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Jungchan Cho

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AAAI Conference 2024 Conference Paper

Gaussian Mixture Proposals with Pull-Push Learning Scheme to Capture Diverse Events for Weakly Supervised Temporal Video Grounding

  • Sunoh Kim
  • Jungchan Cho
  • Joonsang Yu
  • YoungJoon Yoo
  • Jin Young Choi

In the weakly supervised temporal video grounding study, previous methods use predetermined single Gaussian proposals which lack the ability to express diverse events described by the sentence query. To enhance the expression ability of a proposal, we propose a Gaussian mixture proposal (GMP) that can depict arbitrary shapes by learning importance, centroid, and range of every Gaussian in the mixture. In learning GMP, each Gaussian is not trained in a feature space but is implemented over a temporal location. Thus the conventional feature-based learning for Gaussian mixture model is not valid for our case. In our special setting, to learn moderately coupled Gaussian mixture capturing diverse events, we newly propose a pull-push learning scheme using pulling and pushing losses, each of which plays an opposite role to the other. The effects of components in our scheme are verified in-depth with extensive ablation studies and the overall scheme achieves state-of-the-art performance. Our code is available at https://github.com/sunoh-kim/pps.

AAAI Conference 2022 Conference Paper

Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations

  • Seunggyu Chang
  • Jungchan Cho
  • Songhwai Oh

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide sufficient information for estimating a complete texture map, the proposed model simultaneously generates multi-view hallucinations in the image domain and an estimated texture map in the texture domain. During the generating process, each domain generator exchanges features to the other by a flow-based local attention mechanism. In this manner, the proposed model can estimate a texture map utilizing abundant multi-view image features from which multiview hallucinations are generated. As a result, the estimated texture map contains consistent colors and patterns over the entire region. Experiments show the superiority of our model for estimating a directly render-able texture map, which is applicable to 3D animation rendering. Furthermore, our model also improves an overall generation quality in the image domain for pose and viewpoint transfer tasks.

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