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Kevin Jamieson 0001

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14 papers
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14

ICML Conference 2025 Conference Paper

Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals

  • Junyan Liu
  • Arnab Maiti
  • Artin Tajdini
  • Kevin Jamieson 0001
  • Lillian J. Ratliff

We initiate the study of a repeated principal-agent problem over a finite horizon $T$, where a principal sequentially interacts with $K\geq 2$ types of agents arriving in an adversarial order. At each round, the principal strategically chooses one of the $N$ arms to incentivize for an arriving agent of unknown type. The agent then chooses an arm based on its own utility and the provided incentive, and the principal receives a corresponding reward. The objective is to minimize regret against the best incentive in hindsight. Without prior knowledge of agent behavior, we show that the problem becomes intractable, leading to linear regret. We analyze two key settings where sublinear regret is achievable. In the first setting, the principal knows the arm each agent type would select greedily for any given incentive. Under this setting, we propose an algorithm that achieves a regret bound of $\mathcal{O}(\min(\sqrt{KT\log N}, K\sqrt{T}))$ and provide a matching lower bound up to a $\log K$ factor. In the second setting, an agent’s response varies smoothly with the incentive and is governed by a Lipschitz constant $L$. Under this setting, we show that there is an algorithm with a regret bound of $\tilde{\mathcal{O}}((LN)^{1/3}T^{2/3})$ and establish a matching lower bound up to logarithmic factors. Finally, we extend our algorithmic results for both settings by allowing the principal to incentivize multiple arms simultaneously in each round.

UAI Conference 2024 Conference Paper

Fair Active Learning in Low-Data Regimes

  • Romain Camilleri
  • Andrew Wagenmaker
  • Jamie Morgenstern
  • Lalit Jain
  • Kevin Jamieson 0001

In critical machine learning applications, ensuring fairness is essential to avoid perpetuating social inequities. In this work, we address the challenges of reducing bias and improving accuracy in data-scarce environments, where the cost of collecting labeled data prohibits the use of large, labeled datasets. In such settings, active learning promises to maximize marginal accuracy gains of small amounts of labeled data. However, existing applications of active learning for fairness fail to deliver on this, typically requiring large labeled datasets, or failing to ensure the desired fairness tolerance is met on the population distribution. To address such limitations, we introduce an innovative active learning framework that combines an exploration procedure inspired by posterior sampling with a fair classification subroutine. We demonstrate that this framework performs effectively in very data-scarce regimes, maximizing accuracy while satisfying fairness constraints with high probability. We evaluate our proposed approach using well-established real-world benchmark datasets and compare it against state-of-the-art methods, demonstrating its effectiveness in producing fair models, and improvement over existing methods.

ICML Conference 2023 Conference Paper

Improved Active Multi-Task Representation Learning via Lasso

  • Yiping Wang
  • Yifang Chen 0001
  • Kevin Jamieson 0001
  • Simon S. Du

To leverage the copious amount of data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, most existing works design a source task selection strategy from a purely empirical perspective. Recently, Chen et al. , 2022 gave the first active multi-task representation learning (A-MTRL) algorithm which adaptively samples from source tasks and can provably reduce the total sample complexity using the L2-regularized-target-source-relevance parameter $\nu^2$. But their work is theoretically suboptimal in terms of total source sample complexity and is less practical in some real-world scenarios where sparse training source task selection is desired. In this paper, we address both issues. Specifically, we show the strict dominance of the L1-regularized-relevance-based ($\nu^1$-based) strategy by giving a lower bound for the $\nu^2$-based strategy. When $\nu^1$ is unknown, we propose a practical algorithm that uses the LASSO program to estimate $\nu^1$. Our algorithm successfully recovers the optimal result in the known case. In addition to our sample complexity results, we also characterize the potential of our $\nu^1$-based strategy in sample-cost-sensitive settings. Finally, we provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method.

