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Kaichun Mo

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10 papers
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10

ICRA Conference 2025 Conference Paper

MatchMaker: Automated Asset Generation for Robotic Assembly

  • Yian Wang 0001
  • Bingjie Tang
  • Chuang Gan 0001
  • Dieter Fox
  • Kaichun Mo
  • Yashraj Narang
  • Iretiayo Akinola

Robotic assembly remains a significant challenge due to complexities in visual perception, functional grasping, contact-rich manipulation, and performing high-precision tasks. Simulation-based learning and sim-to-real transfer have led to recent success in solving assembly tasks in the presence of object pose variation, perception noise, and control error; however, the development of a generalist (i. e. , multi-task) agent for a broad range of assembly tasks has been limited by the need to manually curate assembly assets, which greatly constrains the number and diversity of assembly problems that can be used for policy learning. Inspired by recent success of using generative AI to scale up robot learning, we propose Match-Maker, a pipeline to automatically generate diverse, simulation-compatible assembly asset pairs to facilitate learning assembly skills. Specifically, MatchMaker can 1) take a simulation-incompatible, interpenetrating asset pair as input, and automatically convert it into a simulation-compatible, interpenetration-free pair, 2) take an arbitrary single asset as input, and generate a geometrically-mating asset to create an asset pair, 3) automatically erode contact surfaces from (1) or (2) according to a user-specified clearance parameter to generate realistic parts. We demonstrate that data generated by MatchMaker outperforms previous work in terms of diversity and effectiveness for downstream assembly skill learning. Project page: https://wangyian-me.github.io/MatchMaker/.

ICLR Conference 2023 Conference Paper

DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation

  • Yan Shen 0035
  • Ruihai Wu
  • Zhehuan Chen
  • Yourong Zhang
  • Qingnan Fan
  • Kaichun Mo
  • Hao Dong 0003

It is essential yet challenging for future home-assistant robots to understand and manipulate diverse 3D objects in daily human environments. Towards building scalable systems that can perform diverse manipulation tasks over various 3D shapes, recent works have advocated and demonstrated promising results learning visual actionable affordance, which labels every point over the input 3D geometry with an action likelihood of accomplishing the downstream task (e.g., pushing or picking-up). However, these works only studied single-gripper manipulation tasks, yet many real-world tasks require two hands to achieve collaboratively. In this work, we propose a novel learning framework, DualAfford, to learn collaborative affordance for dual-gripper manipulation tasks. The core design of the approach is to reduce the quadratic problem for two grippers into two disentangled yet interconnected subtasks for efficient learning. Using the large-scale PartNet-Mobility and ShapeNet datasets, we set up four benchmark tasks for dual-gripper manipulation. Experiments prove the effectiveness and superiority of our method over three baselines. We will release code and data upon acceptance.

ICML Conference 2023 Conference Paper

Towards Learning Geometric Eigen-Lengths Crucial for Fitting Tasks

  • Yijia Weng
  • Kaichun Mo
  • Ruoxi Shi
  • Yanchao Yang 0001
  • Leonidas J. Guibas

Some extremely low-dimensional yet crucial geometric eigen-lengths often determine the success of some geometric tasks. For example, the height of an object is important to measure to check if it can fit between the shelves of a cabinet, while the width of a couch is crucial when trying to move it through a doorway. Humans have materialized such crucial geometric eigen-lengths in common sense since they are very useful in serving as succinct yet effective, highly interpretable, and universal object representations. However, it remains obscure and underexplored if learning systems can be equipped with similar capabilities of automatically discovering such key geometric quantities from doing tasks. In this work, we therefore for the first time formulate and propose a novel learning problem on this question and set up a benchmark suite including tasks, data, and evaluation metrics for studying the problem. We focus on a family of common fitting tasks as the testbed for the proposed learning problem. We explore potential solutions and demonstrate the feasibility of learning eigen-lengths from simply observing successful and failed fitting trials. We also attempt geometric grounding for more accurate eigen-length measurement and study the reusability of the learned geometric eigen-lengths across multiple tasks. Our work marks the first exploratory step toward learning crucial geometric eigen-lengths and we hope it can inspire future research in tackling this important yet underexplored problem.

NeurIPS Conference 2023 Conference Paper

Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated Objects

  • Chuanruo Ning
  • Ruihai Wu
  • Haoran Lu
  • Kaichun Mo
  • Hao Dong

Articulated object manipulation is a fundamental yet challenging task in robotics. Due to significant geometric and semantic variations across object categories, previous manipulation models struggle to generalize to novel categories. Few-shot learning is a promising solution for alleviating this issue by allowing robots to perform a few interactions with unseen objects. However, extant approaches often necessitate costly and inefficient test-time interactions with each unseen instance. Recognizing this limitation, we observe that despite their distinct shapes, different categories often share similar local geometries essential for manipulation, such as pullable handles and graspable edges - a factor typically underutilized in previous few-shot learning works. To harness this commonality, we introduce 'Where2Explore', an affordance learning framework that effectively explores novel categories with minimal interactions on a limited number of instances. Our framework explicitly estimates the geometric similarity across different categories, identifying local areas that differ from shapes in the training categories for efficient exploration while concurrently transferring affordance knowledge to similar parts of the objects. Extensive experiments in simulated and real-world environments demonstrate our framework's capacity for efficient few-shot exploration and generalization.

