enabling seamless and intuitive interactions. Integrating Multimodal Large Language Models (MLLMs) into these agents enhances their ability to understand and execute complex commands, thereby improving user experience. However, fine-tuning MLLMs for on-device control presents significant challenges due to limited data availability and inefficient online training processes. This paper introduces DistRL, a novel framework designed to enhance the efficiency of online RL fine-tuning for mobile device control agents. DistRL employs centralized training and decentralized data acquisition to ensure efficient fine-tuning in the context of dynamic online interactions. Additionally, the framework is backed by our tailor-made RL algorithm, which effectively balances exploration with the prioritized utilization of collected data to ensure stable and robust training. Our experiments show that, on average, DistRL delivers a 3$\times$ improvement in training efficiency and enables training data collection 2.4$\times$ faster than the leading synchronous multi-machine methods. Notably, after training, DistRL achieves a 20\% relative improvement in success rate compared to state-of-the-art methods on general Android tasks from an open benchmark, significantly outperforming existing approaches while maintaining the same training time. These results validate DistRL as a scalable and efficient solution, offering substantial improvements in both training efficiency and agent performance for real-world, in-the-wild device control tasks.

ICLR Conference 2025 Conference Paper

Lightweight Neural App Control

  • Filippos Christianos
  • Georgios Papoudakis
  • Thomas Coste
  • Jianye Hao
  • Jun Wang 0012
  • Kun Shao

This paper introduces a novel mobile phone control architecture, Lightweight Multi-modal App Control (LiMAC), for efficient interactions and control across various Android apps. LiMAC takes as input a textual goal and a sequence of past mobile observations, such as screenshots and corresponding UI trees, to generate precise actions. To address the computational constraints inherent to smartphones, we introduce a small Action Transformer (AcT) integrated with a fine-tuned vision-language model (VLM) for real-time decision-making and task execution. We evaluate LiMAC on two open-source mobile control datasets, demonstrating the superior performance of our small-form-factor approach against fine-tuned versions of open-source VLMs, such as Florence2 and Qwen2-VL. It also significantly outperforms prompt engineering baselines utilising closed-source foundation models like GPT-4o. More specifically, LiMAC increases the overall action accuracy by up to 19% compared to fine-tuned VLMs, and up to 42% compared to prompt-engineering baselines.

ICLR Conference 2025 Conference Paper

Spa-Bench: a comprehensive Benchmark for Smartphone Agent Evaluation

  • Jingxuan Chen
  • Derek Yuen
  • Bin Xie
  • Yuhao Yang 0008
  • Gongwei Chen
  • Zhihao Wu
  • Li Yixing
  • Xurui Zhou

Smartphone agents are increasingly important for helping users control devices efficiently, with (Multimodal) Large Language Model (MLLM)-based approaches emerging as key contenders. Fairly comparing these agents is essential but challenging, requiring a varied task scope, the integration of agents with different implementations, and a generalisable evaluation pipeline to assess their strengths and weaknesses. In this paper, we present SPA-Bench, a comprehensive SmartPhone Agent Benchmark designed to evaluate (M)LLM-based agents in an interactive environment that simulates real-world conditions. SPA-Bench offers three key contributions: (1) A diverse set of tasks covering system and third-party apps in both English and Chinese, focusing on features commonly used in daily routines; (2) A plug-and-play framework enabling real-time agent interaction with Android devices, integrating over ten agents with the flexibility to add more; (3) A novel evaluation pipeline that automatically assesses agent performance across multiple dimensions, encompassing seven metrics related to task completion and resource consumption. Our extensive experiments across tasks and agents reveal challenges like interpreting mobile user interfaces, action grounding, memory retention, and execution costs. We propose future research directions to ease these difficulties, moving closer to real-world smartphone agent applications.

NeurIPS Conference 2025 Conference Paper

Succeed or Learn Slowly: Sample Efficient Off-Policy Reinforcement Learning for Mobile App Control

  • Georgios Papoudakis
  • Thomas Coste
  • Jianye Hao
  • Jun Wang
  • Kun Shao

Reinforcement learning (RL) using foundation models for policy approximations in multi-turn tasks remains challenging. We identify two main limitations related to sparse reward settings and policy gradient updates, based on which we formulate a key insight: updates from positive samples with high returns typically do not require policy regularisation, whereas updates from negative samples, reflecting undesirable behaviour, can harm model performance. This paper introduces Succeed or Learn Slowly (SoLS), a novel off-policy RL algorithm evaluated on mobile app control tasks. SoLS improves sample efficiency when fine-tuning foundation models for user interface navigation via a modified off-policy actor-critic approach, applying direct policy updates for positive samples and conservative, regularised updates for negative ones to prevent model degradation. We augment SoLS with Successful Transition Replay (STR), which prioritises learning from successful interactions, further improving sample efficiency. We evaluate SoLS on the AndroidWorld benchmark, where it significantly outperforms existing methods (at least 17\% relative increase), including prompt-engineering and RL approaches, while requiring substantially fewer computational resources than GPT-4o-based methods with 5-60x faster inference.