ICML Conference 2022 Conference Paper

Active Multi-Task Representation Learning

  • Yifang Chen 0001
  • Kevin Jamieson 0001
  • Simon S. Du

To leverage the power of big data from source domains and overcome the scarcity of target domain samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, large-scale pretraining is often computationally expensive and not affordable for small organizations. When there is only one target task, most source tasks can be irrelevant, and we can actively sample a subset of source data from the most To leverage the power of big data from source tasks and overcome the scarcity of the target task samples, representation learning based on multi-task pretraining has become a standard approach in many applications. However, up until now, choosing which source tasks to include in the multi-task learning has been more art than science. In this paper, we give the first formal study on resource task sampling by leveraging the techniques from active learning. We propose an algorithm that iteratively estimates the relevance of each source task to the target task and samples from each source task based on the estimated relevance. Theoretically, we show that for the linear representation class, to achieve the same error rate, our algorithm can save up to a textit{number of source tasks} factor in the source task sample complexity, compared with the naive uniform sampling from all source tasks. We also provide experiments on real-world computer vision datasets to illustrate the effectiveness of our proposed method on both linear and convolutional neural network representation classes. We believe our paper serves as an important initial step to bring techniques from active learning to representation learning.

ICML Conference 2022 Conference Paper

First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach

  • Andrew Wagenmaker
  • Yifang Chen 0001
  • Max Simchowitz
  • Simon S. Du
  • Kevin Jamieson 0001

Obtaining first-order regret bounds—regret bounds scaling not as the worst-case but with some measure of the performance of the optimal policy on a given instance—is a core question in sequential decision-making. While such bounds exist in many settings, they have proven elusive in reinforcement learning with large state spaces. In this work we address this gap, and show that it is possible to obtain regret scaling as $\widetilde{\mathcal{O}}(\sqrt{d^3 H^3 \cdot V_1^\star \cdot K} + d^{3. 5}H^3\log K )$ in reinforcement learning with large state spaces, namely the linear MDP setting. Here $V_1^\star$ is the value of the optimal policy and $K$ is the number of episodes. We demonstrate that existing techniques based on least squares estimation are insufficient to obtain this result, and instead develop a novel robust self-normalized concentration bound based on the robust Catoni mean estimator, which may be of independent interest.

ICML Conference 2022 Conference Paper

Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes

  • Andrew Wagenmaker
  • Yifang Chen 0001
  • Max Simchowitz
  • Simon S. Du
  • Kevin Jamieson 0001

Reward-free reinforcement learning (RL) considers the setting where the agent does not have access to a reward function during exploration, but must propose a near-optimal policy for an arbitrary reward function revealed only after exploring. In the the tabular setting, it is well known that this is a more difficult problem than reward-aware (PAC) RL—where the agent has access to the reward function during exploration—with optimal sample complexities in the two settings differing by a factor of $|\mathcal{S}|$, the size of the state space. We show that this separation does not exist in the setting of linear MDPs. We first develop a computationally efficient algorithm for reward-free RL in a $d$-dimensional linear MDP with sample complexity scaling as $\widetilde{\mathcal{O}}(d^2 H^5/\epsilon^2)$. We then show a lower bound with matching dimension-dependence of $\Omega(d^2 H^2/\epsilon^2)$, which holds for the reward-aware RL setting. To our knowledge, our approach is the first computationally efficient algorithm to achieve optimal $d$ dependence in linear MDPs, even in the single-reward PAC setting. Our algorithm relies on a novel procedure which efficiently traverses a linear MDP, collecting samples in any given “feature direction”, and enjoys a sample complexity scaling optimally in the (linear MDP equivalent of the) maximal state visitation probability. We show that this exploration procedure can also be applied to solve the problem of obtaining “well-conditioned” covariates in linear MDPs.

ICML Conference 2021 Conference Paper

High-dimensional Experimental Design and Kernel Bandits

  • Romain Camilleri
  • Kevin Jamieson 0001
  • Julian Katz-Samuels

In recent years methods from optimal linear experimental design have been leveraged to obtain state of the art results for linear bandits. A design returned from an objective such as G-optimal design is actually a probability distribution over a pool of potential measurement vectors. Consequently, one nuisance of the approach is the task of converting this continuous probability distribution into a discrete assignment of N measurements. While sophisticated rounding techniques have been proposed, in d dimensions they require N to be at least d, d log(log(d)), or d^2 based on the sub-optimality of the solution. In this paper we are interested in settings where N may be much less than d, such as in experimental design in an RKHS where d may be effectively infinite. In this work, we propose a rounding procedure that frees N of any dependence on the dimension d, while achieving nearly the same performance guarantees of existing rounding procedures. We evaluate the procedure against a baseline that projects the problem to a lower dimensional space and performs rounding there, which requires N to just be at least a notion of the effective dimension. We also leverage our new approach in a new algorithm for kernelized bandits to obtain state of the art results for regret minimization and pure exploration. An advantage of our approach over existing UCB-like approaches is that our kernel bandit algorithms are provably robust to model misspecification.

