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Keisuke Nonaka

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

2 papers
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2

AAAI Conference 2024 Conference Paper

SCP: Spherical-Coordinate-Based Learned Point Cloud Compression

  • Ao Luo
  • Linxin Song
  • Keisuke Nonaka
  • Kyohei Unno
  • Heming Sun
  • Masayuki Goto
  • Jiro Katto

In recent years, the task of learned point cloud compression has gained prominence. An important type of point cloud, LiDAR point cloud, is generated by spinning LiDAR on vehicles. This process results in numerous circular shapes and azimuthal angle invariance features within the point clouds. However, these two features have been largely overlooked by previous methodologies. In this paper, we introduce a model-agnostic method called Spherical-Coordinate-based learned Point cloud compression (SCP), designed to fully leverage the features of circular shapes and azimuthal angle invariance. Additionally, we propose a multi-level Octree for SCP to mitigate the reconstruction error for distant areas within the Spherical-coordinate-based Octree. SCP exhibits excellent universality, making it applicable to various learned point cloud compression techniques. Experimental results demonstrate that SCP surpasses previous state-of-the-art methods by up to 29.14% in point-to-point PSNR BD-Rate.

IROS Conference 2019 Conference Paper

Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes

  • Jun Chen 0017
  • Ryosuke Watanabe
  • Keisuke Nonaka
  • Tomoaki Konno
  • Hiroshi Sankoh
  • Sei Naito

In this paper, we report on a parallel free-viewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple synchronized cameras featuring wide-baselines. The following strategies are introduced to accelerate the production of a free-viewpoint video taking the improvement of visual quality into account: (1) a sparse point cloud is reconstructed using a volumetric visual hull approach, and an exact 3D ROI is found for each object using an efficient connected components labeling algorithm. Next, the reconstruction of a dense point cloud is accelerated by implementing visual hull only in the ROIs; (2) an accurate polyhedral surface mesh is built by estimating the exact intersections between grid cells and the visual hull; (3) the appearance of the reconstructed presentation is reproduced in a view-dependent manner that respectively renders the non-occluded and occluded region with the nearest camera and its neighboring cameras. The production for volleyball and judo sequences demonstrates the effectiveness of our method in terms of both execution time and visual quality.