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Jongwook Choi

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

Possible papers

9

AAAI Conference 2024 Conference Paper

Unsupervised Object Interaction Learning with Counterfactual Dynamics Models

  • Jongwook Choi
  • Sungtae Lee
  • Xinyu Wang
  • Sungryull Sohn
  • Honglak Lee

We present COIL (Counterfactual Object Interaction Learning), a novel way of learning skills of object interactions on entity-centric environments. The goal is to learn primitive behaviors that can induce interactions without external reward or any supervision. Existing skill discovery methods are limited to locomotion, simple navigation tasks, or single-object manipulation tasks, mostly not inducing interaction between objects. Unlike a monolithic representation usually used in prior skill learning methods, we propose to use a structured goal representation that can query and scope which objects to interact with, which can serve as a basis for solving more complex downstream tasks. We design a novel counterfactual intrinsic reward through the use of either a forward model or successor features that can learn an interaction skill between a pair of objects given as a goal. Through experiments on continuous control environments such as Magnetic Block and 2.5-D Stacking Box, we demonstrate that an agent can learn object interaction behaviors (e.g., attaching or stacking one block to another) without any external rewards or domain-specific knowledge.

UAI Conference 2022 Conference Paper

Fast inference and transfer of compositional task structures for few-shot task generalization

  • Sungryull Sohn
  • Hyunjae Woo
  • Jongwook Choi
  • Lyubing Qiang
  • Izzeddin Gur
  • Aleksandra Faust
  • Honglak Lee

We tackle real-world problems with complex structures beyond the pixel-based game or simulator. We formulate it as a few-shot reinforcement learning problem where a task is characterized by a subtask graph that defines a set of subtasks and their dependencies that are unknown to the agent. Different from the previous meta-RL methods trying to directly infer the unstructured task embedding, our multi-task subtask graph inferencer (MTSGI) first infers the common high-level task structure in terms of the subtask graph from the training tasks, and use it as a prior to improve the task inference in testing. Our experiment results on 2D grid-world and complex web navigation domains show that the proposed method can learn and leverage the common underlying structure of the tasks for faster adaptation to the unseen tasks than various existing algorithms such as meta reinforcement learning, hierarchical reinforcement learning, and other heuristic agents.

ICLR Conference 2022 Conference Paper

Lipschitz-constrained Unsupervised Skill Discovery

  • Seohong Park
  • Jongwook Choi
  • Jaekyeom Kim
  • Honglak Lee
  • Gunhee Kim

We study the problem of unsupervised skill discovery, whose goal is to learn a set of diverse and useful skills with no external reward. There have been a number of skill discovery methods based on maximizing the mutual information (MI) between skills and states. However, we point out that their MI objectives usually prefer static skills to dynamic ones, which may hinder the application for downstream tasks. To address this issue, we propose Lipschitz-constrained Skill Discovery (LSD), which encourages the agent to discover more diverse, dynamic, and far-reaching skills. Another benefit of LSD is that its learned representation function can be utilized for solving goal-following downstream tasks even in a zero-shot manner — i.e., without further training or complex planning. Through experiments on various MuJoCo robotic locomotion and manipulation environments, we demonstrate that LSD outperforms previous approaches in terms of skill diversity, state space coverage, and performance on seven downstream tasks including the challenging task of following multiple goals on Humanoid. Our code and videos are available at https://shpark.me/projects/lsd/.

NeurIPS Conference 2021 Conference Paper

Environment Generation for Zero-Shot Compositional Reinforcement Learning

  • Izzeddin Gur
  • Natasha Jaques
  • Yingjie Miao
  • Jongwook Choi
  • Manoj Tiwari
  • Honglak Lee
  • Aleksandra Faust

Many real-world problems are compositional – solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle to learn such complex tasks due to the long time horizons and sparse rewards. To address this problem, we present Compositional Design of Environments (CoDE), which trains a Generator agent to automatically build a series of compositional tasks tailored to the RL agent’s current skill level. This automatic curriculum not only enables the agent to learn more complex tasks than it could have otherwise, but also selects tasks where the agent’s performance is weak, enhancing its robustness and ability to generalize zero-shot to unseen tasks at test-time. We analyze why current environment generation techniques are insufficient for the problem of generating compositional tasks, and propose a new algorithm that addresses these issues. Our results assess learning and generalization across multiple compositional tasks, including the real-world problem of learning to navigate and interact with web pages. We learn to generate environments composed of multiple pages or rooms, and train RL agents capable of completing wide-range of complex tasks in those environments. We contribute two new benchmark frameworks for generating compositional tasks, compositional MiniGrid and gMiniWoB for web navigation. CoDE yields 4x higher success rate than the strongest baseline, and demonstrates strong performance of real websites learned on 3500 primitive tasks.

ICML Conference 2021 Conference Paper

Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks

  • Sungryull Sohn
  • Sungtae Lee
  • Jongwook Choi
  • Harm van Seijen
  • Mehdi Fatemi
  • Honglak Lee

We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent’s trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e. g. , going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP-constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on MiniGrid, DeepMind Lab, Atari, and Fetch show that the proposed method significantly improves proximal policy optimization (PPO) and outperforms existing novelty-seeking exploration methods including count-based exploration even in continuous control tasks, indicating that it improves the sample efficiency by preventing the agent from taking redundant actions.

