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Konstantinos Bitsakos

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2

IROS Conference 2009 Conference Paper

Real-time shape retrieval for robotics using skip Tri-Grams

  • Yi Li
  • Konstantinos Bitsakos
  • Cornelia Fermüller
  • Yiannis Aloimonos

The real time requirement is an additional constraint on many intelligent applications in robotics, such as shape recognition and retrieval using a mobile robot platform. In this paper, we present a scalable approach for efficiently retrieving closed contour shapes. The contour of an object is represented by piecewise linear segments. A skip Tri-Gram is obtained by selecting three segments in the clockwise order while allowing a constant number of segments to be ¿skipped¿ in between. The main idea is to use skip Tri-Grams of the segments to implicitly encode the distant dependency of the shape. All skip Tri-Grams are used for efficiently retrieving closed contour shapes without pairwise matching feature points from two shapes. The retrieval is at least an order of magnitude faster than other state-of-the-art algorithms. We score 80% in the Bullseye retrieval test on the whole MPEG 7 shape dataset. We further test the algorithm using a mobile robot platform in an indoor environment. 8 objects are used for testing from different viewing directions, and we achieve 82% accuracy.

IROS Conference 2007 Conference Paper

Combining motion from texture and lines for visual navigation

  • Konstantinos Bitsakos
  • Li Yi
  • Cornelia Fermüller

Two novel methods for computing 3D structure information from video for a piecewise planar scene are presented. The first method is based on a new line constraint, which clearly separates the estimation of distance from the estimation of slant. The second method exploits the concepts of phase correlation to compute from the change of image frequencies of a textured plane, distance and slant information. The two different estimates together with structure estimates from classical image motion are combined and integrated over time using an extended Kalman filter. The estimation of the scene structure is demonstrated experimentally in a motion control algorithm that allows the robot to move along a corridor. We demonstrate the efficacy of each individual method and their combination and show that the method allows for visual navigation in textured as well as un-textured environments.

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