ICML Conference 2021 Conference Paper

Improved Algorithms for Agnostic Pool-based Active Classification

  • Julian Katz-Samuels
  • Jifan Zhang
  • Lalit Jain
  • Kevin Jamieson 0001

We consider active learning for binary classification in the agnostic pool-based setting. The vast majority of works in active learning in the agnostic setting are inspired by the CAL algorithm where each query is uniformly sampled from the disagreement region of the current version space. The sample complexity of such algorithms is described by a quantity known as the disagreement coefficient which captures both the geometry of the hypothesis space as well as the underlying probability space. To date, the disagreement coefficient has been justified by minimax lower bounds only, leaving the door open for superior instance dependent sample complexities. In this work we propose an algorithm that, in contrast to uniform sampling over the disagreement region, solves an experimental design problem to determine a distribution over examples from which to request labels. We show that the new approach achieves sample complexity bounds that are never worse than the best disagreement coefficient-based bounds, but in specific cases can be dramatically smaller. From a practical perspective, the proposed algorithm requires no hyperparameters to tune (e. g. , to control the aggressiveness of sampling), and is computationally efficient by means of assuming access to an empirical risk minimization oracle (without any constraints). Empirically, we demonstrate that our algorithm is superior to state of the art agnostic active learning algorithms on image classification datasets.

ICML Conference 2021 Conference Paper

Improved Corruption Robust Algorithms for Episodic Reinforcement Learning

  • Yifang Chen 0001
  • Simon S. Du
  • Kevin Jamieson 0001

We study episodic reinforcement learning under unknown adversarial corruptions in both the rewards and the transition probabilities of the underlying system. We propose new algorithms which, compared to the existing results in \cite{lykouris2020corruption}, achieve strictly better regret bounds in terms of total corruptions for the tabular setting. To be specific, firstly, our regret bounds depend on more precise numerical values of total rewards corruptions and transition corruptions, instead of only on the total number of corrupted episodes. Secondly, our regret bounds are the first of their kind in the reinforcement learning setting to have the number of corruptions show up additively with respect to $\min\{ \sqrt{T}, \text{PolicyGapComplexity} \}$ rather than multiplicatively. Our results follow from a general algorithmic framework that combines corruption-robust policy elimination meta-algorithms, and plug-in reward-free exploration sub-algorithms. Replacing the meta-algorithm or sub-algorithm may extend the framework to address other corrupted settings with potentially more structure.

ICRA Conference 2021 Conference Paper

Leveraging Post Hoc Context for Faster Learning in Bandit Settings with Applications in Robot-Assisted Feeding

  • Ethan K. Gordon
  • Sumegh Roychowdhury
  • Tapomayukh Bhattacharjee
  • Kevin Jamieson 0001
  • Siddhartha S. Srinivasa

Autonomous robot-assisted feeding requires the ability to acquire a wide variety of food items. However, it is impossible for such a system to be trained on all types of food in existence. Therefore, a key challenge is choosing a manipulation strategy for a previously unseen food item. Previous work showed that the problem can be represented as a linear bandit with visual context. However, food has a wide variety of multi-modal properties relevant to manipulation that can be hard to distinguish visually. Our key insight is that we can leverage the haptic context we collect during and after manipulation (i. e. , "post hoc") to learn some of these properties and more quickly adapt our visual model to previously unseen food. In general, we propose a modified linear contextual bandit framework augmented with post hoc context observed after action selection to empirically increase learning speed and reduce cumulative regret. Experiments on synthetic data demonstrate that this effect is more pronounced when the dimensionality of the context is large relative to the post hoc context or when the post hoc context model is particularly easy to learn. Finally, we apply this framework to the bite acquisition problem and demonstrate the acquisition of 8 previously unseen types of food with 21% fewer failures across 64 attempts.