NeurIPS Conference 2021 Conference Paper

Successor Feature Landmarks for Long-Horizon Goal-Conditioned Reinforcement Learning

  • Christopher Hoang
  • Sungryull Sohn
  • Jongwook Choi
  • Wilka Carvalho
  • Honglak Lee

Operating in the real-world often requires agents to learn about a complex environment and apply this understanding to achieve a breadth of goals. This problem, known as goal-conditioned reinforcement learning (GCRL), becomes especially challenging for long-horizon goals. Current methods have tackled this problem by augmenting goal-conditioned policies with graph-based planning algorithms. However, they struggle to scale to large, high-dimensional state spaces and assume access to exploration mechanisms for efficiently collecting training data. In this work, we introduce Successor Feature Landmarks (SFL), a framework for exploring large, high-dimensional environments so as to obtain a policy that is proficient for any goal. SFL leverages the ability of successor features (SF) to capture transition dynamics, using it to drive exploration by estimating state-novelty and to enable high-level planning by abstracting the state-space as a non-parametric landmark-based graph. We further exploit SF to directly compute a goal-conditioned policy for inter-landmark traversal, which we use to execute plans to "frontier" landmarks at the edge of the explored state space. We show in our experiments on MiniGrid and ViZDoom that SFL enables efficient exploration of large, high-dimensional state spaces and outperforms state-of-the-art baselines on long-horizon GCRL tasks.

ICML Conference 2021 Conference Paper

Variational Empowerment as Representation Learning for Goal-Conditioned Reinforcement Learning

  • Jongwook Choi
  • Archit Sharma
  • Honglak Lee
  • Sergey Levine
  • Shixiang Gu

Learning to reach goal states and learning diverse skills through mutual information maximization have been proposed as principled frameworks for unsupervised reinforcement learning, allowing agents to acquire broadly applicable multi-task policies with minimal reward engineering. In this paper, we discuss how these two approaches {—} goal-conditioned RL (GCRL) and MI-based RL {—} can be generalized into a single family of methods, interpreting mutual information maximization and variational empowerment as representation learning methods that acquire function-ally aware state representations for goal reaching. Starting from a simple observation that the standard GCRL is encapsulated by the optimization objective of variational empowerment, we can derive novel variants of GCRL and variational empowerment under a single, unified optimization objective, such as adaptive-variance GCRL and linear-mapping GCRL, and study the characteristics of representation learning each variant provides. Furthermore, through the lens of GCRL, we show that adapting powerful techniques fromGCRL such as goal relabeling into the variationalMI context as well as proper regularization on the variational posterior provides substantial gains in algorithm performance, and propose a novel evaluation metric named latent goal reaching (LGR)as an objective measure for evaluating empowerment algorithms akin to goal-based RL. Through principled mathematical derivations and careful experimental validations, our work lays a novel foundation from which representation learning can be evaluated and analyzed in goal-based RL

NeurIPS Conference 2020 Conference Paper

Memory Based Trajectory-conditioned Policies for Learning from Sparse Rewards

  • Yijie Guo
  • Jongwook Choi
  • Marcin Moczulski
  • Shengyu Feng
  • Samy Bengio
  • Mohammad Norouzi
  • Honglak Lee

Reinforcement learning with sparse rewards is challenging because an agent can rarely obtain non-zero rewards and hence, gradient-based optimization of parameterized policies can be incremental and slow. Recent work demonstrated that using a memory buffer of previous successful trajectories can result in more effective policies. However, existing methods may overly exploit past successful experiences, which can encourage the agent to adopt sub-optimal and myopic behaviors. In this work, instead of focusing on good experiences with limited diversity, we propose to learn a trajectory-conditioned policy to follow and expand diverse past trajectories from a memory buffer. Our method allows the agent to reach diverse regions in the state space and improve upon the past trajectories to reach new states. We empirically show that our approach significantly outperforms count-based exploration methods (parametric approach) and self-imitation learning (parametric approach with non-parametric memory) on various complex tasks with local optima. In particular, without using expert demonstrations or resetting to arbitrary states, we achieve the state-of-the-art scores under five billion number of frames, on challenging Atari games such as Montezuma’s Revenge and Pitfall.

ICLR Conference 2020 Conference Paper

Meta Reinforcement Learning with Autonomous Inference of Subtask Dependencies

  • Sungryull Sohn
  • Hyunjae Woo
  • Jongwook Choi
  • Honglak Lee

We propose and address a novel few-shot RL problem, where a task is characterized by a subtask graph which describes a set of subtasks and their dependencies that are unknown to the agent. The agent needs to quickly adapt to the task over few episodes during adaptation phase to maximize the return in the test phase. Instead of directly learning a meta-policy, we develop a Meta-learner with Subtask Graph Inference (MSGI), which infers the latent parameter of the task by interacting with the environment and maximizes the return given the latent parameter. To facilitate learning, we adopt an intrinsic reward inspired by upper confidence bound (UCB) that encourages efficient exploration. Our experiment results on two grid-world domains and StarCraft II environments show that the proposed method is able to accurately infer the latent task parameter, and to adapt more efficiently than existing meta RL and hierarchical RL methods.

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