AAMAS Conference 2025 Conference Paper

Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction

  • Taher Jafferjee
  • Juliusz Ziomek
  • Tianpei Yang
  • Zipeng Dai
  • Jianhong Wang
  • Matthew E. Taylor
  • Kun Shao
  • Jun Wang

Multi-agent reinforcement learning (MARL) enables systems of autonomous agents to solve complex tasks from jointly gathered experiences of the environment. Many MARL algorithms perform centralized training (CT), often in a simulated environment, where at each time-step the critic makes use of a single sample of the agents’ joint-action for training. Yet, as agents update their policies during training, these single samples may poorly represent the agents’ joint-policy leading to high variance gradient estimates that hinder learning. In this paper, we examine the effect on MARL estimators of allowing the number of joint-action samples taken at each time-step to be greater than 1 in training. Our theoretical analysis shows that even modestly increasing the number of jointaction samples shown to the critic leads to TD updates that closely approximate the true expected value under the current joint-policy. In particular, we prove this reduces variance in value estimates similar to that of decentralized training while maintaining the learning benefits of CT. We describe how such a protocol can be seamlessly realized by sharing policy parameters between the agents during training and apply the technique to induce lower variance in estimates in MARL methods within a general apparatus which we call Performance Enhancing Reinforcement Learning Apparatus (PERLA). Lastly, we demonstrate PERLA’s performance improvements and estimator variance reduction capabilities in a range of environments including Multi-agent Mujoco, and StarCraft II. ∗Work was conducted while at Huawei R&D. †Corresponding author. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025), Y. Vorobeychik, S. Das, A. Nowé (eds.), May 19 – 23, 2025, Detroit, Michigan, USA. © 2025 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org).

NeurIPS Conference 2025 Conference Paper

ThinkBench: Dynamic Out-of-Distribution Evaluation for Robust LLM Reasoning

  • Shulin Huang
  • Linyi Yang
  • Yan Song
  • Shawn Chen
  • Leyang Cui
  • Ziyu Wan
  • Qingcheng Zeng
  • Ying Wen

Evaluating large language models (LLMs) poses significant challenges, particularly due to issues of data contamination and the leakage of correct answers. To address these challenges, we introduce ThinkBench, a novel evaluation framework designed to robustly evaluate the reasoning capability of LLMs. ThinkBench proposes a dynamic data generation method for constructing out-of-distribution (OOD) datasets and offers an OOD dataset that contains 2, 912 samples drawn from reasoning tasks. ThinkBench unifies the evaluation of reasoning models and non-reasoning models. We evaluate 16 LLMs and 4 PRMs under identical experimental conditions and show that most of the LLMs' performance are far from robust and they face a certain level of data leakage. By dynamically generating OOD datasets, ThinkBench effectively provides a reliable evaluation of LLMs and reduces data contamination impact. Our data and codes are available at https: //github. com/huangshulin123/ThinkBench.

NeurIPS Conference 2025 Conference Paper

Uncertainty-quantified Rollout Policy Adaptation for Unlabelled Cross-domain Video Temporal Grounding

  • Jian Hu
  • Zixu Cheng
  • Shaogang Gong
  • Isabel Guan
  • Jianye Hao
  • Jun Wang
  • Kun Shao

Video Temporal Grounding (TG) aims to temporally locate video segments matching a natural language description (a query) in a long video. While Vision-Language Models (VLMs) are effective at holistic semantic matching, they often struggle with fine-grained temporal localisation. Recently, Group Relative Policy Optimisation (GRPO) reformulates the inference process as a reinforcement learning task, enabling fine-grained grounding and achieving strong in-domain performance. However, GRPO relies on labelled data, making it unsuitable in unlabelled domains. Moreover, because videos are large and expensive to store and process, performing full-scale adaptation introduces prohibitive latency and computational overhead, making it impractical for real-time deployment. To overcome both problems, we introduce a Data-Efficient Unlabelled Cross-domain Temporal Grounding method, from which a model is first trained on a labelled source domain, then adapted to a target domain using only a small number of {\em unlabelled videos from the target domain}. This approach eliminates the need for target annotation and keeps both computational and storage overhead low enough to run in real time. Specifically, we introduce \textbf{U}ncertainty-quantified \textbf{R}ollout \textbf{P}olicy \textbf{A}daptation (\textbf{URPA}) for cross-domain knowledge transfer in learning video temporal grounding without target labels. URPA generates multiple candidate predictions using GRPO rollouts, averages them to form a pseudo label, and estimates confidence from the variance across these rollouts. This confidence then weights the training rewards, guiding the model to focus on reliable supervision. Experiments on three datasets across six cross-domain settings show that URPA generalises well using only a few unlabelled target videos. Codes are given in supplemental materials.