ICML Conference 2021 Conference Paper

Task-Optimal Exploration in Linear Dynamical Systems

  • Andrew Wagenmaker
  • Max Simchowitz
  • Kevin Jamieson 0001

Exploration in unknown environments is a fundamental problem in reinforcement learning and control. In this work, we study task-guided exploration and determine what precisely an agent must learn about their environment in order to complete a particular task. Formally, we study a broad class of decision-making problems in the setting of linear dynamical systems, a class that includes the linear quadratic regulator problem. We provide instance- and task-dependent lower bounds which explicitly quantify the difficulty of completing a task of interest. Motivated by our lower bound, we propose a computationally efficient experiment-design based exploration algorithm. We show that it optimally explores the environment, collecting precisely the information needed to complete the task, and provide finite-time bounds guaranteeing that it achieves the instance- and task-optimal sample complexity, up to constant factors. Through several examples of the linear quadratic regulator problem, we show that performing task-guided exploration provably improves on exploration schemes which do not take into account the task of interest. Along the way, we establish that certainty equivalence decision making is instance- and task-optimal, and obtain the first algorithm for the linear quadratic regulator problem which is instance-optimal. We conclude with several experiments illustrating the effectiveness of our approach in practice.

ICML Conference 2020 Conference Paper

Estimating the Number and Effect Sizes of Non-null Hypotheses

  • Jennifer Rogers Brennan
  • Ramya Korlakai Vinayak
  • Kevin Jamieson 0001

We study the problem of estimating the distribution of effect sizes (the mean of the test statistic under the alternate hypothesis) in a multiple testing setting. Knowing this distribution allows us to calculate the power (type II error) of any experimental design. We show that it is possible to estimate this distribution using an inexpensive pilot experiment, which takes significantly fewer samples than would be required by an experiment that identified the discoveries. Our estimator can be used to guarantee the number of discoveries that will be made using a given experimental design in a future experiment. We prove that this simple and computationally efficient estimator enjoys a number of favorable theoretical properties, and demonstrate its effectiveness on data from a gene knockout experiment on influenza inhibition in Drosophila.

ICML Conference 2018 Conference Paper

Firing Bandits: Optimizing Crowdfunding

  • Lalit Jain
  • Kevin Jamieson 0001

In this paper, we model the problem of optimizing crowdfunding platforms, such as the non-profit Kiva or for-profit KickStarter, as a variant of the multi-armed bandit problem. In our setting, Bernoulli arms emit no rewards until their cumulative number of successes over any number of trials exceeds a fixed threshold and then provides no additional reward for any additional trials - a process reminiscent to that of a neuron firing once it reaches the action potential and then saturates. In the spirit of an infinite armed bandit problem, the player can add new arms whose expected probability of success is drawn iid from an unknown distribution – this endless supply of projects models the harsh reality that the number of projects seeking funding greatly exceeds the total capital available by lenders. Crowdfunding platforms naturally fall under this setting where the arms are potential projects, and their probability of success is the probability that a potential funder decides to fund it after reviewing it. The goal is to play arms (prioritize the display of projects on a webpage) to maximize the number of arms that reach the firing threshold (meet their goal amount) using as few total trials (number of impressions) as possible over all the played arms. We provide an algorithm for this setting and prove sublinear regret bounds.

ICRA Conference 2017 Conference Paper

Comparing human-centric and robot-centric sampling for robot deep learning from demonstrations

  • Michael Laskey
  • Caleb Chuck
  • Jonathan Lee 0002
  • Jeffrey Mahler
  • Sanjay Krishnan
  • Kevin Jamieson 0001
  • Anca D. Dragan
  • Ken Goldberg

Motivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations from fallible human supervisors. Human-Centric (HC) sampling is a standard supervised learning algorithm, where a human supervisor demonstrates the task by teleoperating the robot to provide trajectories consisting of state-control pairs. Robot-Centric (RC) sampling is an increasingly popular alternative used in algorithms such as DAgger, where a human supervisor observes the robot execute a learned policy and provides corrective control labels for each state visited. We suggest RC sampling can be challenging for human supervisors and prone to mislabeling. RC sampling can also induce error in policy performance because it repeatedly visits areas of the state space that are harder to learn. Although policies learned with RC sampling can be superior to HC sampling for standard learning models such as linear SVMs, policies learned with HC sampling may be comparable to RC when applied to expressive learning models such as deep learning and hyper-parametric decision trees, which can achieve very low training error provided there is enough data. We compare HC and RC using a grid world environment and a physical robot singulation task. In the latter the input is a binary image of objects on a planar worksurface and the policy generates a motion in the gripper to separate one object from the rest. We observe in simulation that for linear SVMs, policies learned with RC outperformed those learned with HC but that using deep models this advantage disappears. We also find that with RC, the corrective control labels provided by humans can be highly inconsistent. We prove there exists a class of examples in which at the limit, HC is guaranteed to converge to an optimal policy while RC may fail to converge. These results suggest a form of HC sampling may be preferable for highly-expressive learning models and human supervisors.

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