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Junli Cao

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

7 papers
2 author rows

Possible papers

7

ICLR Conference 2025 Conference Paper

Lightweight Predictive 3D Gaussian Splats

  • Junli Cao
  • Vidit Goel
  • Chaoyang Wang 0001
  • Anil Kag
  • Ju Hu
  • Sergei Korolev
  • Chenfanfu Jiang
  • Sergey Tulyakov

Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussian, which can occupy up to gigabytes of storage. This creates a significant practical barrier, preventing widespread adoption on resource-constrained devices. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. This representation leverages the inherent feature sharing among splats in the close proximity using a hierarchical tree structure, with which only the parent splats need to be stored. We present a method for constructing tree structures from naturally unstructured point clouds. Additionally, we propose the adaptive tree manipulation to prune the redundant trees in the space, while spawn new ones from the significant children splats during the optimization process. On the benchmark datasets, we achieve 20x storage reduction in hard-drive footprint with improved fidelity compared to the vanilla 3DGS and 2-5x reduction compared to the exiting compact solutions. More importantly, we demonstrate the practical application of our method in real-world rendering on mobile devices and AR glasses.

NeurIPS Conference 2025 Conference Paper

Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach

  • Yunuo Chen
  • Junli Cao
  • Vidit Goel
  • Sergei Korolev
  • Chenfanfu Jiang
  • Jian Ren
  • Sergey Tulyakov
  • Anil Kag

We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e. g. , non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.

NeurIPS Conference 2024 Conference Paper

4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models

  • Heng Yu
  • Chaoyang Wang
  • Peiye Zhuang
  • Willi Menapace
  • Aliaksandr Siarohin
  • Junli Cao
  • László A. Jeni
  • Sergey Tulyakov

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and lack photorealism. To address these limitations, we introduce a novel pipeline designed for photorealistic text-to-4D scene generation, discarding the dependency on multi-view generative models and instead fully utilizing video generative models trained on diverse real-world datasets. Our method begins by generating a reference video using the video generation model. We then learn the canonical 3D representation of the video using a freeze-time video, delicately generated from the reference video. To handle inconsistencies in the freeze-time video, we jointly learn a per-frame deformation to model these imperfections. We then learn the temporal deformation based on the canonical representation to capture dynamic interactions in the reference video. The pipeline facilitates the generation of dynamic scenes with enhanced photorealism and structural integrity, viewable from multiple perspectives, thereby setting a new standard in 4D scene generation.

NeurIPS Conference 2024 Conference Paper

AsCAN: Asymmetric Convolution-Attention Networks for Efficient Recognition and Generation

  • Anil Kag
  • Huseyin Coskun
  • Jierun Chen
  • Junli Cao
  • Willi Menapace
  • Aliaksandr Siarohin
  • Sergey Tulyakov
  • Jian Ren

Neural network architecture design requires making many crucial decisions. The common desiderata is that similar decisions, with little modifications, can be reused in a variety of tasks and applications. To satisfy that, architectures must provide promising latency and performance trade-offs, support a variety of tasks, scale efficiently with respect to the amounts of data and compute, leverage available data from other tasks, and efficiently support various hardware. To this end, we introduce AsCAN---a hybrid architecture, combining both convolutional and transformer blocks. We revisit the key design principles of hybrid architectures and propose a simple and effective \emph{asymmetric} architecture, where the distribution of convolutional and transformer blocks is \emph{asymmetric}, containing more convolutional blocks in the earlier stages, followed by more transformer blocks in later stages. AsCAN supports a variety of tasks: recognition, segmentation, class-conditional image generation, and features a superior trade-off between performance and latency. We then scale the same architecture to solve a large-scale text-to-image task and show state-of-the-art performance compared to the most recent public and commercial models. Notably, without performing any optimization of inference time our model shows faster execution, even when compared to works that do such optimization, highlighting the advantages and the value of our approach.

NeurIPS Conference 2024 Conference Paper

BitsFusion: 1.99 bits Weight Quantization of Diffusion Model

  • Yang Sui
  • Yanyu Li
  • Anil Kag
  • Yerlan Idelbayev
  • Junli Cao
  • Ju Hu
  • Dhritiman Sagar
  • Bo Yuan

Diffusion-based image generation models have achieved great success in recent years by showing the capability of synthesizing high-quality content. However, these models contain a huge number of parameters, resulting in a significantly large model size. Saving and transferring them is a major bottleneck for various applications, especially those running on resource-constrained devices. In this work, we develop a novel weight quantization method that quantizes the UNet from Stable Diffusion v1. 5 to $1. 99$ bits, achieving a model with $7. 9\times$ smaller size while exhibiting even better generation quality than the original one. Our approach includes several novel techniques, such as assigning optimal bits to each layer, initializing the quantized model for better performance, and improving the training strategy to dramatically reduce quantization error. Furthermore, we extensively evaluate our quantized model across various benchmark datasets and through human evaluation to demonstrate its superior generation quality.

NeurIPS Conference 2024 Conference Paper

SF-V: Single Forward Video Generation Model

  • Zhixing Zhang
  • Yanyu Li
  • Yushu Wu
  • Yanwu Xu
  • Anil Kag
  • Ivan Skorokhodov
  • Willi Menapace
  • Aliaksandr Siarohin

Diffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i. e. , Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i. e. , around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing.

NeurIPS Conference 2023 Conference Paper

LightSpeed: Light and Fast Neural Light Fields on Mobile Devices

  • Aarush Gupta
  • Junli Cao
  • Chaoyang Wang
  • Ju Hu
  • Sergey Tulyakov
  • Jian Ren
  • László Jeni

Real-time novel-view image synthesis on mobile devices is prohibitive due to the limited computational power and storage. Using volumetric rendering methods, such as NeRF and its derivatives, on mobile devices is not suitable due to the high computational cost of volumetric rendering. On the other hand, recent advances in neural light field representations have shown promising real-time view synthesis results on mobile devices. Neural light field methods learn a direct mapping from a ray representation to the pixel color. The current choice of ray representation is either stratified ray sampling or Plücker coordinates, overlooking the classic light slab (two-plane) representation, the preferred representation to interpolate between light field views. In this work, we find that using the light slab representation is an efficient representation for learning a neural light field. More importantly, it is a lower-dimensional ray representation enabling us to learn the 4D ray space using feature grids which are significantly faster to train and render. Although mostly designed for frontal views, we show that the light-slab representation can be further extended to non-frontal scenes using a divide-and-conquer strategy. Our method provides better rendering quality than prior light field methods and a significantly better trade-off between rendering quality and speed than prior light field methods.

v2026.09.13