ICML Conference 2024 Conference Paper

Distilling Morphology-Conditioned Hypernetworks for Efficient Universal Morphology Control

  • Zheng Xiong
  • Risto Vuorio
  • Jacob Beck
  • Matthieu Zimmer
  • Kun Shao
  • Shimon Whiteson

Learning a universal policy across different robot morphologies can significantly improve learning efficiency and enable zero-shot generalization to unseen morphologies. However, learning a highly performant universal policy requires sophisticated architectures like transformers (TF) that have larger memory and computational cost than simpler multi-layer perceptrons (MLP). To achieve both good performance like TF and high efficiency like MLP at inference time, we propose HyperDistill, which consists of: (1) A morphology-conditioned hypernetwork (HN) that generates robot-wise MLP policies, and (2) A policy distillation approach that is essential for successful training. We show that on UNIMAL, a benchmark with hundreds of diverse morphologies, HyperDistill performs as well as a universal TF teacher policy on both training and unseen test robots, but reduces model size by 6-14 times, and computational cost by 67-160 times in different environments. Our analysis attributes the efficiency advantage of HyperDistill at inference time to knowledge decoupling, i. e. , the ability to decouple inter-task and intra-task knowledge, a general principle that could also be applied to improve inference efficiency in other domains. The code is publicly available at https: //github. com/MasterXiong/Universal-Morphology-Control.

NeurIPS Conference 2023 Conference Paper

ChessGPT: Bridging Policy Learning and Language Modeling

  • Xidong Feng
  • Yicheng Luo
  • Ziyan Wang
  • Hongrui Tang
  • Mengyue Yang
  • Kun Shao
  • David Mguni
  • Yali Du

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https: //github. com/waterhorse1/ChessGPT.

AAAI Conference 2023 Conference Paper

Learning to Shape Rewards Using a Game of Two Partners

  • David Mguni
  • Taher Jafferjee
  • Jianhong Wang
  • Nicolas Perez-Nieves
  • Wenbin Song
  • Feifei Tong
  • Matthew Taylor
  • Tianpei Yang

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

ICLR Conference 2023 Conference Paper

Timing is Everything: Learning to Act Selectively with Costly Actions and Budgetary Constraints

  • David Henry Mguni
  • Aivar Sootla
  • Juliusz Krysztof Ziomek
  • Oliver Slumbers
  • Zipeng Dai
  • Kun Shao
  • Jun Wang 0012

Many real-world settings involve costs for performing actions; transaction costs in financial systems and fuel costs being common examples. In these settings, performing actions at each time step quickly accumulates costs leading to vastly suboptimal outcomes. Additionally, repeatedly acting produces wear and tear and ultimately, damage. Determining when to act is crucial for achieving successful outcomes and yet, the challenge of efficiently learning to behave optimally when actions incur minimally bounded costs remains unresolved. In this paper, we intro- duce a reinforcement learning (RL) framework named Learnable Impulse Control Reinforcement Algorithm (LICRA), for learning to optimally select both when to act and which actions to take when actions incur costs. At the core of LICRA is a nested structure that combines RL and a form of policy known as impulse control which learns to maximise objectives when actions incur costs. We prove that LICRA, which seamlessly adopts any RL method, converges to policies that optimally select when to perform actions and their optimal magnitudes. We then augment LICRA to handle problems in which the agent can perform at most k < ∞ actions and more generally, faces a budget constraint. We show LICRA learns the optimal value function and ensures budget constraints are satisfied almost surely. We demonstrate empirically LICRA’s superior performance against benchmark RL methods in OpenAI gym’s Lunar Lander and in Highway environments and a variant of the Merton portfolio problem within finance.