ICLR Conference 2022 Conference Paper

IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes

  • Qi Li
  • Kaichun Mo
  • Yanchao Yang 0001
  • Hang Zhao 0021
  • Leonidas J. Guibas

Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our work proposes to study a novel, underexplored, kind of visual relations that is also important to perceive and model -- inter-object functional relationships (e.g., a switch on the wall turns on or off the light, a remote control operates the TV). Humans often spend no effort or only a little to infer these relationships, even when entering a new room, by using our strong prior knowledge (e.g., we know that buttons control electrical devices) or using only a few exploratory interactions in cases of uncertainty (e.g., multiple switches and lights in the same room). In this paper, we take the first step in building AI system learning inter-object functional relationships in 3D indoor environments with key technical contributions of modeling prior knowledge by training over large-scale scenes and designing interactive policies for effectively exploring the training scenes and quickly adapting to novel test scenes. We create a new dataset based on the AI2Thor and PartNet datasets and perform extensive experiments that prove the effectiveness of our proposed method.

ICLR Conference 2022 Conference Paper

Object Pursuit: Building a Space of Objects via Discriminative Weight Generation

  • Chuanyu Pan
  • Yanchao Yang 0001
  • Kaichun Mo
  • Yueqi Duan
  • Leonidas J. Guibas

We propose a framework to continuously learn object-centric representations for visual learning and understanding. Existing object-centric representations either rely on supervisions that individualize objects in the scene, or perform unsupervised disentanglement that can hardly deal with complex scenes in the real world. To mitigate the annotation burden and relax the constraints on the statistical complexity of the data, our method leverages interactions to effectively sample diverse variations of an object and the corresponding training signals while learning the object-centric representations. Throughout learning, objects are streamed one by one in random order with unknown identities, and are associated with latent codes that can synthesize discriminative weights for each object through a convolutional hypernetwork. Moreover, re-identification of learned objects and forgetting prevention are employed to make the learning process efficient and robust. We perform an extensive study of the key features of the proposed framework and analyze the characteristics of the learned representations. Furthermore, we demonstrate the capability of the proposed framework in learning representations that can improve label efficiency in downstream tasks. Our code and trained models are made publicly available at: https://github.com/pptrick/Object-Pursuit.

ICLR Conference 2022 Conference Paper

VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

  • Ruihai Wu
  • Yan Shen 0035
  • Kaichun Mo
  • Zizheng Guo
  • Yian Wang
  • Tianhao Wu 0001
  • Qingnan Fan
  • Xuelin Chen

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data.

NeurIPS Conference 2020 Conference Paper

Generative 3D Part Assembly via Dynamic Graph Learning

  • Jialei Huang
  • Guanqi Zhan
  • Qingnan Fan
  • Kaichun Mo
  • Lin Shao
  • Baoquan Chen
  • Leonidas J. Guibas
  • Hao Dong

Autonomous part assembly is a challenging yet crucial task in 3D computer vision and robotics. Analogous to buying an IKEA furniture, given a set of 3D parts that can assemble a single shape, an intelligent agent needs to perceive the 3D part geometry, reason to propose pose estimations for the input parts, and finally call robotic planning and control routines for actuation. In this paper, we focus on the pose estimation subproblem from the vision side involving geometric and relational reasoning over the input part geometry. Essentially, the task of generative 3D part assembly is to predict a 6-DoF part pose, including a rigid rotation and translation, for each input part that assembles a single 3D shape as the final output. To tackle this problem, we propose an assembly-oriented dynamic graph learning framework that leverages an iterative graph neural network as a backbone. It explicitly conducts sequential part assembly refinements in a coarse-to-fine manner, exploits a pair of part relation reasoning module and part aggregation module for dynamically adjusting both part features and their relations in the part graph. We conduct extensive experiments and quantitative comparisons to three strong baseline methods, demonstrating the effectiveness of the proposed approach.

ICLR Conference 2020 Conference Paper

Learning to Group: A Bottom-Up Framework for 3D Part Discovery in Unseen Categories

  • Tiange Luo
  • Kaichun Mo
  • Zhiao Huang
  • Jiarui Xu
  • Siyu Hu
  • Liwei Wang 0001
  • Hao Su 0001

We address the problem of learning to discover 3D parts for objects in unseen categories. Being able to learn the geometry prior of parts and transfer this prior to unseen categories pose fundamental challenges on data-driven shape segmentation approaches. Formulated as a contextual bandit problem, we propose a learning-based iterative grouping framework which learns a grouping policy to progressively merge small part proposals into bigger ones in a bottom-up fashion. At the core of our approach is to restrict the local context for extracting part-level features, which encourages the generalizability to novel categories. On a recently proposed large-scale fine-grained 3D part dataset, PartNet, we demonstrate that our method can transfer knowledge of parts learned from 3 training categories to 21 unseen testing categories without seeing any annotated samples. Quantitative comparisons against four strong shape segmentation baselines show that we achieve the state-of-the-art performance.

AAAI Conference 2016 Conference Paper

Accelerating Random Kaczmarz Algorithm Based on Clustering Information

  • Yujun Li
  • Kaichun Mo
  • Haishan Ye

Kaczmarz algorithm is an efficient iterative algorithm to solve overdetermined consistent system of linear equations. During each updating step, Kaczmarz chooses a hyperplane based on an individual equation and projects the current estimate for the exact solution onto that space to get a new estimate. Many vairants of Kaczmarz algorithms are proposed on how to choose better hyperplanes. Using the property of randomly sampled data in high-dimensional space, we propose an accelerated algorithm based on clustering information to improve block Kaczmarz and Kaczmarz via Johnson- Lindenstrauss lemma. Additionally, we theoretically demonstrate convergence improvement on block Kaczmarz algorithm.

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