AAMAS Conference 2022 Conference Paper

Multiagent Q-learning with Sub-Team Coordination

  • Wenhan Huang
  • Kai Li
  • Kun Shao
  • Tianze Zhou
  • Jun Luo
  • Dongge Wang
  • Hangyu Mao
  • Jianye Hao

For cooperative mutliagent reinforcement learning tasks, we propose a novel value factorization framework in the popular centralized training with decentralized execution paradigm, called multiagent Q-learning with sub-team coordination (QSCAN). This framework could flexibly exploit local coordination within sub-teams for effective factorization while honoring the individual-globalmax (IGM) condition. QSCAN encompasses the full spectrum of sub-team coordination according to sub-team size, ranging from the monotonic value function class to the entire IGM function class, with familiar methods such as QMIX and QPLEX located at the respective extremes of the spectrum. Empirical results show that QSCAN’s performance dominates state-of-the-art methods in predator-prey tasks and the Switch challenge in MA-Gym.

NeurIPS Conference 2022 Conference Paper

Multiagent Q-learning with Sub-Team Coordination

  • Wenhan Huang
  • Kai Li
  • Kun Shao
  • Tianze Zhou
  • Matthew Taylor
  • Jun Luo
  • Dongge Wang
  • Hangyu Mao

In many real-world cooperative multiagent reinforcement learning (MARL) tasks, teams of agents can rehearse together before deployment, but then communication constraints may force individual agents to execute independently when deployed. Centralized training and decentralized execution (CTDE) is increasingly popular in recent years, focusing mainly on this setting. In the value-based MARL branch, credit assignment mechanism is typically used to factorize the team reward into each individual’s reward — individual-global-max (IGM) is a condition on the factorization ensuring that agents’ action choices coincide with team’s optimal joint action. However, current architectures fail to consider local coordination within sub-teams that should be exploited for more effective factorization, leading to faster learning. We propose a novel value factorization framework, called multiagent Q-learning with sub-team coordination (QSCAN), to flexibly represent sub-team coordination while honoring the IGM condition. QSCAN encompasses the full spectrum of sub-team coordination according to sub-team size, ranging from the monotonic value function class to the entire IGM function class, with familiar methods such as QMIX and QPLEX located at the respective extremes of the spectrum. Experimental results show that QSCAN’s performance dominates state-of-the-art methods in matrix games, predator-prey tasks, the Switch challenge in MA-Gym. Additionally, QSCAN achieves comparable performances to those methods in a selection of StarCraft II micro-management tasks.

ICRA Conference 2022 Conference Paper

Promoting Quality and Diversity in Population-based Reinforcement Learning via Hierarchical Trajectory Space Exploration

  • Jiayu Miao
  • Tianze Zhou
  • Kun Shao
  • Ming Zhou 0006
  • Weinan Zhang 0001
  • Jianye Hao
  • Yong Yu 0001
  • Jun Wang 0012

Quality Diversity (QD) algorithms in population-based reinforcement learning aim to optimize agents' returns and diversity among the population simultaneously. It is conducive to solving exploration problems in reinforcement learning and potentially getting multiple good and diverse strategies. However, previous methods typically define behavioral embedding in action space or outcome space, which neglect trajectory characteristics during the execution process. In this paper, we introduce a trajectory embedding model trained by Variational Autoencoder with similarity constraint to characterize trajectory features. Based on that, we propose a hierarchical trajectory-space exploration (HTSE) framework using Determinantal Point Processes (DPP) to generate high-quality and diverse solutions in the selection and mutation process. The experimental results show that our HTSE method effectively completes several simulated tasks, outperforming other Quality-Diversity Reinforcement Learning algorithms.

ICML Conference 2020 Conference Paper

Multi-Agent Determinantal Q-Learning

  • Yaodong Yang 0001
  • Ying Wen 0001
  • Jun Wang 0012
  • Liheng Chen
  • Kun Shao
  • David Henry Mguni
  • Weinan Zhang 0001

Centralized training with decentralized execution has become an important paradigm in multi-agent learning. Though practical, current methods rely on restrictive assumptions to decompose the centralized value function across agents for execution. In this paper, we eliminate this restriction by proposing multi-agent determinantal Q-learning. Our method is established on Q-DPP, a novel extension of determinantal point process (DPP) to multi-agent setting. Q-DPP promotes agents to acquire diverse behavioral models; this allows a natural factorization of the joint Q-functions with no need for \emph{a priori} structural constraints on the value function or special network architectures. We demonstrate that Q-DPP generalizes major solutions including VDN, QMIX, and QTRAN on decentralizable cooperative tasks. To efficiently draw samples from Q-DPP, we develop a linear-time sampler with theoretical approximation guarantee. Our sampler also benefits exploration by coordinating agents to cover orthogonal directions in the state space during training. We evaluate our algorithm on multiple cooperative benchmarks; its effectiveness has been demonstrated when compared with the state-of-the-art.

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